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CollabMol_Plugin.py
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CollabMol_Plugin.py
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import os
import sys
import Tkinter
from Tkinter import *
import tkFileDialog
import subprocess
from pymol import cmd
from thread import *
import os
import sys
import pickle
from pymol import cmd
import pymol
import socket
import struct
import threading
import math
import time
def multMatrices(m1,m2):
if len(m1) == 9 and len(m2) == 9:
res = [0,0,0,0,0,0,0,0,0]
for i in range(0,3):
for j in range(0,3):
res[3*i+j] = m1[3*i]*m2[j] + m1[3*i+1]*m2[j+3] + m1[3*i+2]*m2[j+6]
return res
def matToQuat(m):
q = [0,0,0,0]
q[0] = math.sqrt( max( 0, 1 + m[0] + m[4] + m[8] ) ) / 2
q[1] = math.sqrt( max( 0, 1 + m[0] - m[4] - m[8] ) ) / 2
q[2] = math.sqrt( max( 0, 1 - m[0] + m[4] - m[8] ) ) / 2
q[3] = math.sqrt( max( 0, 1 - m[0] - m[4] + m[8] ) ) / 2
if (math.fabs(m[7] - m[5]) > 0):
q[1] = q[1] * (m[7] - m[5]) / math.fabs(m[7] - m[5])
if (math.fabs(m[2] - m[6]) > 0):
q[2] = q[2] * (m[2] - m[6]) / math.fabs(m[2] - m[6])
if (math.fabs(m[3] - m[1]) > 0):
q[3] = q[3] * (m[3] - m[1]) / math.fabs(m[3] - m[1])
return q
def quatToMat(q):
m = [1,0,0,0,1,0,0,0,1]
W = q[0]
X = q[1]
Y = q[2]
Z = q[3]
xx = X * X
xy = X * Y
xz = X * Z
xw = X * W
yy = Y * Y
yz = Y * Z
yw = Y * W
zz = Z * Z
zw = Z * W
m[0] = 1 - 2 * ( yy + zz )
m[1] = 2 * ( xy - zw )
m[2] = 2 * ( xz + yw )
m[3] = 2 * ( xy + zw )
m[4] = 1 - 2 * ( xx + zz )
m[5] = 2 * ( yz - xw )
m[6] = 2 * ( xz - yw )
m[7] = 2 * ( yz + xw )
m[8] = 1 - 2 * ( xx + yy )
return m
def rotateView(mat,angleX,angleY,angleZ):
if len(mat) >= 9:
rotX = [1,0,0, 0,math.cos(angleX),-math.sin(angleX), 0,math.sin(angleX),math.cos(angleX)]
rotY = [math.cos(angleY),0,math.sin(angleY), 0,1,0, -math.sin(angleY),0,math.cos(angleY)]
rotZ = [math.cos(angleZ),-math.sin(angleZ),0, math.sin(angleZ),math.cos(angleZ),0, 0,0,1]
rotXYZ = multMatrices(multMatrices(rotZ,rotY),rotX)
rot_prev = []
for i in range(0,9):
rot_prev.append(mat[i])
rot_new = multMatrices(rot_prev,rotXYZ)
mat_new = []
for i in range(0,9):
mat_new.append(rot_new[i])
for i in range(9,len(mat)):
mat_new.append(mat[i])
return mat_new
lastmovetime = 0.0
currentController = 0
def Rotate( angleX, angleY):
#if not CheckMaster(controller):
# return
currtime = time.clock()
global lastmovetime
#Slowdown code vvv - don't use for right now
if ((currtime - lastmovetime) < .01):
#print "derp"
return
view = list(cmd.get_view())
view = rotateView(view, angleX/20, angleY/20, 0)
cmd.set_view(view)
#DamageGUI()
cmd.refresh()
lastmovetime = time.clock()
Z_SPEED = 5
XY_SPEED = 10
def Translate(axis, distance0, distance1, dest):
#Each controller must perform its own math for how to manipulate the distances and the axis.
#if not CheckMaster(controller):
# return
currtime = time.clock()
#if( controller.lastTrans != axis or (controller.lastDist0 < 0 and distance0 > 0) or
# (controller.lastDist0 > 0 and distance0 < 0) or
# (controller.lastDist1 < 0 and distance1 > 0) or
# (controller.lastDist1 > 0 and distance1 < 0)):
# controller.startmovetime = currtime
global lastmovetime
delta = currtime - lastmovetime
#controller.lastTrans = axis
#controller.lastDist0 = distance0
#controller.lastDist1 = distance1
#Update 20x a second to avoid choppy chops. Note that any pymol induced lag will kill this.
if (delta < .05):
return
#Because we're updating distances, we want a maximum speed as well...
