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game.py
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game.py
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'''
@author: MattYi, University of Washington
@date: 11/17/2015
'''
from card import *
import player
import deck
import rule
import random
import brainDOS
#import interface
class Game(object):
'''
constructor
playerList, deck, rule, trumpRank, trumpSuit, currentScore, Declarer
'''
def __init__(self):
brain1 = brainDOS.BrainDOS()
self.pe = player.Player(brain1,0,'MANANXUN') #east player
self.pn = player.Player(brain1,1,'WEIWENHUAN') #north player
self.pw = player.Player(brain1,2,'ZHUYIZHE') #west player
self.ps = player.Player(brain1,3,'TANGSHENQI') #south player
self.pe.setNext(self.pn)
self.pn.setNext(self.pw)
self.pw.setNext(self.ps)
self.ps.setNext(self.pe)
self.deck = deck.Deck()
self.rule = rule.Rule()
self.trumpRank = '2'
self.trumpSuit = 'NA'
self.currScore = 0
self.declarer = None
self.rule.setTrumpRank(self.trumpRank)
#print self.rule.isTrumpAllowed('a')
'''
basic functions to set and get variables
'''
def setTrumpSuit(self, u):
pass
def setTrumpRank(self, r):
pass
def setDeclarer(self, d):
pass
'''
main function
'''
def on(self):
#self.start()
self.deal()
self.play()
self.end()
'''
defines the process of dealing
'''
def deal(self):
"""
DESCRIPTION
Draw cards
"""
players = [self.pe,self.pn,self.pw,self.ps]
for i in xrange(25):
for player in players:
player.drawCard(self.deck.popCard())
print "Length of player "+str(player)+"'s current hands:" + str(len(player.hand))
if self.rule.canDeclareTrump(player.getHand()):
cdlist = player.declareTrump(self.declarer,self.trumpRank,self.trumpSuit)
while cdlist != False and (not self.rule.isTrumpAllowed(cdlist)):
cdlist = player.declareTrump(self.declarer,self.trumpRank,self.trumpSuit)
if cdlist != False:
self.trumpSuit = cdlist[0].getSuit()
self.declarer = player
self.deck.bottom = self.declarer.replaceBottom(self.deck.getBottom())
print "Cards in new bottom:"
for item in self.deck.bottom:
print item
print "Cards in each player's hand:"
for player in players:
print str(player)
for item in player.getHand():
print item
print "Cards in declarer's hand:"
for item in self.declarer.getHand():
print item
self.rule.setTrumpSuit(self.trumpSuit)
#self.pn.drawCard(self.deck.popCard())
#print "Length of player pn's current hands:" + str(len(self.pn.hand))
#if self.rule.canDeclareTrump(self.pn.getHand()):
# cdlist = self.pn.declareTrump(self.declarer,self.trumpRank,self.trumpSuit)
# while cdlist != False:
# if self.rule.isTrumpAllowed(cdlist):
# self.trumpSuit = cdlist[0].getSuit()
# self.declarer = self.pn
# else:
# cdlist = self.pn.declareTrump(self.declarer,self.trumpRank,self.trumpSuit)
#self.pw.drawCard(self.deck.popCard())
#print "Length of player pw's current hands:" + str(len(self.pw.hand))
#if self.rule.canDeclareTrump(self.pw.getHand()):
# cdlist = self.pw.declareTrump(self.declarer,self.trumpRank,self.trumpSuit)
# while cdlist != False:
# if self.rule.isTrumpAllowed(cdlist):
# self.trumpSuit = cdlist[0].getSuit()
# self.declarer = self.pw
# else:
# cdlist = self.pw.declareTrump(self.declarer,self.trumpRank,self.trumpSuit)
#self.ps.drawCard(self.deck.popCard())
#print "Length of player ps's current hands:" + str(len(self.ps.hand))
#if self.rule.canDeclareTrump(self.ps.getHand()):
# cdlist = self.pw.declareTrump(self.declarer,self.trumpRank,self.trumpSuit)
# while cdlist != False:
# if self.rule.isTrumpAllowed(cdlist):
# self.trumpSuit = cdlist[0].getSuit()
# self.declarer = self.ps
# else:
# cdlist = self.ps.declareTrump(self.declarer,self.trumpRank,self.trumpSuit)
def play(self):
# initiation
lastWn = self.declarer
tmpScore = 0
self.rule.setTrumpRank(self.trumpRank)
self.rule.setTrumpSuit(self.trumpSuit)
while not self.declarer.handIsEmpty():
# iteration
lastWnCds = lastWn.declareToPlayCards()
while not self.rule.isLeadingAllowed(lastWnCds):
lastWnCds = lastWn.declareToPlayCards()
otherPlayerHand = [lastWn.getNext().getHand(),lastWn.getNext().getNext().getHand(),lastWn.getNext().getNext().getNext().getHand()]
lastWnCds = self.rule.checkLeadingCombo(lastWnCds, otherPlayerHand)
lastWnCdSet = self.rule.getCardSet(lastWnCds)
tmpScore = self.rule.getCardSetScore()
# player 1
p1 = lastWn.getNext()
p1Cds = p1.declareToPlayCards([lastWnCds])
while not self.rule.isFollowingAllowed(p1Cds):
p1Cds = p1.declareToPlayCards([lastWnCds])
p1CdSet = self.rule.getCardSet(p1Cds)
tmpScore += self.rule.getCardListScore()
if self.rule.compareCards(lastWnCdSet, p1CdSet):
currWn = lastWn
currWnCdSet = lastWnCdSet
else:
currWn = p1
currWnCdSet = p1CdSet
# player 2
p2 = p1.getNext()
p2Cds = p2.declareToPlayCards([lastWnCds, p1Cds])
while not self.rule.isFollowingAllowed(p2Cds):
p2Cds = p2.declareToPlayCards([lastWnCds, p1Cds])
p2CdSet = self.rule.getCardSet(p2Cds)
tmpScore += self.rule.getCardSetScore(p2Cds)
if not self.rule.compareCards(currWnCdSet, p2CdSet):
currWn = p2
currWnCdSet = p2CdSet
# player 3
p3 = p2.getNext()
p3Cds = p3.declareToPlayCards([lastWnCds, p1Cds, p2Cds])
while not self.rule.isFollowingAllowed(p3Cds):
p3Cds = p3.declareToPlayCards([lastWnCds, p1Cds, p2Cds])
p3CdSet = self.rule.getCardSet(p3Cds)
tmpScore += self.rule.getCardSetScore(p3Cds)
if not self.rule.compareCards(currWnCdSet, p3CdSet):
currWn = p3
currWnCdSet = p3CdSet
if currWn == self.declarer or currWn == self.declarer.getNext().getNext():
self.currScore += tmpScore
# reset the winner and begin next round
lastWn = currWn
if currWn == self.declarer or currWn == self.declarer.getNext().getNext():
tmpScore = self.rule.getCardListScore()
self.currScore += tmpScore
'''
set the trump rank, declarer, opponents of the next game
'''
def end(self, opnPnt):
pass