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Game.py
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Game.py
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from Deck import Deck
from Dealer import Dealer
from Player import Player
from Bot import Bot
from RulesEngine import RulesEngine
class Game:
def __init__(self, num_players=1, num_decks=6):
self.num_decks = num_decks
self.dealer = Dealer()
self.bot = Bot('Bot')
self.players = []
self.busted = []
self.stand = []
self.move = 0
self.dealer_done = False
self.bot_moves = []
for i in xrange(0,num_players):
self.players.append(Player('Player'+str(i+1)))
self.players.append(self.bot)
self.deck = Deck(num_decks)
self.bot_deck = self.deck.deck * 1
for player in self.players:
player.make_bet()
if player.name == 'Bot':
player.add(self.bot_deck.pop())
player.add(self.bot_deck.pop())
self.bot_deck.pop()
self.bot_deck.pop()
else:
player.add(self.deck.draw())
player.add(self.deck.draw())
self.dealer.add(self.deck.draw())
self.dealer.add(self.deck.draw())
self.rules = RulesEngine(self.dealer, self.players)
def ongoing(self):
return not len(self.players) == 0 or not self.dealer_done
def winner(self):
self.stand.sort(key=lambda x: x.val)
self.stand.reverse()
winner = self.dealer if self.dealer.val <= 21 else Player("Default")
for player in self.stand:
if player.val > winner.val:
winner = player
return winner
def payout(self):
self.rules.update(self.stand)
def reset(self):
self.players = self.rules.players
self.stand = []
self.busted = []
self.dealer_done = False
self.bot.update(self.players+[self.dealer])
if len(self.deck.deck) <= self.deck.num_decks*52*0.25: # re-shuffle if < 75% of deck left
self.deck.deck = self.deck.generate(self.deck.num_decks)
self.deck.shuffle()
self.reset_count()
self.dealer.clear_hand()
for player in self.players:
player.clear_hand()
self.bot_deck = self.deck.deck * 1
for player in self.players:
player.make_bet()
if player.name == 'Bot':
player.add(self.bot_deck.pop())
player.add(self.bot_deck.pop())
self.bot_deck.pop()
self.bot_deck.pop()
else:
player.add(self.deck.draw())
player.add(self.deck.draw())
self.dealer.add(self.deck.draw())
self.dealer.add(self.deck.draw())
self.bot_moves = []
def move_player(self, player, hand):
newplayers = []
if self.players[0].name == "Bot":
move = player.play(self.dealer,hand)
else:
move = self.move
if move == 1:
player.add(self.deck.draw(),hand)
if hand == len(player.hands)-1:
newplayers.append(player)
elif move == -1:
if hand == len(player.hands)-1:
self.busted.append(player)
elif move == 2:
player.add(self.deck.draw(),hand)
player.doubled_down = True
player.cash -= player.bet
player.bet *= 2
if hand == len(player.hands)-1:
newplayers.append(player)
elif move == 3:
player.aces.append(0)
player.tmp.append(0)
player.hands.append([])
card2 = player.hands[0].pop()
player.val[0] = 0
player.add(player.hands[0].pop(),0)
player.cash -= player.bet
player.val.append(0)
player.add(card2,1)
player.add(self.deck.draw(),0)
player.add(self.deck.draw(),1)
newplayers.append(player)
def run(self):
newplayers = []
move = self.dealer.play()
if move == 1:
self.dealer.add(self.deck.draw())
self.bot_deck.pop()
else:
self.dealer_done = True
for i in xrange(0,len(self.players)):
for j in xrange(0,len(self.players[i].hands)):
if self.players[i].name == "Bot":
move = self.players[i].play(self.dealer,j)
if move == 2 and len(self.bot.hands[j]) > 2:
move = 1
if not (move == 0 and (j,move) in self.bot_moves):
self.bot_moves.append((j,move))
else:
move = self.move
if move == 1:
if self.players[i].name == 'Bot':
self.players[i].add(self.bot_deck.pop(),j)
else:
self.players[i].add(self.deck.draw(),j)
if j == len(self.players[i].hands)-1:
newplayers.append(self.players[i])
elif move == -1:
if j == len(self.players[i].hands)-1:
self.busted.append(self.players[i])
elif move == 2:
if self.players[i].name == 'Bot':
self.players[i].add(self.bot_deck.pop(),j)
else:
self.players[i].add(self.deck.draw(),j)
self.players[i].doubled_down = True
self.players[i].cash -= self.players[i].bet
self.players[i].bet *= 2
if j == len(self.players[i].hands)-1:
newplayers.append(self.players[i]) # STAND?
elif move == 3:
self.players[i].aces.append(0)
self.players[i].tmp.append(0)
self.players[i].hands.append([])
card2 = self.players[i].hands[0].pop()
self.players[i].val[0] = 0
self.players[i].add(self.players[i].hands[0].pop(),0)
self.players[i].cash -= self.players[i].bet
self.players[i].val.append(0)
self.players[i].add(card2,1)
if self.players[i].name == 'Bot':
self.players[i].add(self.bot_deck.pop(),0)
self.players[i].add(self.bot_deck.pop(),1)
else:
self.players[i].add(self.deck.draw(),0)
self.players[i].add(self.deck.draw(),1)
newplayers.append(self.players[i])
else:
if j == len(self.players[i].hands)-1:
self.stand.append(self.players[i])
self.players = newplayers
def reset_count(self):
self.bot.rcount = 0
self.bot.tcount = 0
self.bot.dead_cards = 0
def __repr__(self):
repr = ['\n']
repr.append('Dealer: ' + str(self.dealer))
for player in self.players:
repr.append('Active Player --> ' + str(player))
for player in self.stand:
repr.append('Standing Player --> ' + str(player))
for player in self.busted:
repr.append('Busted Player --> ' + str(player))
repr.append('\n')
return '\n'.join(repr)