/
rooms.py
987 lines (827 loc) · 31.3 KB
/
rooms.py
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'''
get(roomid,peerid,nickname)
* return json{
* roomid:*,
* owner: peerid,
* roomsize: 2,
* peers{
* peerid:nickname,
* peerid:nickname,}
* }
'''
from threading import Timer
import time
import json
from poke import Deck,Card
from get24 import Point24
import sqlite3
import os
try:
from config import dprint
except:
print("No dprint method defined,use default")
def dprint(*args):
print(*args)
'''
try:
import redislite
red = redislite.StrictRedis('redis.db')
except:
dprint("no redislite,using redis!")
import redis
redishost='localhost'
redisport=6379
redispassword=''
import os
if 'OPENSHIFT_REDIS_HOST' in os.environ:
dprint("on openshift redis!")
redishost=os.environ['OPENSHIFT_REDIS_HOST']
redisport=os.environ['OPENSHIFT_REDIS_PORT']
redispassword=os.environ['REDIS_PASSWORD']
red = redis.StrictRedis(host=redishost, port=redisport, password=redispassword,db=6)
#red = redis.StrictRedis(host='localhost', port=6379, db=6)
'''
heartbeattime=60
'''
["playerid","nickname","wealth","password"]
{"playerid":"hgf","nickname":"baba","wealth":100,"password":1}
'''
'''
class DB(object):
def __init__(self):
pass
def putUser2DB(self,userdict):
if(red.exists(userdict["playerid"])):
return -1,"User have existed!"
if(not ("wealth" in userdict)):
userdict["wealth"]=100
red.hmset(userdict["playerid"],userdict)
return 0,"Success!"
def login(self,userdict):
if(red.exists(userdict["playerid"])):
dprint(red.hmget(userdict["playerid"], "password"),userdict["password"])
if(red.hmget(userdict["playerid"], "password")[0].decode()==userdict["password"]):
return 0
return -1
def getPlayerDict(self,playerid):
fieldlist=["playerid","nickname","wealth"]
resultlist=red.hmget(playerid, fieldlist) #need decode to string
resultdict={}
for i in range(0,len(fieldlist)):
if(resultlist[i]!=None):
resultdict[fieldlist[i]]=resultlist[i].decode()
else:
resultdict[fieldlist[i]]=""
return resultdict
def update(self,userdict):
red.hmset(userdict["playerid"],userdict)
return 0,"Success!"
def getPlayer(self,playerid):
playerdict=self.getPlayerDict(playerid)
return Player(playerid=playerdict["playerid"],nickname=playerdict["nickname"],
playertype=0,wealth=playerdict["wealth"])
'''
class DBSqlite(object):
conn=None
def __init__(self):
#if(self.conn==None):
#self.conn=sqlite3.connect('users.db')
dbpath=os.getenv("DBPATH", "")
self.conn=sqlite3.connect(dbpath+"users.db")
if(not self.existTable("USERS")):
self.conn.execute('''CREATE TABLE USERS
(ID TEXT PRIMARY KEY NOT NULL,
NAME TEXT NOT NULL,
WEALTH INT NOT NULL,
PASSWORD TEXT
);''')
return
'''
def close(self):
self.conn.commit();
self.conn.close();
'''
def existTable(self,tablename):
cur=self.conn.execute("SELECT count(*) FROM sqlite_master WHERE type='table' AND name='"+tablename+"'")
for row in cur:
if row[0]==0:
return False
return True
def existUser(self,userid):
cur=self.conn.execute("SELECT count(*) FROM USERS WHERE ID='"+userid+"'")
for row in cur:
if row[0]==0:
return False
return True
def addUser(self,userdict):
self.conn.execute("INSERT INTO USERS (ID,NAME,WEALTH,PASSWORD) VALUES ('" \
+userdict["playerid"]+"','"+userdict["nickname"]+"',"+str(userdict["wealth"]) +",'"+userdict["password"]\
+"' )");
self.conn.commit()
return
def getUser(self,userid):
cur=self.conn.execute("SELECT ID,NAME,WEALTH,PASSWORD FROM USERS WHERE ID='"+userid+"'")
for row in cur:
userdict={"playerid":row[0],
"nickname":row[1],
"wealth":row[2],
"password":row[3]}
return userdict
return None
def updateUser(self,userdict):
last=" "
if(self.existUser(userdict["playerid"])):
sqlstring="UPDATE USERS SET "
if "nickname" in userdict:
sqlstring += "NAME = '"+userdict["nickname"]+"'"
last=","
if "wealth" in userdict:
sqlstring += last+"WEALTH = "+str(userdict["wealth"])
last=","
if "password" in userdict:
sqlstring +=last+ "PASSWORD = '"+userdict["password"]+"'"
sqlstring+=" where ID='"+userdict["playerid"]+"';"
self.conn.execute(sqlstring);
self.conn.commit()
else:
self.putUser2DB(userdict)
return
def putUser2DB(self,userdict):
if(self.existUser(userdict["playerid"])):
return -1,"User have existed!"
