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ChessGame.py
249 lines (216 loc) · 8.87 KB
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ChessGame.py
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from ChessBoard import *
from ChessView import ChessView
from AI import *
import time, threading
def real_coord(x):
if x <= 100:
return 0
else:
return (x-100)/100 + 1
def board_coord(x):
return 100 * x + 50
class ChessGame:
Distribution_Info = ["Standard Opening", "Single Rook Kill", "Pawn eat pawn passing by"]
Game_Mode_Info = ["Human vs Human", "Human vs AI", "AI vs AI"]
def __init__(self, mode = 1, dis = 0, showMove = True, showSearch = False, showGUI = True, saveInfo = False):
self.board = ChessBoard()
self.Player_Side = False
self.GameMode = mode
self.distribution = dis
self.ai_0 = AI()
self.ai_1 = AI()
self.ShowMoveInfo = showMove
self.ShowSearchInfo = showSearch
self.ShowGraphUI = showGUI
self.SaveInfo = saveInfo
self.view = ChessView(self)
def Set(self, mode = 1, dis = 0, showMove = True, showSearch = False, showGUI = True,
saveInfo = False, savePath = r".\Records",
ai_name_0 = "MinMaxSearch", use_pos_0 = False, depth_0 = 3,
ai_name_1 = "MinMaxSearch", depth_1 = 3, use_pos_1 = False):
self.GameMode = mode
self.distribution = dis
self.ShowMoveInfo = showMove
self.ShowSearchInfo = showSearch
self.ShowGraphUI = showGUI
self.SaveInfo = saveInfo
self.SavePath = savePath
self.SaveFileName = ""
if ai_name_0 == "MinMaxSearch":
ai_0 = MinMaxSearchAI(depth_0, True, use_pos_0)
else:
ai_0 = RandomMoveAI()
if ai_name_1 == "MinMaxSearch":
ai_1 = MinMaxSearchAI(depth_1, True, use_pos_1)
else:
ai_1 = RandomMoveAI()
self.SetAI(ai_0, ai_1)
def SetGame(self, mode = 1, dis = 0):
self.GameMode = mode
self.distribution = dis
def SetInfo(self, showMove = True, showSearch = False, showGUI = True, saveInfo = False):
self.ShowMoveInfo = showMove
self.ShowSearchInfo = showSearch
self.ShowGraphUI = showGUI
self.SaveInfo = saveInfo
def SetAI(self, ai_0, ai_1):
self.ai_0 = ai_0
self.ai_1 = ai_1
def start(self):
timeInfo = time.strftime('%Y-%m-%d %H:%M:%S')
timeLabel = time.strftime('%Y-%m-%d-%H-%M-%S')
self.SaveFileName = timeLabel + ".txt"
Msg = timeInfo + " " \
+ ChessGame.Game_Mode_Info[self.GameMode] + " " \
+ ChessGame.Distribution_Info[self.distribution] + "\n"
Msg_AI = ""
if self.GameMode == 1:
Msg_AI += str(self.ai_0) + "\n"
elif self.GameMode == 2:
Msg_AI += str(self.ai_0) + "\n"
Msg_AI += str(self.ai_1) + "\n"
print Msg + Msg_AI,
if self.SaveInfo:
self.SaveData(Msg + Msg_AI)
self.board.Board_Initialization(self.distribution)
if self.GameMode == 2:
if not self.ShowGraphUI:
self.Game_AIvAI_Auto(self.ai_0, self.ai_1)
self.view.showMsg("Chess")
self.view.draw_board(self.board)
self.view.start()
def callback(self, event):
rx, ry = real_coord(event.x), real_coord(800 - event.y)
self.Game(rx, ry, self.GameMode)
def Move_Info(self, move_info):
game_info = {0:"", 1:" #", 2:" #", 3:" Stalemate", 4:" Draw", 5:" Perpetual check"}
return "(" + str(self.board.Round) + "):" + move_info \
+ game_info[self.board.Status] \
+ ("; " if self.Player_Side else ";\n")
def SaveData(self, info):
fileName = self.SavePath + r'\chess-' + self.SaveFileName
with open(fileName, 'a') as data:
data.write(info)
def Game(self, x, y, mode = 0):
if mode == 0:
self.Game_PvP(x, y)
elif mode == 1:
self.Game_PvAI(x, y)
elif mode == 2:
self.Game_AIvAI(self.ai_0, self.ai_1)
else:
raise Exception("Invalid game mode: " + str(mode))
def Game_PvP(self, rx, ry):
if self.board.Status != 0:
return
move_info = self.board.select(rx, ry, self.Player_Side)
