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main.py
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main.py
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import pygame
from Globals import *
from Character import *
def main():
pygame.init()
screen = pygame.display.set_mode(SIZE)
my_sprite = Character()
my_group = pygame.sprite.Group(my_sprite)
clock = pygame.time.Clock()
done = False
while not done:
# --- Main event loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
keys = pygame.key.get_pressed()
if keys[pygame.K_RIGHT]:
print("MOVE RIGHT ......", my_sprite.x)
my_sprite.move_right()
if keys[pygame.K_LEFT]:
print("MOVE RIGHT ......", my_sprite.x)
my_sprite.move_left()
if keys[pygame.K_UP]:
print("MOVE UP ......", my_sprite.x)
my_sprite.move_up()
if keys[pygame.K_DOWN]:
print("MOVE DOWN ......", my_sprite.x)
my_sprite.move_down()
# When the keys are released ... my_sprite.stop()
my_group.update()
screen.fill(BACKGROUND_COLOR)
my_group.draw(screen)
pygame.display.update()
# --- Limit to 60 frames per second
clock.tick(60)
# Close the window and quit.
pygame.quit()
if __name__ == '__main__':
main()