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common.py
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common.py
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import psmove
import colorsys
import time
from enum import Enum
color_range = 255
#Human speeds[slow, mid, fast]
SLOW_WARNING = [0.1, 0.15, 0.28]
SLOW_MAX = [0.5, 0.8, 1]
FAST_WARNING = [0.5, 0.6, 0.8]
FAST_MAX = [1, 1.4, 1.8]
WERE_SLOW_WARNING = [0.2, 0.3, 0.4]
WERE_SLOW_MAX = [0.7, 0.9, 1.1]
WERE_FAST_WARNING = [0.6, 0.7, 0.9]
WERE_FAST_MAX = [1.1, 1.5, 2.0]
ZOMBIE_WARNING = [0.1, 0.15, 0.28]
ZOMBIE_MAX = [0.5, 0.6, 0.8]
def hsv2rgb(h, s, v):
return tuple(int(color * color_range) for color in colorsys.hsv_to_rgb(h, s, v))
def generate_colors(color_num):
Hue = [ ((num + 1.0)/color_num, 1, 1) for num in range(color_num) ]
colors = [ hsv2rgb(*hsv_color) for hsv_color in Hue ]
return colors
def get_move(serial, move_num):
time.sleep(0.02)
move = psmove.PSMove(move_num)
time.sleep(0.05)
if move.get_serial() != serial:
for move_num in range(psmove.count_connected()):
move = psmove.PSMove(move_num)
if move.get_serial() == serial:
return move
return None
else:
return move
def lerp(a, b, p):
return a*(1 - p) + b*p
def change_color(color_array, r, g, b):
color_array[0] = r
color_array[1] = g
color_array[2] = b
class Games(Enum):
JoustFFA = 0
JoustTeams = 1
JoustRandomTeams = 2
WereJoust = 3
Zombies = 4
Commander = 5
Swapper = 6
Ninja = 7
Random = 8
class Buttons(Enum):
middle = 524288
start = 2048
select = 256
circle = 32
nothing = 0