if move_info != "":
self.view.showMsg("White turn" if self.Player_Side else "Black turn")
self.Player_Side = not self.Player_Side
self.board.Round += 1
self.board.UpdateStatu()
if self.ShowMoveInfo:
print self.Move_Info(move_info),
if self.SaveInfo:
self.SaveData(self.Move_Info(move_info))
self.view.draw_board(self.board)
def Game_PvAI(self, rx, ry):
if self.board.Status != 0:
return
move_info = self.board.select(rx, ry, self.Player_Side)
self.view.draw_board(self.board)
if move_info != "":
self.view.showMsg("White turn" if self.Player_Side else "Black turn")
self.Player_Side = not self.Player_Side
self.board.Round += 1
self.board.UpdateStatu()
if self.ShowMoveInfo:
print self.Move_Info(move_info),
if self.SaveInfo:
self.SaveData(self.Move_Info(move_info))
self.view.draw_board(self.board)
if self.board.Status != 0:
return
move, msg = self.ai_0.Play(self.board, self.Player_Side)
self.board.select(move[0][0], move[0][1], self.Player_Side)
move_info = self.board.select(move[1][0], move[1][1], self.Player_Side)
self.view.showMsg("White turn" if self.Player_Side else "Black turn")
self.Player_Side = not self.Player_Side
self.board.Round += 1
self.board.UpdateStatu()
if self.ShowSearchInfo:
print msg,
if self.SaveInfo:
self.SaveData(msg + " ")
if self.ShowMoveInfo:
print self.Move_Info(move_info),
if self.SaveInfo:
self.SaveData(self.Move_Info(move_info))
self.view.draw_board(self.board)
def Game_AIvAI(self, ai_0, ai_1):
if self.board.Status != 0:
return
if self.Player_Side == False:
ai_0.Clear()
move, msg = ai_0.Play(self.board, self.Player_Side)
else:
ai_1.Clear()
move, msg = ai_1.Play(self.board, self.Player_Side)
self.board.select(move[0][0], move[0][1], self.Player_Side)
move_info = self.board.select(move[1][0], move[1][1], self.Player_Side)
self.view.showMsg("White turn" if self.Player_Side else "Black turn")
self.Player_Side = not self.Player_Side
self.board.Round += 1
self.board.UpdateStatu()
if self.ShowSearchInfo:
print msg,
if self.SaveInfo:
self.SaveData(msg + " ")
if self.ShowMoveInfo:
print self.Move_Info(move_info),
if self.SaveInfo:
self.SaveData(self.Move_Info(move_info))
self.view.draw_board(self.board)
def Game_AIvAI_Auto(self, ai_0, ai_1):
while self.board.Status == 0:
ai_0.Clear()
move, msg = ai_0.Play(self.board, self.Player_Side)
self.board.select(move[0][0], move[0][1], self.Player_Side)
move_info = self.board.select(move[1][0], move[1][1], self.Player_Side)
self.view.showMsg("White turn" if self.Player_Side else "Black turn")
self.Player_Side = not self.Player_Side
self.board.Round += 1
self.board.UpdateStatu()
if self.ShowSearchInfo:
print msg,
if self.SaveInfo:
self.SaveData(msg + " "),
if self.ShowMoveInfo:
print self.Move_Info(move_info),
if self.SaveInfo:
self.SaveData(self.Move_Info(move_info))
if self.board.Status != 0:
self.SaveData("\n")
print ""
break
ai_1.Clear()
move, msg = ai_1.Play(self.board, self.Player_Side)
self.board.select(move[0][0], move[0][1], self.Player_Side)
move_info = self.board.select(move[1][0], move[1][1], self.Player_Side)
self.view.showMsg("White turn" if self.Player_Side else "Black turn")
self.Player_Side = not self.Player_Side
self.board.Round += 1
self.board.UpdateStatu()
if self.ShowSearchInfo:
print msg,
if self.SaveInfo:
self.SaveData(msg + " ")
if self.ShowMoveInfo:
print self.Move_Info(move_info),
if self.SaveInfo:
self.SaveData(self.Move_Info(move_info))
print self.board
print self.board.Status
if self.SaveInfo:
self.SaveData(str(self.board)+"\n")
self.SaveData(str(self.board.Status) + "\n")