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led_test.py
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led_test.py
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import RPi.GPIO as GPIO
import time, random, sys, os, traceback, signal
from pixel import Pixel
class LEDPatterns():
DATA = 7
CLOCK = 11
BRIGHTNESS = 31
#DC = 0
STOP = False
def sendBit(self,val):
#global DC
GPIO.output(self.DATA,val)
GPIO.output(self.CLOCK,True)
GPIO.output(self.CLOCK,False)
#DC=DC+1
#if val == True:
# sys.stdout.write('1')
#else:
# sys.stdout.write('0')
#if DC%8 == 0:
# sys.stdout.write(' ')
def sendByte(self,val):
for pos in range(7,-1,-1):
mask = 2**pos
bit = (val&mask>0)
self.sendBit(bit)
def sendZeros(self):
for x in range(0,8):
self.sendBit(False)
def sendOnes(self):
for x in range(0,8):
self.sendBit(True)
# Send the brightness byte - allows values 0-31
def sendBrightness(self,val):
# Three ones
for x in range(0,3):
self.sendBit(True)
# Global brghtness (5 bits)
for pos in range(4,-1,-1):
mask = 2**pos
bit = (val&mask>0)
self.sendBit(bit)
def start(self):
self.sendZeros()
self.sendZeros()
self.sendZeros()
self.sendZeros()
def end(self):
self.start()
def red(self):
self.sendBrightness(self.BRIGHTNESS)
self.sendZeros()
self.sendZeros()
self.sendOnes()
def green(self):
self.sendBrightness(self.BRIGHTNESS)
self.sendZeros()
self.sendOnes()
self.sendZeros()
def blue(self):
self.sendBrightness(self.BRIGHTNESS)
self.sendOnes()
self.sendZeros()
self.sendZeros()
def rgb(self,r,g,b):
self.sendBrightness(self.BRIGHTNESS)
self.sendByte(b)
self.sendByte(g)
self.sendByte(r)
def rgbPixel(self,pixel):
self.sendBrightness(self.BRIGHTNESS)
self.sendByte(pixel.b)
self.sendByte(pixel.g)
self.sendByte(pixel.r)
def rgbb(self,r,g,b,bright):
self.sendBrightness(bright)
self.sendByte(b)
self.sendByte(g)
self.sendByte(r)
def off(self):
self.sendBrightness(self.BRIGHTNESS)
self.sendZeros()
self.sendZeros()
self.sendZeros()
def allOff(self):
self.start()
for x in range(0,61):
self.off()
self.end()
def funkyColours(self):
r = 255
g = 0
b = 0
sequence = 1
led = 60
while (self.stopped() == False):
if sequence == 1:
if g < 255:
g = g + 5
else:
sequence = 2
if sequence == 2:
if r > 0:
r = r - 5
else:
sequence = 3
if sequence == 3:
if b < 255:
b = b + 5
else:
sequence = 4
if sequence == 4:
if g > 0:
g = g - 5
else:
sequence = 5
if sequence == 5:
if r < 255:
r = r + 5
else:
sequence = 6
if sequence == 6:
if b > 0:
b = b - 5
else:
sequence = 1
if led > 59:
led = 0
time.sleep(0.5)
self.start()
self.rgb(r, g, b)
led = led + 1
def larsson(self):
ledPos=0;
led2Pos=-1;
led3Pos=-1;
led4Pos=-1;
step=1;
while (self.stopped() == False):
self.start()
for x in range(0,60):
if x == ledPos:
self.rgb(255,0,0)
elif x == led2Pos:
self.rgb(120,0,0)
elif x == led3Pos:
self.rgb(70,0,0)
elif x == led4Pos:
self.rgb(20,0,0)
else:
self.off()
self.end()
led4Pos=led3Pos
led3Pos=led2Pos
led2Pos=ledPos
if step == 1:
if ledPos == 59:
step=-1
else:
if ledPos == 0:
step=1
ledPos=ledPos+step
time.sleep(0.01)
def randomColours(self):
while (self.stopped() == False):
self.start()
for x in range(0,60):
self.rgb(random.randint(0,255),random.randint(0,255),random.randint(0,255))