if not "nickname" in userdict:
userdict["nickname"]=userdict["playerid"]
if(not ("wealth" in userdict)):
userdict["wealth"]=100
if not "password" in userdict:
userdict["password"]=""
self.addUser(userdict)
return 0,"Success!"
def login(self,userdict):
dbuser=self.getUser(userdict["playerid"])
if dbuser!=None :
if dbuser["password"]==userdict["password"]:
return 0
return -1
def getPlayerDict(self,playerid):
return self.getUser(playerid)
def update(self,userdict):
self.updateUser(userdict)
return 0,"Success!"
def getPlayer(self,playerid):
playerdict=self.getPlayerDict(playerid)
return Player(playerid=playerdict["playerid"],nickname=playerdict["nickname"],
playertype=0,wealth=playerdict["wealth"])
class Player(object):
HEART_BEAT=60
def __init__(self,playerid,nickname="",playertype=0,wealth=100):
self.playerId=playerid
if(nickname==""):
nickname=playerid
self.nickname=nickname
self.wealth=wealth
self.hbtimer=None
self.playerType=playertype # 1 human 2 automan 3 online?
self.cards=None
self.startBeat()
self.messageBox=MessageBox()
pass
def create(self,gametype):
if(gametype=="ddz"):
return DDZPlayer()
return None
def startBeat(self):
self.heartBeats=self.HEART_BEAT # <0 no beat
if(self.hbtimer==None):
self.hbtimer=Timer(10,self.beat)
self.hbtimer.start()
def beat(self):
self.heartBeats-=10;
dprint(self.playerId+" second:",self.heartBeats)
if(self.heartBeats>0):
#self.hbtimer.cancel();
self.hbtimer=Timer(10,self.beat)
self.hbtimer.start()
else:
dprint(self.playerId+" timeout!")
self.hbtimer=None
def isAlive(self):
return self.heartBeats>0
def getPlayerInfo(self):
return {"playerid":self.playerId,"nickname":self.nickname,"wealth":self.wealth}
def pickCards(self,Deck,count):
pass
def equal(self,p):
if((self.playerId==p.playerId) and (self.nickname == p.nickname)
and (self.wealth==p.wealth)):
return True
return False
def update(self,playerdict):
if(self.equal(Player(playerid=playerdict["playerid"],nickname=playerdict["nickname"],
playertype=0,wealth=playerdict["wealth"]))):
return False
self.playerId=playerdict["playerid"]
self.nickname=playerdict["nickname"]
self.wealth=playerdict["wealth"]
return True
class Players(object):
def __init__(self):
self.players=[]
def index(self,playerid):
for i in range(0,len(self.players)):
if(self.players[i].playerId==playerid):
return i
return -1
def pack(self):
for p in self.players:
if(not p.isAlive()):
self.broadcast({"leave":p.playerId}, "system")
self.players.remove(p)
return len(self.players)
def getPlayer(self,playerid):
for i in range(0,len(self.players)):
if(self.players[i].playerId==playerid):
return self.players[i]
return None
def addPlayer(self,player):
p=self.getPlayer(player.playerId)
if(p!=None):
if(not p.equal(player)):
p.update(player.getPlayerInfo())
else:
p=player
self.players.append(p)
p.startBeat()
return
def removePlayer(self,player):
p=self.getPlayer(player.playerId)
self.players.remove(p)
return
def getPlayersDict(self):
playersdict={}
for p in self.players:
if(p.isAlive()):
playersdict[p.playerId]=p.getPlayerInfo()
return playersdict
def broadcast(self,content,sender):
for p in self.players:
if(p.isAlive()):
p.messageBox.pushMessage(content,sender,time.time())
pass
class MessageBox(object):
def __init__(self):
self.lastId=0
self.messageBox=[]
def pushMessage(self,content,sender,sendtime):
dprint("message pushed! ",content,sender)
self.messageBox.append(Message(self.lastId,content,sender,sendtime).dump())
self.lastId+=1
return
def pushContent(self):
pass
def popMessage(self):
return self.messageBox.pop(0)
class Message():
'''
/* content is the data which is dict
* data={"data":data,"sender":c}
* data.data is json {"name:value}
