/
gravis.py
225 lines (196 loc) · 6.58 KB
/
gravis.py
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from character import Character
from weapon import Weapon
from power import Power, Attack
class Gravis(Character):
def __init__(self):
Character.__init__(self)
self.setAbilities(str=12, con=10, dex=10, int=12, wis=18, cha=17)
self.setSkills(heal=True, insight=True, arcana=True, history=True,
religion=True)
#background trait
self.skill['insight'].miscBonus = 2
#combat medic feat bonus
self.skill['heal'].miscBonus = 2
#armor penalties
self.skill['acrobatics'].miscBonus = -1
self.skill['athletics'].miscBonus = -1
self.skill['endurance'].miscBonus = -1
self.skill['stealth'].miscBonus = -1
self.skill['thievery'].miscBonus = -1
#proficiencies (only bothering with relevant ones)
self.proficiency['staff'] = 2
self.proficiency['mace'] = 2
self.proficiency['implement'] = 1 #implement expertise feat
self.setLvl(5)
#at-wills
self.setPower(lanceOfFaith=LanceOfFaith(),
sacredFlame=SacredFlame(),
astralSeal=AstralSeal())
#encounters
self.setPower(shieldBearer=ShieldBearer(),
channelDivinityTurnUndead=ChannelDivinityTurnUndead(),
channelDivinityDivineFortune=ChannelDivinityDivineFortune(),
healingWord=HealingWord(),
hymnOfResurgence=HymnOfResurgence(),
radiantSmite=RadiantSmite())
#dailies
self.setPower(astralCondemnation=AstralCondemnation(),
shieldOfFaith=ShieldOfFaith(),
spiritualWeapon=SpiritualWeapon())
self.setWeapon(mace=Mace(),
orbOfLight=OrbOfLight())
self.setEquip(main='mace',
implement='orbOfLight')
class Mace(Weapon):
def __init__(self):
Weapon.__init__(self)
self.enhancement = 0
self.damageDie = 'd8'
self.numDie = 1
self.damageType = 'str'
self.weaponType = 'mace'
self.keywords = ['mace','weapon']
class OrbOfLight(Weapon):
def __init__(self):
Weapon.__init__(self)
self.enhancement = 2
self.damageDie = 'd8'
self.numDie = 0
self.extraCrit = '2d6'
self.weaponType = 'implement'
self.keywords = ['implement',]
#at-will
class LanceOfFaith(Power):
def __init__(self):
Power.__init__(self)
self.frequency = 'at-will'
self.keywords = ['divine','implement','radiant']
primary = Attack()
primary.attackType = 'wis'
primary.defenseType = 'ref'
primary.nonWeaponDamageDie = 'd8'
primary.nonWeaponNumDie = 1
primary.abilityModDamage = ['wis']
self.setAttack(primary=primary)
class SacredFlame(Power):
def __init__(self):
Power.__init__(self)
self.frequency = 'at-will'
self.keywords = ['divine','implement','radiant']
primary = Attack()
primary.attackType = 'wis'
primary.defenseType = 'ref'
primary.nonWeaponDamageDie = 'd6'
primary.nonWeaponNumDie = 1
primary.abilityModDamage = ['wis']
self.setAttack(primary=primary)
class AstralSeal(Power):
def __init__(self):
Power.__init__(self)
self.frequency = 'at-will'
self.keywords = ['divine','healing','implement']
primary = Attack()
primary.attackType = 'wis'
primary.defenseType = 'ref'
primary.weaponsOfDamage = 0
primary.extraAttack = 2
self.setAttack(primary=primary)
#encounter
class HymnOfResurgence(Power):
def __init__(self):
Power.__init__(self)
self.frequency = 'encounter'
self.keywords = ['divine','implement']
primary = Attack()
primary.attackType = 'wis'
primary.defenseType = 'for'
primary.weaponsOfDamage = 0
self.setAttack(primary=primary)
class ShieldBearer(Power):
def __init__(self):
Power.__init__(self)
self.frequency = 'encounter'
self.keywords = ['conjuration','divine','implement','radiant']
primary = Attack()
primary.attackType = 'wis'
primary.defenseType = 'ref'
primary.nonWeaponDamageDie = 'd8'
primary.nonWeaponNumDie = 2
primary.abilityModDamage = ['wis']
self.setAttack(primary=primary)
class ChannelDivinityTurnUndead(Power):
def __init__(self):
Power.__init__(self)
self.frequency = 'encounter'
self.keywords = ['divine','implement','radiant']
primary = Attack()
primary.attackType = 'wis'
primary.defenseType = 'wil'
primary.nonWeaponDamageDie = 'd10'
primary.nonWeaponNumDie = 1
primary.abilityModDamage = ['wis']
self.setAttack(primary=primary)
class ChannelDivinityDivineFortune(Power):
def __init__(self):
Power.__init__(self)
self.frequency = 'encounter'
self.keywords = ['divine']
#self.action = 'free' #FIXME
class HealingWord(Power):
def __init__(self):
Power.__init__(self)
self.frequency = 'encounter'
self.action = 'minor'
self.maxUses = 2
self.usesRemaining = 2
self.keywords = ['divine','healing']
class RadiantSmite(Power):
def __init__(self):
Power.__init__(self)
self.frequency = 'encounter'
self.keywords = ['divine','radiant','weapon']
primary = Attack()
primary.attackType = 'str'
primary.defenseType = 'AC'
primary.weaponsOfDamage = 2
primary.abilityModDamage = ['str','wis']
self.setAttack(primary=primary)
#daily
class AstralCondemnation(Power):
def __init__(self):
Power.__init__(self)
self.frequency = 'daily'
primary = Attack()
primary.attackType = 'wis'
primary.defenseType = 'ref'
primary.nonWeaponDamageDie = 'd6'
primary.nonWeaponNumDie = 3
primary.abilityModDamage = ['wis']
self.setAttack(primary=primary)
self.keywords = ['divine','implement','radiant']
class SpiritualWeapon(Power):
def __init__(self):
Power.__init__(self)
self.frequency = 'daily'
primary = Attack()
primary.attackType = 'wis'
primary.defenseType = 'AC'
primary.nonWeaponDamageDie = 'd10'
primary.nonWeaponNumDie = 1
primary.abilityModDamage = ['wis']
self.setAttack(primary=primary)
self.keywords = ['divine','implement','conjuration']
class ShieldOfFaith(Power):
def __init__(self):
Power.__init__(self)
self.frequency = 'daily'
self.keywords = ['divine']
if __name__ == "__main__":
import sys
from PyQt4 import QtGui
import gui
app = QtGui.QApplication(sys.argv)
gravis = Gravis()
window = gui.MainWindow()
window.setCharacter(gravis)
sys.exit(app.exec_())