Run the latest available development build. Look at patches to test against for desired results.
See: http://93.104.208.32/root/ToontownWorldOnline/blob/feature/2.4.9/CONTRIBUTING.md
Commits will be made in the Branch - features that are new or VERY unstable will go in a new Branch titled "feature/" "tweak/" "fix/" "bugfix/" (etc) followed by the feature name.
Once changes to the source code have been applied they will go into a new branch titled "feature/" "tweak/" "fix/" "bugfix/" (etc) followed by the feature name and will be deployed to a test server (see instructions above).
When the code gets in a more stable state it can be moved to the patch/release branch where the Community Managers can freely test.
Commits MUST NOT BE MADE directly to the master Branch. Features that are new or VERY unstable will go in a new Branch titled "feature/" "tweak/" "fix/" "bugfix/" (etc) followed by the name to briefly explain. If the code gets in a more stable state it can be moved into the release/patch branch where the Community Managers can freely test.
Once the Community Managers are happy and it has been tested multiple times it can be moved to the patch/release branch at a scheduled release. The patch/release branch can then be merged into the master Branch.
The Developer(s) must include notes in each commit to help understand changes and must write a changelog to give to the Community Managers so they can make a news release about it.
Changes will be bulked together in a release. If there is an EMERGENCY bug fix that is breaking or hindering performance of the game it may be necessary to speed up the developing and testing process - if that cannot happen (not enough time - issue** too severe**) it will be quickly released to release/patch branch
- REESE AND DAVID TRY TO MANIPULATE YOU INTO GIVING YOUR PERSONAL STUFF SUCH AS PHONE NUMBER AND EMAILS AND EVERYTHING THEY WILL EVEN TRY TO TAKE YOUR PASSWORDS BY OPENING TEAM VIEWER AND TRYING TO CLICK OFF YOUR PASSWORD BOX SO THEY CAN SEE THE PASSWORD YOU TYPE