*
* action:point0...point3 when auction
* hand:{P1:...} when play
* cards:{P1:... ,P2:... P3:.. LO:...} when deal
* message:"hello" ; message
* sender:mynickname
* senderid: just for repeat or lost
* enter: ; new arrive
* msg: messagetext ;
* table: ;
*/
'''
def __init__(self,messageid,content,sender,sendtime):
self.messageId=messageid
self.content=content
self.sender=sender
self.sendtime=sendtime
def dump(self):
senddict=self.content
senddict["sender"]=self.sender
return json.dumps(senddict)
class Table(Players):
def __init__(self,tableId,name="",tabletype="g24p",tablesize=2):
self.tableId=tableId
if(name==""):
name=tableId
self.name=name
self.tableType=tabletype
self.tableSize=tablesize
self.owner=None #id
Players.__init__(self)
self.deck=None
self.stage=0 # 0 waiting >0 playing 1 bidding 2 playing maybe 3
self.lastcards=None
#self.db=DBSqlite()
def enter(self,player):
count=self.pack()
p=self.getPlayer(player.playerId)
if(p!=None):
p.startBeat()
else:
if(count>=self.tableSize):
return False,{"returncode":40002,"errormessage":"The table is full."}; # over max
self.addPlayer(player)
self.broadcast({"enter":player.nickname}, "system")
self.getOwner()
return True,self.getTableInfo()
def leave(self,player):
index=self.index(player.playerId)
if(index>=0):
self.broadcast({"leave":player.nickname}, "system")
del self.players[index]
self.getOwner()
return True,{}
def getOwner(self):
for p in self.players:
if(p.isAlive()):
self.owner=p
return p.playerId
def getTableInfo(self):
self.pack()
playersdict=self.getPlayersDict()
if(self.owner==None):
owner=""
else:
owner=self.owner.playerId
tableinfo={"tableid":self.tableId,
"tabletype":self.tableType,
"owner":owner,
"tablesize":self.tableSize,
"players":playersdict,
}
return tableinfo
def getPlayInfo(self):
if(self.stage==0):
return self.getTableInfo()
elif(self.stage>0):
return {"todo":"todo"}
pass
def processMessage(self,msgdict,sender):
for action in msgdict:
if(action=="deal"):
if(self.deck==None):
self.deck=Deck(1,points=[1,2,3,4,5,6,7,8,9,10,10,10,10,10,10])
if(self.deck.getLen()<4):
self.deck.deal()
cards=self.deck.pickCards(4)
self.lastcards=cards
self.broadcast({"cards":cards.dump()},"system")
elif(action=="unselected"):
self.broadcast({action:msgdict[action]}, sender.playerId)
elif(action=="selected"):
self.broadcast({action:msgdict[action]}, sender.playerId)
elif(action=="playerraced"):
self.broadcast({action:msgdict[action]}, sender.playerId)
elif(action=="operator"):
self.broadcast({action:msgdict[action]}, sender.playerId)
elif(action=="redo"):
if(self.lastcards!=None):
self.broadcast({"cards":self.lastcards.dump()}, sender.playerId)
else:
self.broadcast({"message":"not card to redo!"},sender.playerId)
elif(action=="auto"):
if(self.lastcards!=None):
p24=Point24(self.lastcards.getPoints())
self.broadcast({"answer":p24.run()}, sender.playerId)
else:
self.broadcast({"message":"not card to answer!"},sender.playerId)
#self.broadcast({"message":"not support now!"}, "system")
#self.broadcast({"answer":autoexpr}, "system")
elif(action=="answer"):
self.broadcast({action:msgdict[action]}, sender.playerId)
elif(action=="wealth"):
sender.wealth=msgdict[action];
self.broadcast({"tableinfo":self.getTableInfo()}, "system")
db=DBSqlite()
db.update(sender.getPlayerInfo())
elif(action=="message"):
self.broadcast({"message":msgdict[action]},sender.playerId)
elif(action=="sender"):
pass #todo
else:
self.broadcast({"message":"not support now!"},sender.playerId)
pass
return msgdict
class Hall(Players):
'''
hallid = ddz g24p
'''
def __init__(self,hallId,name="",hallsize=6):
self.hallId=hallId
if(name==""):
name=hallId
self.name=name
