Goal - make a constraint-based TUI editor for TUI apps. Also a bunch of other crap lives in here for now. Oops.
- Write parser for Extended VFL
- Write API on top of parser(s)
- add linter
- Get cursor drag-to-draw-rectangle working in all four quadrants
- Add nose tests (or whatever is hot now in pyland)
- Clean up rendering during rectangle drawing
- Figure out why unit test for normalize_points is passing erroneously
- Write PEG parser for VFL