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Micropython retro game system built using ESP8266 with either I2C or SPI SSD1306 OLED display, buttons , paddles and sound, game module game8266 makes writing games a lot easier.

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game8266-micropython

Note: This version is outdated. Please refer to my latest github for gameESP-micropython that has been enhanced to support background music, ESP32 and other functions.

https://github.com/cheungbx/gameESP-micropython

Micropython retro game system built using ESP8266 with either I2C or SPI SSD1306 OLED display, buttons , paddles and sound, game module game8266 makes writing games a lot easier.

Demonstration video. https://youtu.be/0Bl0bkTdha4

Game8266%20Video

game8266.py

common micropython module for ESP8266 game board designed by Billy Cheung 2019 08 31

Using this common micropython game module, you can write micropython games to run

either on the SPI OLED or I2C OLED without chaning a line of code.

You only need to set the following line in game8266.py file at the init function

self.useSPI = True # for SPI display , with buttons read through ADC

self.useSPI = False # for I2C display, and individual hard buttons

Note: esp8266 is very bad at running .py micropython source code files

with its very limited CPU onboard memory of 32K

so to run any program with > 300 lines of micropython codes combined (including all modules),

you need to convert source files into byte code first to avoid running out of memory.

Install a version of the mpy-cross micropython pre-compiler that can run in your system (available from github).

Type this command to convert game8266.py to the byte code file game8266.mpy using mpy-cross.

mpy-cross game8266.py

then copy the game8266.mpy file to the micropython's import directory on the flash

create your game and leaverge the functions to display, read buttons and paddle and make sounds

from the game8266 class module.

Add this line to your micropython game source code (examples attached, e.g. invader.py)

from game8266 import Game8266, Rect

g=Game8266()

#-----------------------------------------

list of games

#-----------------------------------------

menus.py - menu system that should be called by main.py to be the first program running when boot up.

this will be the launcher for other games.

btntests.py - button , paddle and beeper testing tool

invaders.py - space invaders

snakes.py - snakes biting apple game

pongs.py - 1 and 2 player ping pong game

brekouts.py - brick game

tetris.py - the famouse Russia blocks game#

lhts.py - temperature and humidity sensor using SHT20 and lux meter u

distance.py - laser distance sensor using vl53l0x

#-----------------------------------------

SPI version of game board layout

----------------------------------------

Game8266%20SPI

micropython game hat module to use SSD1306 SPI OLED, 6 buttons and a paddle

SPI display runs 5 times faster than I2C display in micropython and you need this speeds

for games with many moving graphics (e.g. space invdader, breakout).

Buttons are read through A0 using many resistors in a Voltage Divider circuit

ESP8266 (node MCU D1 mini) micropython

SPI OLED

GND

VCC

D0/Sck - D5 (=GPIO14=HSCLK)

D1/MOSI- D7 (=GPIO13=HMOSI)

RES - D0 (=GPIO16)

DC - D4 (=GPIO2)

CS - D3 (=GPIO0)

Speaker

GPIO15  D8 Speaker

n.c. - D6 (=GPIO12=HMISO)

The ADC(0) (aka A0) is used to read both paddles and Buttons

these two pins together control whether buttons or paddle will be read

GPIO5   D1—— PinBtn

GPIO4   D2—— pinPaddle

To read buttons - Pin.Btn.On() Pin.Paddle.off()

To read paddle - Pin.Btn.Off() Pin.Paddle.on()

buttons are connected in series to create a voltage dividor

Each directional and A , B button when pressed will connect that point of

the voltage dividor to A0 to read the ADC value to determine which button is pressed.

resistor values are chosen to ensure we have at least a gap of 10 between each button combinations.

L, R, U, D, can be pressed individually but not toghether.

A, B, can be pressed invididually but not together.

any one of A or B, can be pressed together with any one of L,R,U,D

so you can move the gun using L,R, U,D, while shooting with A or B.

refer to the schematics on my github for how to hook it up

3.3V-9K-Up-9K-Left-12K-Right-9K-Down-9K-A button-12K-B Button-9K-GND

#-----------------------------------------

I2C version of game board layout

----------------------------------------

Game8266%20I2C

mocropython game hat module to use SSD1306 I2C OLED, 6 buttons and a paddle

I2C display runs 5 times slower than I2C display in micropython.

Games with many moving graphics (e.g. space invdader, breakout) will run slower.

Buttons are read through indvidial GPIO pins (pulled high).

I2C OLED SSD1306

GPIO4 D2--- SDA OLED

GPIO5 D1--- SCL OLED

Speaker

GPIO15  D8 Speaker

Buttons are connect to GND when pressed, except for B button

GPIO12  D6—— Left  

GPIO13  D7—— Right    

GPIO14  D5—— UP    

GPIO2   D4——   Down    

GPIO0   D3——   A

GPIO16   D0——  B

* GPIO16 cannot be pulled high by softeware, connect a 10K resisor to VCC to pull high

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Micropython retro game system built using ESP8266 with either I2C or SPI SSD1306 OLED display, buttons , paddles and sound, game module game8266 makes writing games a lot easier.

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