self.hallSize=hallsize
self.tables=[]
Players.__init__(self)
#self.players=Players();
for i in range(0,hallsize):
self.tables.append(Table(str(i),tabletype=hallId))
def index(self,tableid):
for i in range(0,len(self.tables)):
if(self.tables[i].tableId==tableid):
return i
return -1
def getTable(self,tableid):
index=self.index(tableid)
if(index>=0):
return self.tables[index]
else:
return None
def addTable(self,table):
index=self.index(table.tableId)
if(index<0):
self.tables.append(table)
index=self.length()-1
return
def pack(self):
for t in self.tables:
if(t.pack()==0):
self.tables.remove(t)
return len(self.tables)
def broadcast(self,content,sender):
for t in self.tables:
t.broadcast(content,sender)
def getHallInfo(self):
tables={}
for t in self.tables:
tables[t.tableId]=t.getTableInfo()
hallinfo={"hallid":self.hallId,
"hallsize":self.hallSize,
"tables":tables,
}
return hallinfo
'''
Game
post action=registe with form { username=,password=,email=}
return playerid
post action=login with form{ username= password=}
return data={playerid,nickname}
session + playerid
post action=enterhall&hallid=ddz
return hallinfo
session + hallid
post action=intable&tableid=1 with data={playerid:test,nickname:name}
return tableinfo
session + tableid
post action=sendmessage with data {"to": "from": "content": }
return messageid
get action=getmessage&lastmessageid=1
return messageid>lasterid
get action=synchronize
return tableinfo with cards info & lasterHander
v2:
action:
login
register
intable
data
response:
returncode:
codehint:
data:
'''
class Game(object):
def __init__(self):
self.halls={}
#self.db=DBSqlite()
#self.deck=Deck(1)
def addHall(self,hallid,hallname):
hall=Hall(hallid,hallname,6)
self.halls[hallid]=hall
return hall
def getitemFromDict(self,fromdict,field,defvalue=None):
if field in fromdict:
return(fromdict[field])
else:
return(defvalue)
def getDictFromDict(self,fromdict,fields):
tempdict={}
for f in fields:
tempdict[f]=self.getitemFromDict(fromdict, f)
return tempdict
def process(self,request,session):
action = request.args['action']
if(action=="regist"):
userdict=self.getDictFromDict(request.form, ["playerid","nickname","password","email"])
rtc,rtm=DBSqlite().putUser2DB(userdict)
return {"returncode":rtc,"errormessage":rtm,"playerid":userdict["playerid"]},session
elif(action=="login"):
userdict=self.getDictFromDict(request.form, ["playerid","password"])
dprint(userdict)
db=DBSqlite()
if(db.login(userdict)==0):
session["playerid"]=userdict["playerid"]
return {"returncode":0,"errormessage":"success!",
"player":db.getPlayerDict(userdict["playerid"])},session
else:
return {"returncode":-1,"errormessage":"something error!"},session
elif(action=="enterhall"):
hallid=request.args["hallid"]
playerid=session["playerid"]
if(hallid in self.halls):
hall=self.halls[hallid]
else:
hall=self.addHall(hallid, hallid)
player=hall.getPlayer(playerid);
if(player==None):
player=DBSqlite().getPlayer(playerid)
hall.addPlayer(player)
session["hallid"]=hallid
#session["playerid"]=playerid
return {"returncode":0,"errormessage":"success!","hallinfo":hall.getHallInfo()},session
elif(action=="intable"):
#hallid=request.form["hallid"]
tableid=request.form["tableid"]
#playerid=session["playerid"]
hallid=session["hallid"]
dprint(hallid,tableid,request.form)
hall=self.halls[hallid]
table=hall.getTable(tableid)
if(table==None):
return {"returncode":40001,"errormessage":"table not found!"},session
playerdict=request.form
#player=table.getPlayer(playerdict["playerid"]);
#if(player==None):
player=hall.getPlayer(playerdict["playerid"])
ok,rinfo=table.enter(player)
dprint("process intable ",ok,rinfo)
if(ok):
