-
Notifications
You must be signed in to change notification settings - Fork 0
/
front.py
290 lines (244 loc) · 10.8 KB
/
front.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
#!/usr/bin/env python
from google.appengine.api import taskqueue
from google.appengine.ext import db
from google.appengine.ext import webapp
from google.appengine.ext.webapp import util
from google.appengine.ext.webapp import template
from google.appengine.ext.webapp.util import run_wsgi_app
from django.utils import simplejson
import re
import logging
import time
import datetime
import random
import operator
from django.utils import simplejson
import tron
import tron_db
from Header import header,footer,sorry_404
from replay import drawNaked, drawReplay
TABSIZE = 40
def game_table( response, query ):
response.out.write( " <div>" )
response.out.write( "<table>" )
response.out.write( "<th>game</th><th>map</th><th>turns</th><th> players </th>" )
for r in query:
response.out.write( r.html() )
response.out.write( "</table></div>" )
def get_offset( request ):
try:
return int(request.get('o'))
except:
return 0
def table_pager( url, cnt=0 ):
l = "page ";
for i in range((cnt+TABSIZE)/TABSIZE):
#~ l += "<a href='/games/?o="+str(i*TABSIZE)+"'>["+str(i*TABSIZE)+"-"+str((i+1)*TABSIZE)+"]<a> "
l += "<a href='"+url+"?o="+str(i*TABSIZE)+"'>"+str(i)+" <a> "
if i >= 10: break
return l
def playgame(g,players,map_text,map_name ):
# get a map
try:
g.grid, g.height, g.width, nplayers = tron.parse_map(map_text)
except:
logging.warn("MAP " + str(map_name) + " borked!")
return None
for p in players:
g.add_player( p.text, p.name )
# dbg info
s = "play: " + map_name + " : "
for i,p in enumerate(g.players):
s += p['name'] + " ";
logging.info( s );
# play a game
g.run()
class GamePlayHandler(webapp.RequestHandler):
def get(self):
map_name = self.request.get("maps")
player1 = self.request.get("player1")
player2 = self.request.get("player2")
player_code = self.request.get("code").replace('\r','')
if not player_code:
player_code = "def turn(b,r,c):"+'\n'+" return 'E'";
self.response.out.write( header() )
pl = tron_db.Program.all().fetch(50)
mp = tron_db.Map.all().fetch(50)
s = "<b>play an (unranked) match. it's you against the machine, or bot vs bot</b><p>"
s += "<form action=/play>"
s += "<textarea rows=10 cols=90 name=code>"+player_code+"</textarea><br>"
s += "<select name=player1 title=player1>"
if player1:
s += "<option>" + player1 + "</option>\n"
s += "<option> ME </option>\n"
for p in pl:
s += "<option>" + p.name + "</option>\n"
s += "</select>"
s += "<select name=player2 title=player2 >"
if player2:
s += "<option>" + player2 + "</option>\n"
for p in pl:
s += "<option>" + p.name + "</option>\n"
s += "<option> ME </option>\n"
s += "</select>"
s += "<select name=maps title=map>"
if map_name:
s += "<option>" + map_name + "</option>\n"
for m in mp:
g,r,c,p = tron.parse_map(m.text)
if p == 2:
s += "<option>" + str(m.key().name()) + "</option>\n"
s += "</select> "
s += "<input type=submit value='play a game'>"
s += "</form>"
if map_name and player1 and player2:
map = tron_db.Map.get_by_key_name(map_name)
if player1=="ME" and player_code:
pl1 = tron_db.Program(text=player_code,name=player1)
else:
pl1 = tron_db.Program.all().filter("name",player1).get()
if player2=="ME" and player_code:
pl2 = tron_db.Program(text=player_code,name=player2)
else:
pl2 = tron_db.Program.all().filter("name",player2).get()
if map and pl1 and pl2:
g = tron.Game()
playgame(g,[pl1,pl2],map.text, map_name)
plan = [player1,player2]
hist = [g.players[0]['hist'],g.players[1]['hist']]
rank = [g.players[0]['score'],g.players[1]['score']]
s += drawReplay(42,plan,hist,g.errors,rank,map_name,map.text,g.turn )
else:
logging.warn("invalid setup " + str(map) + " " + str(pl1) + " " + str(pl2))
self.response.out.write( s )
self.response.out.write( footer() )
class GameAllHandler(webapp.RequestHandler):
def get(self):
#~ keys = tron_db.GameInfo.all(keys_only=True).order('-date').fetch(TABSIZE, offs)
offs = get_offset(self.request)
order = tron_db.GameInfo.all().order('-date')
count = order.count()
self.response.out.write( header(title="latest games" ) )
game_table(self.response, order.fetch(TABSIZE, offs) )
self.response.out.write( "<p>" + table_pager( "/games/", count) + "<p>" )
self.response.out.write( footer() )
class UserAllHandler(webapp.RequestHandler):
def get(self):
offs = get_offset(self.request)
