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main.py
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main.py
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import pygame
import headpiece
import levelManeger
import Backgrounds
import Enemys
import GameObject
import Sounds
running = True
screen = pygame.display.set_mode((1000, 1000))
head = headpiece.headpiece(screen)
level = levelManeger.levelManeger(screen)
drawer0 = Backgrounds.BackgroundsDrawer(screen)
drawer1 = Enemys.EnemyDrawer(screen)
sound = Sounds.SoundPlay(screen)
modules = {
'levelManeger': level,
'headpiece': head,
'BackgroundsDrawer': drawer0,
'EnemyDrawer': drawer1,
'Sounds': sound
}
FPS = 120
clock = pygame.time.Clock()
pasuse = False
GameObject.openLvl = int(open('data.save', 'r').read())
for i in modules.keys():
modules[i].init(modules)
while running:
ev = pygame.event.get()
for event in ev:
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == 32:
pasuse = not pasuse
if not pasuse:
screen.fill((0, 255, 0))
for i in modules.keys():
modules[i].render(ev)
pygame.display.flip()
clock.tick(FPS)
pygame.quit()