session["tableid"]=tableid
return {"returncode":0,"errormessage":"success!","tableinfo":rinfo},session;
else:
return rinfo,session;
elif(action=="tableinfo"):
hallid=session["hallid"]
tableid=session["tableid"]
playerid=session["playerid"]
dprint(hallid,tableid,playerid)
hall=self.halls[hallid]
table=hall.getTable(tableid)
if(table==None):
return {"returncode":40001,"errormessage":"table not found!"},session
rinfo=table.getTableInfo()
dprint("tableinfo ",rinfo)
return {"returncode":0,"errormessage":"success!","tableinfo":rinfo},session;
elif(action=="leavetable"):
hallid=session["hallid"]
tableid=session["tableid"]
playerid=session["playerid"]
dprint("leavetable:",hallid,tableid,playerid)
hall=self.halls[hallid]
table=hall.getTable(tableid)
if(table==None):
return {"returncode":40001,"errormessage":"table not found!"},session
playerdict=request.form
player=table.getPlayer(playerid);
if(player==None):
return {"returncode":50001,"errormessage":"player not found!"},session
ok,rinfo=table.leave(player)
return {"returncode":0,"errormessage":"success!"},session;
elif(action=="sendmessage"):
'''
* msgdict = { action:actiondata}
'''
msgdict=request.form
hallid=session["hallid"]
tableid=session["tableid"]
playerid=session["playerid"]
dprint("sendmessage:",hallid,tableid,playerid)
hall=self.halls[hallid]
table=hall.getTable(tableid)
player=table.getPlayer(playerid);
if(player==None):
return {"returncode":50001,"errormessage":"player not found!"},session
rtmdict=table.processMessage(msgdict,player)
return {"returncode":0,"errormessage":"success!"},session
elif(action=="getmessage"):
hallid=session["hallid"]
tableid=session["tableid"]
playerid=session["playerid"]
hall=self.halls[hallid]
table=hall.getTable(tableid)
if(table==None):
return {"returncode":40001,"errormessage":"table not found!"},session
player=hall.getPlayer(playerid)
ok,rinfo=table.enter(player)
msgdict=request.form
rtmdict=table.processMessage(msgdict,player)
#return {"returncode":0,"errormessage":"success!",
# "tableinfo":rinfo,"data":self.getMessage3(hallid, tableid, playerid)},session
return {"data":self.getMessage3(hallid, tableid, playerid)},session
elif(action=="synchronize"):
hallid=session["hallid"]
hall=self.halls[hallid]
tableid=session["tableid"]
table=hall.getTable(tableid)
playerid=session["playerid"]
playinfo=table.getPlayInfo()
return playinfo,session
return {"returncode":60001,"errormessage":"unknown action."},session
def getMessage(self,hallid,tableid,playerid):
hall=self.halls[hallid]
player=hall.getPlayer(playerid)
if(player == None):
#player=hall.getPlayer(playerid)
#time.sleep(1)
return "data:{message:player not ready!}\n\n"
msgbox=player.messageBox
while(True):
if(len(msgbox.messageBox)>0):
msg=msgbox.popMessage()
yield 'data: %s\n\n' % msg
else:
time.sleep(0.1)
return
def getMessage2(self,hallid,tableid,playerid):
hall=self.halls[hallid]
player=hall.getPlayer(playerid)
if(player == None):
#player=hall.getPlayer(playerid)
#time.sleep(1)
return "data:{message:player not ready!}\n\n"
msgbox=player.messageBox
while(True):
if(len(msgbox.messageBox)>0):
msg=msgbox.popMessage()
dprint("poll msg: ",msg)
return '%s' % msg
else:
time.sleep(0.1)
return
#return message immediate
def getMessage3(self,hallid,tableid,playerid):
hall=self.halls[hallid]
player=hall.getPlayer(playerid)
if(player == None):
#player=hall.getPlayer(playerid)
#time.sleep(1)
return "{message:player not ready!}"
msgbox=player.messageBox
if(len(msgbox.messageBox)>0):
msg=msgbox.popMessage()
return '%s' % msg
return ""
class DDZPlayer(Player):
def __init__(self,playerid,nickname,wealth):
self=Player()
self.role=""
pass
def __str__(self):
return "DDZ"
