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Deferred Render Pipeline Version 2.0

This is the second version of the Pipeline. If you are looking for the first version, change to the master branch! The master branch was cleaned up a while ago, if you are looking for even older versions, checkout the old_master branch.

Core Features

  • Physically Based Shading
  • Deferred Rendering
  • Advanced Post-Processing
  • Time of Day System
  • Plugin System

Requirements

Notice: It seems that the drivers for Intel HD Graphics on Linux are not capable of all 4.3 features, so the pipeline is not able to run there!

Getting Started / Wiki

You should definitely checkout the wiki if you want to find out more about the pipeline: Render Pipeline WIKI

There is also a page about getting started there: Getting Started

Reporting Bugs / Contributing

If you find bugs, or find information missing in the wiki, or want to contribute, you can find me most of the time in the #panda3d channel on freenode.

If I shouldn't be there, feel free to contact me per E-Mail: tobias.springer1@googlemail.com


Further information about the pipeline can also be found at the website: tobspr.me/renderpipeline/

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Render Pipeline with Physically Based Shading for Panda3D

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