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shooter_game.py
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shooter_game.py
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from pygame import *
import random
from time import time as t
font.init()
font=font.SysFont('Arial', 40)
window = display.set_mode((700,500))
display.set_caption("pygame window")
background =transform.scale(image.load("galaxy.jpg"), (700,500))
rocket=transform.scale(image.load("rocket.png"), (100,100))
bullet =transform.scale(image.load("bullet.png"), (25,25))
ufo =transform.scale(image.load("ufo.png"), (100,100))
asteroid=transform.scale(image.load("asteroid.png"), (100,100))
x1=300
y1=400
x2=300
y2=10
x3=1
y3=1
speed=10
speed_player=10
class GameSprite(sprite.Sprite):
def __init__(self,rocket,x1,y1,speed):
super().__init__()
self.image = rocket
self.speed = speed_player
self.rect = self.image.get_rect()
self.rect.x = x1
self.rect.y = y1
def reset(self):
window.blit(self.image, (self.rect.x,self.rect.y))
class Player(GameSprite):
global bullet
def update(self):
keys_pressed = key.get_pressed()
if keys_pressed[K_LEFT] and self.rect.x >5:
self.rect.x -=10
if keys_pressed[K_RIGHT] and self.rect.x <600:
self.rect.x +=10
def fire(self):
bullet1= Bullet(bullet, self.rect.centerx,self.rect.top,-15)
bullets.add(bullet1)
ammo=5
numammo=0
score=0
lost=0
waitseconds=t()
wait=False
direction="down"
textscore=font.render("Счет: " + str(score), 1, (255, 255, 255))
textlose=font.render("Пропущено: " + str(lost), 1, (255, 255, 255))
finishlose=font.render("YOU LOSE", 1, (255, 0, 0))
finishwin=font.render("YOU WIN", 1, (255, 0, 0))
class Enemy(GameSprite):
def update(self):
global direction
global lost
speed=2
if direction=="down":
self.rect.y +=random.randint(1,5)
if self.rect.y>600:
self.rect.y =0
lost = lost+1
self.rect.x = random.randint(10,600)
class Asteroid(GameSprite):
def update(self):
global direction
global lost
speed=2
if direction=="down":
self.rect.y +=random.randint(1,5)
if self.rect.y>600:
self.rect.y =0
lost = lost+1
self.rect.x = random.randint(10,600)
class Bullet(GameSprite):
def update(self):
speed=8
direction="up"
if direction=="up":
self.rect.y -=1
if self.rect.y<5:
self.kill()
finish=False
game=True
clock = time.Clock()
FPS = 60
monsters=sprite.Group()
monsters.add(Enemy(ufo,random.randint(10,600),y2,speed))
monsters.add(Enemy(ufo,random.randint(10,600),y2,speed))
monsters.add(Enemy(ufo,random.randint(10,600),y2,speed))
monsters.add(Enemy(ufo,random.randint(10,600),y2,speed))
monsters.add(Enemy(ufo,random.randint(10,600),y2,speed))
asteroids=sprite.Group()
asteroids.add(Asteroid(asteroid,random.randint(10,600),y2,speed))
asteroids.add(Asteroid(asteroid,random.randint(10,600),y2,speed))
asteroids.add(Asteroid(asteroid,random.randint(10,600),y2,speed))
bullets=sprite.Group()
gamesprite1 = Player(rocket,x1,y1,speed)
gamesprite2 = Player(ufo,x1,y1,speed)
gamesprite3 = Enemy(ufo,random.randint(10,600),y2,speed)
gamesprite4 = Bullet(bullet,x1,y1,speed)
gamesprite5 = Asteroid(asteroid,random.randint(10,600),y2,speed)
while game:
for e in event.get():
if e.type == QUIT:
game = False
if e.type == KEYDOWN:
if e.key == K_SPACE:
if ammo>=0 and wait==False:
gamesprite1.fire()
ammo=ammo-1
if ammo<=0 and wait==False:
waitseconds=t()
wait=True
timer=t()
if timer-waitseconds>=1 and wait==True:
ammo=5
wait=False
if finish != True:
window.blit(background,(0,0))
clock.tick(FPS)
gamesprite1.reset()
gamesprite1.update()
monsters.draw(window)
monsters.update()
asteroids.draw(window)
asteroids.update()
bullets.draw(window)
bullets.update()
if sprite.groupcollide(monsters, bullets, True, True):
score = score+1
monsters.add(Enemy(ufo,random.randint(10,600),y2,speed))
textscore=font.render("Счет: " + str(score), 1, (255, 255, 255))
textlose=font.render("Пропущено: " + str(lost), 1, (255, 255, 255))
if lost>3 or sprite.spritecollide(gamesprite1, monsters, True):
window.blit(finishlose,(300, 300))
finish = True
if lost>3 or sprite.spritecollide(gamesprite1, asteroids, True):
window.blit(finishlose,(300, 300))
finish = True
if score==10:
window.blit(finishwin,(300, 300))
finish = True
window.blit(textscore,(10, 20))
window.blit(textlose,(10, 50))
display.update()