self.end() # End
time.sleep(1)
def colourFade(self):
# Initialise pixels
pixelCount = 60
pixels = []
for x in range(0,pixelCount):
pixels.append(Pixel(255,0,0))
for loop in range(0,x):
pixels[x].rotateColour()
while (self.stopped() == False):
self.start()
for x in range(0,pixelCount):
self.rgbPixel(pixels[x])
pixels[x].rotateColour()
self.end()
time.sleep(0.1)
def rainbow(self):
# Initialise pixels
pixelCount = 60
pixels = []
self.start()
for x in range(0,pixelCount):
pixels.append(Pixel(255,0,0))
for loop in range(0,x):
for r in range (0,4):
pixels[x].rotateColour()
self.rgbPixel(pixels[x])
self.end()
while (self.stopped() == False):
time.sleep(0.5)
def christmas1(self):
# Initialise pixels
pixelCount = 60
movecount = 0
movedirection = 1
pixels = []
# Red
for x in range(0,16):
pixels.append(Pixel(125,0,0))
for x in range(0,4):
pixels.append(Pixel(0,0,0))
# White
for x in range(0,16):
pixels.append(Pixel(125,125,125))
for x in range(0,4):
pixels.append(Pixel(0,0,0))
# Green
for x in range(0,16):
pixels.append(Pixel(0,125,0))
for x in range(0,4):
pixels.append(Pixel(0,0,0))
while (self.stopped() == False):
# Display
self.start()
for x in range(0,pixelCount):
self.rgbPixel(pixels[x])
self.end()
# Move
if movedirection == 1:
lastpixel=pixels[pixelCount-1]
for x in range(pixelCount-1, 0, -1):
pixels[x] = pixels[x-1]
pixels[0]=lastpixel
else:
firstpixel=pixels[0]
for x in range(0, pixelCount-1):
pixels[x] = pixels[x+1]
pixels[pixelCount-1]=firstpixel
movecount = movecount + 1
if movecount%60 == 0:
if movedirection == 1:
movedirection = -1
else:
movedirection = 1
time.sleep(0.05)
def christmas2(self):
# Initialise pixels
pixelCount = 60
pixels = []
sequence = 1
r = 0
g = 0
b = 0
while (self.stopped() == False):
# Display
self.start()
for x in range(0,pixelCount):
self.rgb(r, g, b)
self.end()
# Phase
if sequence == 1:
if (r == 125):
sequence = 2
else:
r = r + 5;
elif sequence == 2:
if (r == 0):
sequence = 3
else:
r = r - 5;
elif sequence == 3:
if (r == 125):
sequence = 4
else:
r = r + 5;
g = g + 5;
b = b + 5;
elif sequence == 4:
if (r == 0):
sequence = 5
else:
r = r - 5;
g = g - 5;
b = b - 5;
elif sequence == 5:
if (g == 125):
sequence = 6
else:
g = g + 5;
elif sequence == 6:
if (g == 0):
sequence = 1
else:
g = g - 5;
time.sleep(0.1)
def christmas3(self):
# Initialise pixels
pixelCount = 60
pixels = []
phase = 1
width = 0
# Red
for x in range(0,60):
pixels.append(Pixel(125,0,0))
while (self.stopped() == False):
# Display
self.start()
for x in range(0,pixelCount):
self.rgbPixel(pixels[x])
self.end()
if width < 60:
width = width + 2
else:
if phase < 3:
phase = phase + 1
else:
phase = 1
width = 0;
# Update
for x in range(30-(int(width/2)),30+(int(width/2))):
if phase == 1:
# White
pixels[x].r=128
pixels[x].g=128
pixels[x].b=128
elif phase == 2:
# Green
pixels[x].r=0
pixels[x].g=128
pixels[x].b=0
elif phase == 3:
# Red
pixels[x].r=128
pixels[x].g=0
pixels[x].b=0
time.sleep(0.1)
def christmas4(self):
# Initialise pixels
pixelCount = 60
pixels = []
for x in range(0,pixelCount):
pixels.append(Pixel(255,0,0))
for loop in range(0,x):
pixels[x].rotateColourRWG()
while (self.stopped() == False):
