forked from rggibson/pb-tracker
/
change_categories.py
250 lines (220 loc) · 10 KB
/
change_categories.py
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# change_categories.py
# Author: Richard Gibson
#
# A mod-only form for quickly changing all runs of a game, category to a new
# game, category.
#
import runhandler
import util
import logging
import runs
import json
import games
from operator import itemgetter
from google.appengine.ext import db
from google.appengine.api import memcache
class ChangeCategories( runhandler.RunHandler ):
def get( self ):
# Get the user
user = self.get_user( )
if not user:
self.redirect( "/" )
return
# Make sure user is a mod
if not user.is_mod:
self.error( 404 )
self.render( "404.html", user=user )
return
params = dict( user=user,
categories=self.get_categories( ) )
self.render( "change_categories.html", **params )
def post( self ):
# Get the user
user = self.get_user( )
if not user:
self.redirect( "/" )
return
# Make sure user is a mod
if not user.is_mod:
self.error( 404 )
self.render( "404.html", user=user )
return
old_game = self.request.get( 'old-game' )
old_category = self.request.get( 'old-category' )
new_game = self.request.get( 'new-game' )
new_category = self.request.get( 'new-category' )
params = dict( user=user, old_game=old_game, old_category=old_category,
new_game=new_game, new_category=new_category )
valid = True
# Make sure the new game doesn't already exist under a similar name
new_game_code = util.get_code( new_game )
new_game_model = self.get_game_model( new_game_code )
if not new_game_code:
params['new_game_error'] = "New game cannot be blank"
valid = False
elif new_game_model is not None and new_game != new_game_model.game:
params['new_game_error'] = ( "New game already exists under ["
+ new_game_model.game
+ "] (case sensitive)."
+ " Hit submit again to confirm." )
params['new_game'] = new_game_model.game
valid = False
elif not games.valid_game_or_category( new_game ):
params['new_game_error'] = ( "Game name must not use any 'funny'"
+ " characters and can be up to 100 "
+ "characters long" )
valid = False
params[ 'new_game_code' ] = new_game_code
params[ 'new_game_model' ] = new_game_model
# Make sure the category doesn't already exist under a similar name
new_category_code = util.get_code( new_category )
new_category_found = False
if not new_category_code:
params['new_category_error'] = "Category cannot be blank"
valid = False
elif new_game_model is not None:
infolist = json.loads( new_game_model.info )
for info in infolist:
if new_category_code == util.get_code( info['category'] ):
new_category_found = True
if new_category != info['category']:
params['new_category_error'] = ( "Category already exists "
+ "under ["
+ info['category'] + "] "
+ "(case sensitive). "
+ "Hit submit again to "
+ "confirm." )
params['new_category'] = info['category']
valid = False
break
if( not new_category_found
and not games.valid_game_or_category( new_category ) ):
params['new_category_error'] = ( "Category must not use any 'funny'"
+ " characters and can be up to 100 "
+ "characters long" )
valid = False
params[ 'new_category_found' ] = new_category_found
if not valid:
self.render( "change_categories.html", **params )
return
changes = self.change_categories( params )
logging.info( changes )
# Render changes
self.write( changes )
@db.transactional( xg=True )
def change_categories( self, params ):
res = ''
# Grab the old game model
old_game_code = util.get_code( params['old_game'] )
if old_game_code == params['new_game_code']:
old_game_model = params['new_game_model']
else:
old_game_model = self.get_game_model( old_game_code )
if old_game_model is None:
return "Did not find game [" + params['old_game'] + "]"
if params['new_game_model'] is None:
