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mapactivities.py
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mapactivities.py
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#Embedded file name: scripts/client/MapActivities.py
import BigWorld
import Math
import ResMgr
import Pixie
import PlayerEvents
import math
import random
import copy
import SoundGroups
from constants import ARENA_PERIOD
from debug_utils import *
from functools import partial
class Timer:
__timeMethod = None
@staticmethod
def init():
if BigWorld.serverTime() < 0.0:
Timer.__timeMethod = BigWorld.time
else:
Timer.__timeMethod = BigWorld.serverTime
@staticmethod
def getTime():
return Timer.__timeMethod()
class IMapActivity:
def create(self, settings, startTime):
pass
def destroy(self):
self.stop()
def start(self):
pass
def stop(self):
pass
def canStart(self):
return False
def isActive(self):
return False
def isPeriodic(self):
return False
def isOver(self):
return False
class MapActivities(object):
def __init__(self):
self.__cbID = None
self.__isOnArena = False
self.__pendingActivities = []
self.__currActivities = []
PlayerEvents.g_playerEvents.onArenaPeriodChange += self.__onArenaPeriodChange
PlayerEvents.g_playerEvents.onAvatarBecomeNonPlayer += self._onAvatarBecomeNonPlayer
PlayerEvents.g_playerEvents.onAvatarReady += self.__onAvatarReady
def destroy(self):
BigWorld.cancelCallback(self.__cbID)
self.__cbID = None
self.stop()
PlayerEvents.g_playerEvents.onArenaPeriodChange -= self.__onArenaPeriodChange
PlayerEvents.g_playerEvents.onAvatarBecomeNonPlayer -= self._onAvatarBecomeNonPlayer
PlayerEvents.g_playerEvents.onAvatarReady -= self.__onAvatarReady
def stop(self):
for activity in self.__currActivities:
activity.stop()
for activity in self.__pendingActivities:
activity.stop()
self.__currActivities = []
self.__pendingActivities = []
def generateOfflineActivities(self, spacePath, usePossibility = True):
xmlName = spacePath.split('/')[-1]
settings = ResMgr.openSection('scripts/arena_defs/' + xmlName + '.xml/mapActivities')
chooser = random.uniform if usePossibility else (lambda a, b: (a + b) / 2)
if settings is not None:
if usePossibility:
SoundGroups.g_instance.enableArenaSounds(True)
else:
return
startTimes = []
for activityXML in settings.values():
timeframe = activityXML.readVector2('startTime')
possibility = activityXML.readFloat('possibility', 1.0)
if possibility < chooser(0, 1) and usePossibility:
startTimes.append(-1)
else:
startTimes.append(Timer.getTime() + chooser(timeframe[0], timeframe[1]))
self.__generateActivities(settings, startTimes)
self.__onPeriodicTimer()
def generateArenaActivities(self, startTimes):
arenaType = BigWorld.player().arena.arenaType
Timer.init()
self.__generateActivities(arenaType.mapActivitiesSection, startTimes)
def __generateActivities(self, settings, startTimes):
self.__pendingActivities = []
if settings is None or len(startTimes) != len(settings.items()):
return
i = -1
for activityType, activityXML in settings.items():
i += 1
startTime = startTimes[i]
if startTime == -1:
continue
activity = _createActivity(activityType)
if activity is not None:
activity.create(activityXML, startTime)
self.__pendingActivities.append(activity)
def __onPeriodicTimer(self):
self.__cbID = None
for activity in self.__currActivities:
if activity.isOver():
activity.stop()
self.__currActivities.remove(activity)
for activity in self.__pendingActivities:
if activity.canStart():
activity.start()
if not activity.isPeriodic():
self.__currActivities.append(activity)
self.__pendingActivities.remove(activity)
self.__cbID = BigWorld.callback(0.1, self.__onPeriodicTimer)
def __onArenaPeriodChange(self, period, periodEndTime, periodLength, periodAdditionalInfo):
isOnArena = period == ARENA_PERIOD.BATTLE
if isOnArena and not self.__isOnArena:
self.generateArenaActivities(periodAdditionalInfo)
elif not isOnArena and self.__isOnArena:
self.stop()
self.__isOnArena = isOnArena
def __onAvatarReady(self):
if self.__cbID is not None:
BigWorld.cancelCallback(self.__cbID)
self.__onPeriodicTimer()
def _onAvatarBecomeNonPlayer(self):
self.__isOnArena = False
self.stop()
class WarplaneActivity(IMapActivity):
def create(self, settings, startTime):
self.__settings = settings
self.__curve = None
self.__model = None
self.__motor = None
self.__sound = None
self.__particles = None
self.__particlesNode = None
self.__cbID = None
self.__startTime = startTime
self.__fadedIn = False
self.__period = self.__settings.readFloat('period', 0.0)
self.__possibility = self.__settings.readFloat('possibility', 1.0)
self.clampStartTime()
self.__firstLaunch = True
self.__curve = BigWorld.WGActionCurve(self.__settings)
