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Roster.py
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Roster.py
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from Character import *
import copy, Pyro4, socket, sqlite3
class Roster(object):
def __init__(self):
self.contents = []
self.Characters = []
self.Enemies = []
self.isWaiting = True
self.conn = sqlite3.connect('stats.db')
self.Populate()
def Populate(self):
with self.conn:
cur = self.conn.cursor()
cur.execute("SELECT * FROM Characters")
rows = cur.fetchall()
i = 1
for row in rows:
self.character = Character(row[0], row[1], row[2], row[3], row[4], row[5], row[6])
self.character.id = i
cur.execute("SELECT * FROM PlayerInventory WHERE PlayerID="+str(self.character.id))
inventory = cur.fetchall()
for item in inventory:
cur.execute("SELECT * FROM Item WHERE ItemID="+str(item[1]))
tempItem = cur.fetchall()
itemName = tempItem[0][0]
self.character.addItem(itemName, item[2])
daemon.register(self.character)
self.Characters.append(self.character)
i = i+1
cur.execute("SELECT * FROM Enemy")
rows = cur.fetchall()
for row in rows:
self.enemy = Character(row[0], row[1], 0, row[2], row[3], row[4], row[5])
daemon.register(self.enemy)
self.Enemies.append(self.enemy)
def get(self, i):
return self.contents[i]
def getLast(self):
i = len(self.contents)
return self.contents[i-1]
def retList(self):
return self.contents
def add(self, i, isChar):
if isChar == True:
self.contents.append(self.Characters[i])
else:
en = Character(self.Enemies[i].name, self.Enemies[i].HP, 0, self.Enemies[i].attack, self.Enemies[i].defense, self.Enemies[i].acc, self.Enemies[i].eva)
daemon.register(en)
self.contents.append(en)
def getName(self, i):
return self.contents[i].name
def getHasItems(self, i):
return self.contents[i].hasItems
def checkItems(self, i):
return self.contents[i].checkItems()
def getNumChars(self):
return len(self.Characters)
def getCharName(self, i):
return self.Characters[i].name
def getNumEn(self):
return len(self.Enemies)
def getEnName(self, i):
return self.Enemies[i].name
def waiting(self):
return self.isWaiting
daemon = Pyro4.Daemon()