# New game does not exist, so create it
params['new_game_model'] = games.Games(
game = params['new_game'],
info = json.dumps( [ ] ),
num_pbs = 0,
parent = games.key( ),
key_name = params['new_game_code'] )
res += ( 'Created new game model for game [' + params['new_game']
+ ']<br>' )
if not params['new_category_found']:
# Add the new category to the new game model
gameinfolist = json.loads( params['new_game_model'].info )
d = dict( category=params['new_category'],
bk_runner=None,
bk_seconds=None,
bk_video=None,
bk_datestr=None,
bk_updater=None )
gameinfolist.append( d )
params['new_game_model'].info = json.dumps( gameinfolist )
res += 'Added new category [' + params['new_category'] + ']<br>'
# Grab the gameinfo for the old game
oldgameinfolist = json.loads( old_game_model.info )
oldgameinfo = None
for g in oldgameinfolist:
if( util.get_code( params['old_category'] ) == util.get_code(
g['category'] ) ):
oldgameinfo = g
break
if oldgameinfo is None:
return "Did not find old category [" + params['old_category'] + ']'
# Grab the gameinfo for the new game
newgameinfolist = json.loads( params['new_game_model'].info )
newgameinfo = None
for g in newgameinfolist:
if( util.get_code( params['new_category'] ) == util.get_code(
g['category'] ) ):
newgameinfo = g
break
if newgameinfo is None:
return "Did not find new category [" + params['new_category'] + ']'
# Update best known time if necessary
if( oldgameinfo.get( 'bk_seconds' ) is not None
and ( newgameinfo.get( 'bk_seconds' ) is None
or oldgameinfo.get( 'bk_seconds' )
< newgameinfo.get( 'bk_seconds' ) ) ):
newgameinfo['bk_seconds'] = oldgameinfo.get( 'bk_seconds' )
newgameinfo['bk_runner'] = oldgameinfo.get( 'bk_runner' )
newgameinfo['bk_datestr'] = oldgameinfo.get( 'bk_datestr' )
newgameinfo['bk_video'] = oldgameinfo.get( 'bk_video' )
newgameinfo['bk_updater'] = oldgameinfo.get( 'bk_updater' )
params['new_game_model'].info = json.dumps( newgameinfolist )
res += 'Updated bkt<br>'
# Update num_pbs for old game, new game
res += ( 'Previous num_pbs for old game, category = '
+ str( old_game_model.num_pbs ) + '<br>' )
res += ( 'Previous num_pbs for new game, category = '
+ str( params['new_game_model'].num_pbs ) + '<br>' )
q = db.Query( runs.Runs, projection=['username'], distinct=True )
q.ancestor( runs.key() )
q.filter( 'game =', params['old_game'] )
q.filter( 'category =', params['old_category'] )
for run in q.run( limit=1000 ):
old_game_model.num_pbs -= 1
q2 = db.Query( runs.Runs )
q2.ancestor( runs.key() )
q2.filter( 'game =', params['new_game'] )
q2.filter( 'category =', params['new_category'] )
q2.filter( 'username =', run.username )
num_runs = q2.count( limit=1 )
if num_runs <= 0:
params['new_game_model'].num_pbs += 1
else:
# Need to decrement runner's num_pbs
runner = self.get_runner( util.get_code( run.username ) )
runner.num_pbs -= 1
runner.put( )
res += ( "Updated " + run.username + " num_pbs from "
+ str( runner.num_pbs + 1 ) + " to "
+ str( runner.num_pbs ) + "<br>" )
res += ( 'Updated num_pbs for old game, category = '
+ str( old_game_model.num_pbs ) + '<br>' )
res += ( 'Updated num_pbs for new game, category = '
+ str( params['new_game_model'].num_pbs ) + '<br>' )
# Update old, new game models in database
old_game_model.put( )
if old_game_code != params['new_game_code']:
params['new_game_model'].put( )
# Change the runs
res += "<br>Changed runs:<br>"
q = db.Query( runs.Runs )
q.ancestor( runs.key() )
q.filter( 'game =', params['old_game'] )
q.filter( 'category =', params['old_category'] )
for run in q.run( limit = 10000 ):
# Update the run
run.game = params['new_game']
run.category = params['new_category']
run.put( )
res += ( 'Runner=' + run.username + ' time='
+ util.seconds_to_timestr( run.seconds ) + '<br>' )
if not memcache.flush_all( ):
res += "Failed to flush memcache<br>"
# All dun
return res