#The first frame after a period of non-movement shouldn't move.
#if (delta > .25):
# delta = 0
#coefficient = currtime - controller.startmovetime
#Get the current view to manipulate the camera
#The controller itself should handle the math to determine the distance it changes.
#This merely translates
view = list(cmd.get_view())
if (axis == "Z"):
distance0 = distance0 * Z_SPEED #*coefficient
view[11] += distance0 * dest[2]
view[9] += distance0 * dest[0]
view[10] += distance0 * dest[1]
view[15] -= distance0 * dest[2]
view[16] -= distance0 * dest[2]
if (axis == "XY"):
distance0 = distance0 * XY_SPEED * .3*.004*(view[11]-view[14])# * coefficient
distance1 = distance1 * XY_SPEED * .3*.004*(view[11]-view[14]) # * coefficient
#Because X and Y are in relation to camera coordinates, we need to translate the object coordinates properly.
#The real vector needs to be rotated:
#Need to rotate by inverse of the camera's rotation matrix to line up X, Y properly with respect to camera
#Inverse of orthogonal matrix = the transpose of the matrix
# 0 3 6 0 1 2
# 1 4 7 inverted is: 3 4 5
# 2 5 8 6 7 8
# X part Y part Z part
x = view[0] * distance0 + view[1] * distance1 #+ view[2] * 0
y = view[3] * distance0 + view[4] * distance1 #+ view[5] * 0
z = view[6] * distance0 + view[7] * distance1 #+ view[8] * 0
view[12] -= x
view[13] -= y
view[14] -= z
cmd.set_view(view)
cmd.refresh()
#global lastmovetime
lastmovetime = time.clock()
#DamageGUI()
def simpleTransZ(dist):
view = cmd.get_view()
Translate( "Z", -1 * dist * 1 * 5,\
-1 * dist * 5,[0,0,1])
def simpleTransXY(dist1, dist2):
Translate ("XY", dist1, dist2, [0,0,1])
class recieving_Thread(threading.Thread):
running = 0
def __init__(self):
self.running = True
self.sock = socket.socket( socket.AF_INET, socket.SOCK_DGRAM )
print "failing to bind?"
self.sock.bind( ("127.0.0.1",64324) )
print "nope"
threading.Thread.__init__(self)
def run(self):
while self.running:
data, addr = self.sock.recvfrom( 1024 )
#print "got some Data!"
dataStorage = data
length = struct.unpack_from("i",data)[0]
#print str(length) + " length"
firstData = struct.unpack_from("i" + length * "ffffffffffffffffff",data)
numControllers = firstData[0]
#print str(numControllers) + " controllers"
currtime = time.clock()
global currentController
global lastmovetime
#currentController = 1
#print str(currtime - lastmovetime) + " time delta"
if (currtime - lastmovetime) < .5:
offset = currentController*18
if(abs(firstData[1+offset]) < .25 and abs(firstData[2+offset]) < .25):
pass
#continue
elif (firstData[10+offset] < .9 and firstData[5+offset] < .1):
Rotate(-firstData[2+offset],-firstData[1+offset])
elif (firstData[10+offset] > .9):
simpleTransZ(firstData[2+offset])
else:
simpleTransXY(-firstData[1+offset],firstData[2+offset])
#print firstData
else:
for controller in range(0,numControllers):
currentController = controller
offset = currentController*18
if(abs(firstData[1+offset]) < .25 and abs(firstData[2+offset]) < .25):
continue
#continue
elif (firstData[10+offset] < .9 and firstData[5+offset] < .1):
Rotate(-firstData[2+offset],-firstData[1+offset])
break
elif (firstData[10+offset] > .9):
simpleTransZ(firstData[2+offset])
break
else:
simpleTransXY(-firstData[1+offset],firstData[2+offset])
break
class WiiMOL:
root = None
def __init__(self):
#self.bms = Bookmarks.Bookmarks()
cmd.do("set label_color, yellow")
cmd.do("set label_font_id, 4")
#lock = allocate_lock()
recievingThread = recieving_Thread()
print "thread allocated"
recievingThread.start()
print "thread started"
def __init__(self):
print self.winfo_id()
self.menuBar.addcascademenu('Plugin','CollabMol','CollabMol',label = 'CollabMol')
self.menuBar.addmenuitem('CollabMol','command','start CollabMol', label = 'Start CollabMol',command = lambda s = self: LoadWiiMOL(s))
self.wiimol_running = False
def LoadWiiMOL(s):
print "READY!"
s.wiim = WiiMOL()
cmd.extend('loadWiiMOL',LoadWiiMOL)