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game.py
28 lines (23 loc) · 865 Bytes
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game.py
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import pygame, sys
from pygame.locals import *
from random import randint
from pygame import gfxdraw
def pygame_init():
pygame.init()
windowSurface = pygame.display.set_mode((500, 500), 0, 32)
return windowSurface
def drawPoints(points, window):
window.fill((255,255,255))
for p in points:
randColor = (randint(0, 255), randint(0, 255), randint(0, 255))
randPoint = (randint(0, 255), randint(0, 255), randint(0, 255))
for individual in p[2]:
gfxdraw.pixel(window, p[0] + individual[0], p[1] +individual[1], randColor)
pygame.draw.circle(window, randPoint, (p[0], p[1]), 4, 1)
def stayForever():
done = True
while done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
pygame.display.flip()