def setRole(self,role):
self.role=role
return
def autoPlay(self):
pass
def playHand(self,lasthand):
pass
def autoPoint(self):
pass
class room(object):
roomid=""
owner=""
roomsize=2
users=[] #be(peerid,nickname)'s array
usertimes=[] #every 5s will check times,if 10s no beat,will remove user
roomtimer=None;
def __init__(self,roomid="",users=[],messages=[],roomsize=2):
self.roomid=roomid[:]
self.roomsize=roomsize
self.users=users[:] #be(peerid,nickname)'s array
self.usertimes=[] #every 5s will check times,if 10s no beat,will remove user
self.roomtimer=None;
if(len(self.users)>0):
dprint(self.users[0][1],".. 创建房间",self.roomid);
for i in range(0,len(self.users)):
self.usertimes.append(heartbeattime)
self.messages=messages[:]
self.messageids=[]
self.currentid=0
self.setowner()
if(self.roomtimer==None):
self.roomtimer=Timer(5,self.timercheck)
self.roomtimer.start()
dprint("starttimer")
def setowner(self):
if(len(self.users)>0):
self.owner=self.users[0][0]
def getroomid(self):
return self.roomid
def getroominfo(self):
peers={}
for u in self.users:
peers[u[0]]=u[1]
roominfo={"roomid":self.roomid,
"owner":self.owner,
"roomsize":self.roomsize,
"peers":peers,
}
return roominfo
def subscribe(self,user):
try:
index=self.users.index(user)
self.usertimes[index]=heartbeattime
except:
self.users.append(user)
self.usertimes.append(heartbeattime)
dprint(user[1],"enter room! ",self.getroominfo())
self.setowner()
return True,"Success!"
def timercheck(self):
#self.roomtimer.cancel()
dprint("5s timer")
for i in range(0,len(self.usertimes)):
dprint(i,self.usertimes[i])
self.usertimes[i]-=5
for i in range(len(self.usertimes)-1,-1,-1):
if(self.usertimes[i]<0):
username=self.users[i][1]
del self.users[i]
del self.usertimes[i]
dprint(username,"timeout! ",self.getroominfo())
self.roomtimer=Timer(5,self.timercheck)
self.roomtimer.start()
def unsubscribe(self,user):
try:
index=self.users.index(user)
del self.usertimes[index]
del self.users[index]
self.setowner()
dprint(user[1],"leave room! ",self.getroominfo())
return True,"Success!"
except:
return False,"Failue:User not exist!"
#self.users.remove(user)
def publish(self,message):
self.messages.append(message)
self.messageids.append(str(self.currentid))
self.currentid+=1
def getmessage(self,index=0):
if((len(self.messages))>0):
message=(self.messages[0])[:]
messageid=(self.messageids[0])[:]
dprint("getmessage 1")
dprint(message)
return(message,messageid)
return("","0")
def delmessage(self,messageid):
try:
index=self.messageids.index(messageid)
del self.messages[index]
del self.messageids[index]
return True
except:
return False
class rooms(object):
def __init__(self,roomlimit=100):
self.roomlimit=roomlimit
self.rooms=[]
def addroom(self,roomid,roomsize):
r=room(roomid,[],roomsize)
self.rooms.append(r)
return
def getroom(self,roomid):
dprint(len(self.rooms))
for i in range(0,len(self.rooms)):
r=self.rooms[i]
if(r.roomid==roomid):
return(r)
return(0)
def getroominfo(self,roomid):
r=self.getroom(roomid)
if(r!=0):
return self.getroom(roomid).getroominfo()
else:
return {}
def subscribe(self,roomid,user,peerid):
for r in self.rooms:
if(r.roomid==roomid):
return(r.subscribe((peerid,user)))
if(len(self.rooms)<self.roomlimit-1):
r=room(roomid,[(peerid,user)])
self.rooms.append(r)
return True,"Success!"
return False,"no more room for u!"
def unsubscribe(self,roomid,user,peerid):
for r in self.rooms:
if(r.getroomid()==roomid):
r.unsubscribe((peerid,user))
if(len(r.users)==0):
self.rooms.remove(r)
return True,"Success!"
return False,"Failue:Room not exist! "
def getmessage(self,roomid):
for r in self.rooms:
if(r.roomid==roomid):
return r.getmessage()
return ""