self.start()
for x in range(0,pixelCount):
self.rgbPixel(pixels[x])
pixels[x].rotateColourRWG()
self.end()
time.sleep(0.1)
def birthday1(self, bounce_off_other_blobs):
# Initialise pixels
blobs=[]
blobspeed=[]
blobdirection=[]
blobcount=4
# Place our blobs
for x in range(0,blobcount):
blobs.append(float(random.randint(0,59)))
blobspeed.append(random.random())
if blobspeed[x] < 0.3:
blobspeed[x] = blobspeed[x] + 0.3
if (random.random()>0.5):
blobdirection.append(1)
else:
blobdirection.append(-1)
while (self.stopped() == False):
# Draw blobs
self.start()
for x in range(0,60):
on_blob = -1
near_blob = -1
for b in range(0,blobcount):
if int(round(blobs[b],0)) == x:
on_blob = b
if x>0:
if int(round(blobs[b],0)) == x-1:
near_blob = b
if x<59:
if int(round(blobs[b],0)) == x+1:
near_blob = b
if on_blob == 0:
self.rgb(0,255,0)
elif on_blob == 1:
self.rgb(255,0,0)
elif on_blob == 2:
self.rgb(255,255,0)
elif on_blob == 3:
self.rgb(255,0,255)
elif near_blob == 0:
self.rgb(0,128,128)
elif near_blob == 1:
self.rgb(128,0,128)
elif near_blob == 2:
self.rgb(128,128,128)
elif near_blob == 3:
self.rgb(128,0,255)
else:
self.rgb(0,0,255)
self.end()
time.sleep(0.01)
# Move blobs
for b in range(0,blobcount):
if blobdirection[b] == 1:
blobs[b] = blobs[b] + blobspeed[b]
# Bounce off edge
if int(round(blobs[b],0)) == 59:
blobdirection[b] = -1
elif blobdirection[b] == -1:
blobs[b] = blobs[b] - blobspeed[b]
# Bounce off edge
if int(round(blobs[b],0)) == 0:
blobdirection[b] = 1
# Bounce off other blobs
if (bounce_off_other_blobs == True):
for b in range(0,blobcount):
if blobdirection[b] == 1:
# Bounce off other blobs
for o in range(0,blobcount):
if o != b:
if blobs[b]<blobs[o] and (blobs[b]+blobspeed[b])>blobs[o]:
blobdirection[b] = -1
elif blobdirection[b] == -1:
# Bounce off other blobs
for o in range(0,blobcount):
if o != b:
if blobs[b]>blobs[o] and (blobs[b]-blobspeed[b])<blobs[o]:
blobdirection[b] = 1
def pong_scores(self, score2, score1, point_scorer):
self.start()
self.allOff()
self.end()
time.sleep(1)
point_direction = 1
point_loops = 30-score1
if point_scorer == 2:
point_direction = -1
point_loops = 31-score2
point_light = 30
for loop in range(0,point_loops):
self.start()
for x in range(0,60):
if x == point_light:
self.blue()
elif x<score2:
self.blue()
elif x>(59-score1):
self.blue()
else:
self.off()
self.end()
point_light = point_light + point_direction
time.sleep(0.02)
time.sleep(1)
def pong_won(self, winner):
self.start()
self.allOff()
self.end()
time.sleep(0)
for loop in range(0,5):
self.start()
for x in range(0,60):
if winner == 1 and x < 30:
self.green()
elif winner == 2 and x > 30:
self.green()
else:
self.off()
self.end()
time.sleep(1)
self.start()
self.allOff()
self.end()
time.sleep(1)
time.sleep(5)
def pong(self):
ball = 30
speed = 1
direction = 1
bat_active = 10
bat_delay = -20
p1 = bat_delay
p2 = bat_delay
speed_increase = 0.05
winning_score = 10
score1 = 0
score2 = 0
while(self.stopped() == False):
# Draw the board
self.start()
# Bat 1
if (p1 > 0):
self.rgb(0,255,0)
self.rgb(0,255,0)
p1 = p1 - 1
elif (p1 > bat_delay):
self.rgb(0,0,0)
self.rgb(0,0,0)
p1 = p1 - 1
else:
self.rgb(0,10,0)
self.rgb(0,0,0)
