A game made in python for my high school culminating activity in 2018.
I made this game over the course of about 2 months, and I wasn't very knowledgeable about python at the time, so the code is pretty messy.
- Pseudo 3D ray-casting engine (similar to Wolfenstein 3D)
- Level editor
- Node based enemy AI
- Stealth mechanics
- Backstory
- Sound effects
- Python 3.6
- pygame
- numpy
pip install numpy pygame
cd The dawn of Otrozhny
python main.py
Main Menu
Tutorial Tabs
Ray-casting engine
Gameplay