query = tron_db.Program.all().order('rank')
count = query.count()
self.response.out.write( header() )
self.response.out.write( "<p><table>" )
self.response.out.write( tron_db.Program_head )
for i,r in enumerate(query.fetch(TABSIZE,offs)):
self.response.out.write( r.html() )
self.response.out.write( "</table>" + "<p>" + table_pager("/bots/",count) + "<p>" )
self.response.out.write( footer() )
class UserHandler(webapp.RequestHandler):
def get(self):
user=self.request.get("name")
if not user:
self.response.out.write( sorry_404("user " + user) )
return
r = tron_db.Program.all().filter("name",user).get()
self.response.out.write( header("Profile for '" + user + "'") )
self.response.out.write( "<table>" )
self.response.out.write( tron_db.Program_head )
self.response.out.write( r.html() )
self.response.out.write( "</table></div>" )
self.response.out.write( "<br>" )
query = tron_db.GameInfo.all().filter("players in", [user])
offs = get_offset(self.request)
game_table( self.response, query.order('-date').fetch(TABSIZE,offs) )
self.response.out.write( table_pager( "/games/",query.count()) + "<p>" )
self.response.out.write( footer() )
class UserSourceHandler(webapp.RequestHandler):
def get(self):
user=self.request.get("name")
p = tron_db.Program.all().filter("name",user).get()
if not p:
self.response.out.write( sorry_404("botcode for " + user) )
return
self.response.out.write( header("SourceCode for '" + user + "'") )
self.response.out.write( "<br><p>" )
self.response.out.write( "<pre>" )
self.response.out.write( p.text )
self.response.out.write( "</pre>" )
self.response.out.write( "<br>" )
self.response.out.write( footer() )
class UserSearchHandler(webapp.RequestHandler):
def get(self):
s = header();
name = self.request.get("name")
if not name : return
res = tron_db.Program.all().filter("name >=",name).filter("name <", name + u'\ufffd')
#~ res = tron_db.Program.all().filter("name =",name)
nr = res.count()
if nr == 1:
z = res.get()
self.redirect( "/bots?name="+z.name)
return
elif nr > 1:
s += "found " + str(nr) + " bots named like '" + name + "'.<ul>"
for z in res:
s += "<li><a href=/bots?name="+z.name+"> " + z.name + " </a><br>"
s += "</ul>"
else:
s += "sorry, there is no bot named '" + name + "\'."
s += footer()
self.response.out.write( s )
class ReplayVizHandler(webapp.RequestHandler):
def get(self):
key = self.request.get("key")
try:
w = self.request.get("w")
h = self.request.get("h")
except:
pass
if not w : w=400
if not h : h=400
game = tron_db.GameInfo.get_by_id(int(key))
if not game:
self.response.out.write( sorry_404( "game " + key ) )
return
s = header()
map = tron_db.Map.get_by_key_name(game.mapname)
s += drawReplay(key,game.players,game.history,game.errors,game.rank,game.mapname,map.text,game.turn,w,h)
s += footer()
self.response.out.write( s )
class MainHandler(webapp.RequestHandler):
def get(self):
s = header();
s += """
<br><p><h3>Welcome to <a href='https://github.com/berak/tron-gae/' title='da source'>Tron reloaded</a>!</h3>
It's a small programming competition for bots written in <a href='http://python.org'>Python</a>,<br>
inspired by the <a href ='http://csclub.uwaterloo.ca/contest'>google ai tron contest</a>,
and the <a href='http://www.rpscontest.com'>rock-paper-scissors competition</a>.<p>
Just <a href='/up/form'>submit your bot</a> to the competition, or <a href=/play> code live </a> against the bots on this server.<br>
You can update (or submit another bot) as often as you like. <br>
Bots that caused more than 50 crashes or timeouts will see their source code exposed,<br>
whenever you update though, your bot will start from scratch.<p><br><br>
Watch the latest game:
"""
game = tron_db.GameInfo.all().order("-date").get()
map = tron_db.Map.get_by_key_name(game.mapname)
s += "<a href=/viz?key="+str(game.key().id())+">"+str(game.key().id()) +"</a><div onBlur='javascript:stop()'>"
s += drawNaked(game.players,game.history,map.text,game.turn,200,200 )
s += "</div>"
s += footer()
self.response.out.write( s )
def main():
random.seed(time.time())
application = webapp.WSGIApplication([
('/', MainHandler),
('/bots/source', UserSourceHandler),
('/bots/search', UserSearchHandler),
('/bots/', UserAllHandler),
('/bots*.*', UserHandler),
('/play', GamePlayHandler),
('/games/', GameAllHandler),
('/viz*.*', ReplayVizHandler),
], debug=True)
util.run_wsgi_app(application)
if __name__ == '__main__':
main()