# Playing area
for x in range(2,58):
on_ball = (int(round(ball,0)) == x)
if on_ball == True:
self.rgb(255,0,0)
else:
self.rgb(0,0,0)
# Bat 2
if (p2 > 0):
self.rgb(0,255,0)
self.rgb(0,255,0)
p2 = p2 - 1
elif (p2 > bat_delay):
self.rgb(0,0,0)
self.rgb(0,0,0)
p2 = p2 - 1
else:
self.rgb(0,0,0)
self.rgb(0,10,0)
self.end()
# Move the ball
ball = ball + (speed*direction)
# Check for bounce
if int(round(ball,0)) > 57:
if p2 > 0:
direction = -1
speed = speed + speed_increase
if int(round(ball,0)) < 2:
if p1 > 0:
direction = 1
speed = speed + speed_increase
# Check for lost
if int(round(ball,0)) > 58 and direction == 1:
self.start()
for x in range (0,60):
self.red()
self.end()
time.sleep(2)
ball = 30
speed = 1
direction = -1
self.pong_scores(score1, score2, 2)
score1 = score1 + 1
if score1 == winning_score:
self.pong_won(1)
score1 = 0
score2 = 0
if int(round(ball,0)) < 1 and direction == -1:
self.start()
for x in range (0,60):
self.red()
self.end()
time.sleep(2)
ball = 30
speed = 1
direction = 1
self.pong_scores(score1, score2, 1)
score2 = score2 + 1
if score2 == winning_score:
self.pong_won(2)
score1 = 0
score2 = 0
# Check for button presses
if (p1 == bat_delay):
if GPIO.input(12) == 1:
p1 = bat_active
if (p2 == bat_delay):
if GPIO.input(13) == 1:
p2 = bat_active
time.sleep(0.01)
def allRGB(self, r, g, b):
self.start()
for x in range(0,60):
self.rgb(int(r),int(g),int(b))
self.end()
while (self.stopped() == False):
time.sleep(1)
def __init__(self):
# Initialise GPIO
GPIO.setmode(GPIO.BOARD)
# Data and Clock on pin 7 and 11 respectively
GPIO.setup(self.DATA, GPIO.OUT)
GPIO.setup(self.CLOCK, GPIO.OUT)
# Unput buttons on pin 12 and 13
GPIO.setup(12, GPIO.IN, pull_up_down=GPIO.PUD_DOWN)
GPIO.setup(13, GPIO.IN, pull_up_down=GPIO.PUD_DOWN)
signal.signal(signal.SIGINT, self.exit_gracefully)
signal.signal(signal.SIGTERM, self.exit_gracefully)
def exit_gracefully(self,signum, frame):
self.stop()
def stop(self):
self.STOP = True
def stopped(self):
return self.STOP
def cleanup(self):
self.allOff()
GPIO.cleanup()
print("Done")
def main(patterns):
pattern = "colourfade"
pattern = "rainbow"
if len(sys.argv) == 2:
pattern = sys.argv[1]
if len(sys.argv) == 4:
red = sys.argv[1]
green = sys.argv[2]
blue = sys.argv[3]
patterns.allRGB(red, green, blue)
elif pattern == "funkycolours":
patterns.funkyColours()
elif pattern == "rainbow":
patterns.rainbow()
elif pattern == "larsson":
patterns.larsson()
elif pattern == "randomcolours":
patterns.randomColours()
elif pattern == "colourfade":
patterns.colourFade()
elif pattern == "christmas1":
patterns.christmas1()
elif pattern == "christmas2":
patterns.christmas2()
elif pattern == "christmas3":
patterns.christmas3()
elif pattern == "christmas4":
patterns.christmas4()
elif pattern == "birthday1":
patterns.birthday1(True)
elif pattern == "pong":
patterns.pong()
# OFF
patterns.cleanup()
if __name__ == '__main__':
patterns = LEDPatterns()
try:
main(patterns)
except KeyboardInterrupt:
print('Interrupted')
patterns.cleanup()
try:
sys.exit(0)
except SystemExit:
os._exit(0)
except:
print('Error')
traceback.print_exc()
patterns.cleanup()
try:
sys.exit(0)
except SystemExit:
os._exit(0)