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network.py
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network.py
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import zmq
from pyre import Pyre
import bson
class Network():
def __init__(self):
self.node = Pyre("GAME_NODE")
self.node.set_header("AUTHORITY", "FALSE")
self.node.set_header("NAME", "")
self.node.start()
self.node.join("world:position")
self.node.join("world:combat")
self.node.join("ctf:teams")
self.node.join("ctf:dropflag")
self.node.join("ctf:gotflag")
self.node.join("players:whois")
self.node.join("player:name")
self.node.join("ctf:scores")
self.node.join("ctf:status")
self.poller = zmq.Poller()
self.poller.register(self.node.socket(), zmq.POLLIN)
def poll(self):
return dict(self.poller.poll(0))
def peers(self):
return self.node.peers()
def stop(self):
self.node.stop()
def get_events(self):
changes = self.poll()
if self.node.socket() in changes and changes[self.node.socket()] == zmq.POLLIN:
events = self.node.recent_events()
return events