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bullet.py
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bullet.py
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from util import dist
from effects import ColorFadeCircle
from copy import copy
import pygame,time
class Bullet:
def __init__(self,tower,target):
delta_t = dist(tower.x,tower.y,target.x,target.y) // 10 #kinda works...
if(delta_t == 0): delta_t = 1
self.tower = tower
self.valid = True
self.x = tower.x
self.y = tower.y
self.target = target
self.remaining = delta_t
self.dx = (target.x - tower.x) / delta_t
self.dy = (target.y - tower.y) / delta_t
def update(self,game):
if(self.target.dead):
self.valid = False
return
if(self.remaining == 1):
self.target.damage(game)
self.valid = False
return
self.x += self.dx
self.y += self.dy
self.remaining = self.remaining - 1
def draw(self,window):
pygame.draw.rect(window,(0,0,0),(self.x-2.5,self.y-2.5,5,5))
class ExplodingBullet(Bullet):
def __init__(self,tower,target,range):
super().__init__(tower,target)
self.range = range
def update(self,game):
if(self.remaining == 1):
for i in copy(game.bloons):
if(dist(self.x,self.y,i.x,i.y) < self.range + 10):
i.damage(game)
self.valid = False
game.add_effect(ColorFadeCircle(self.x+self.dx,self.y+self.dy,(255,0,0),self.range,100,20))
return
super().update(game)