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Game.py
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Game.py
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from random import gauss
from Bot import Bot
class Game:
r = 0
bot1: Bot
bot2: Bot
game_field: [[]]
def __init__(self, bot1: Bot, bot2: Bot):
self.bot1 = bot1
self.bot2 = bot2
# 1-bot1 winner, 2-bot2 winner, 0-draw
def start(self):
while self.r < 60:
step = self.bot1.consider_step(self.game_field)
if step[0] == "attack":
res = self.attack(self.bot1, self.bot2, 1, step[1], step[2])
elif step[0] == "move":
res = self.move(self.bot1, step[1], step[2])
else:
res = 0
if res == 2:
return 1
step = self.bot2.consider_step(self.game_field)
if step[0] == "attack":
res = self.attack(self.bot2, self.bot1, 2, step[1], step[2])
elif step[0] == "move":
res = self.move(self.bot2, step[1], step[2])
else:
res = 0
if res == 2:
return 2
self.r += 1
return 0
# -1 - error, 1- hit, 2 - kill, 0 - miss
def attack(self, bot: Bot, attacked_bot: Bot, bot_n: int, x: int, y: int):
range_of_attack = abs(bot.get_position_x()) - abs(x) + abs(bot.get_position_y()) - abs(y)
if bot.get_range() < range_of_attack | x < 0 | y < 0 | len(self.game_field) < x | len(self.game_field[x]) < y:
return -1
else:
if (bot_n == 1 & self.game_field[x, y] == 2) | (bot_n == 2 & self.game_field[x, y] == 1):
dmg = gauss(bot.get_damage(), 25)
hp = attacked_bot.get_tiredness() - dmg
if hp <= 0:
return 2
attacked_bot.set_tiredness(hp)
return 1
else:
return 0
def move(self, bot: Bot, x: int, y: int):
range_of_move = abs(bot.get_position_x()) - abs(x) + abs(bot.get_position_y()) - abs(y)
if self.game_field[x, y] != 0 & range_of_move < bot.get_speed() | len(self.game_field) < x | len(self.game_field[x]) < y:
return -1
else:
bot.set_position_xy(x, y)
return 1