/
player.py
53 lines (40 loc) · 1.29 KB
/
player.py
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from math import sqrt
from cocos.cocosnode import CocosNode
from cocos.layer import Layer
from cocos.actions import MoveTo
from cocos.tiles import HexMap
from human import Human
class Player(CocosNode):
def __init__(self, map, name='Player'):
CocosNode.__init__(self)
self.map = map
self.name = name
self.human = Human(name)
self.add(self.human)
def move(self, direct):
pos = self.map.get_neighbor(self.cell(), direct).center
self.do( MoveTo(pos, 1) )
def cell(self):
return self.map.get_at_pixel(self.x, self.y)
def where(self):
c = self.cell()
return c.x, c.y
class PlayerLayer(Layer):
is_event_handler = True
def __init__(self):
Layer.__init__(self)
self.players = {}
self.action = None
def add(self, player):
self.players[player.name] = player
Layer.add(self, player)
def get(self, name):
return self.players[name]
def getAll(self):
return self.players.values()
def on_mouse_press(self, x, y, buttons, modifier):
p = self.players.get('Hero')
if not self.action == None:
p.remove_action(self.action)
self.action = p.do(
MoveTo((x, y), duration=sqrt(x**2 + y**2)/32.0))