self.__modelName = self.__curve.getChannelProperty(0, 'modelName').asString
BigWorld.loadResourceListBG((self.__modelName,), self.__onModelLoaded)
def isActive(self):
return self.__model is not None
def canStart(self):
return Timer.getTime() >= self.__startTime and self.__model is not None
def isPeriodic(self):
return self.__period > 0.0
def isOver(self):
return Timer.getTime() > self.__endTime
def clampStartTime(self):
if self.isPeriodic() and Timer.getTime() > self.__startTime:
self.__startTime = math.floor((Timer.getTime() - self.__startTime) / self.__period) * self.__period + self.__startTime
def setStartTime(self, parentStartTime):
if not self.__firstLaunch:
self.pause()
timeFrame = self.__settings.readVector2('startTime')
self.__startTime = parentStartTime + random.uniform(timeFrame[0], timeFrame[1])
self.clampStartTime()
def setPeriod(self, period):
self.__period = period
def start(self):
if self.isPeriodic() and self.__possibility < random.uniform(0.0, 1.0):
self.__startTime += self.__period
return
if self.__firstLaunch is True:
BigWorld.addModel(self.__model)
self.__model.forceReflect = True
self.__motor = BigWorld.WGWarplaneMotor(self.__curve, 0)
self.__model.addMotor(self.__motor)
self.__endTime = self.__motor.totalTime + self.__startTime
if self.__endTime <= Timer.getTime():
self.__fadedIn = True
else:
self.__motor.restart(Timer.getTime() - self.__startTime)
self.__firstLaunch = False
else:
self.pause()
if self.__motor is not None:
self.__model.addMotor(self.__motor)
self.__motor.restart()
self.__endTime = self.__motor.totalTime + self.__startTime
if self.__cbID is not None:
BigWorld.cancelCallback(self.__cbID)
if self.__sound is not None:
self.__sound.stop()
self.__sound = None
self.__fadedIn = False
self.__model.visible = 1
self.__startTime += self.__period
self.__waitEnterWorld()
def stop(self):
if self.__cbID is not None:
BigWorld.cancelCallback(self.__cbID)
self.__cbID = None
if self.__model is not None:
if self.__motor is not None and self.__motor in self.__model.motors:
self.__model.delMotor(self.__motor)
if self.__model in BigWorld.models():
BigWorld.delModel(self.__model)
self.__model = None
self.__motor = None
self.__curve = None
if self.__sound is not None:
self.__sound.stop()
self.__sound = None
if self.__particles is not None:
self.__particlesNode.detach(self.__particles)
self.__particlesNode = None
self.__particles = None
self.__firstLaunch = True
def pause(self):
if self.__sound is not None:
self.__sound.stop()
self.__sound = None
if self.__particles is not None:
self.__particlesNode.detach(self.__particles)
self.__particlesNode = None
self.__particles = None
if self.__model is not None:
if self.__motor is not None and self.__motor in self.__model.motors:
self.__model.delMotor(self.__motor)
self.__model.visible = 0
def __waitEnterWorld(self):
self.__cbID = None
if self.__model.inWorld is True:
self.__update()
return
self.__cbID = BigWorld.callback(0.1, self.__waitEnterWorld)
def __update(self):
self.__cbID = None
visibility = self.__motor.warplaneAlpha
if visibility == 1.0 and not self.__fadedIn:
self.__fadedIn = True
ds = self.__curve.getChannelProperty(0, 'effectName')
effectName = ds.asString if ds is not None else ''
if effectName != '':
Pixie.createBG(effectName, partial(self.__onParticlesLoaded, effectName))
elif visibility <= 0.1 and self.__fadedIn or Timer.getTime() > self.__endTime:
self.pause()
return
if self.__sound is not None:
if self.__sound.isPlaying:
self.__sound.volume = visibility
else:
self.__playSound()
self.__cbID = BigWorld.callback(0.25, self.__update)
def __onModelLoaded(self, resourceRefs):
if self.__modelName not in resourceRefs.failedIDs:
self.__model = resourceRefs[self.__modelName]
else:
LOG_ERROR('Could not load model %s' % self.__modelName)
def __onParticlesLoaded(self, effectName, particles):
if self.__curve is None:
return
propValue = self.__curve.getChannelProperty(0, 'effectHardpoint')
if particles is None:
LOG_ERROR("Can't create pixie '%s'." % effectName)
return
if propValue is None:
return
hardPointName = propValue.asString
if hardPointName != '':
self.__particles = particles
self.__particlesNode = self.__model.node(hardPointName)
self.__particlesNode.attach(self.__particles)
def __playSound(self):
ds = self.__curve.getChannelProperty(0, 'soundName')
soundName = ds.asString if ds is not None else ''
if soundName != '':
try:
self.__sound = SoundGroups.g_instance.getSound3D(self.__model, soundName)
self.__sound.play()
except:
self.__sound = None
LOG_CURRENT_EXCEPTION()
class ScenarioActivity(IMapActivity):
def __init__(self):
self.__cbID = None
self.__currentActivities = []
self.__pendingActivities = []
self.__startTime = sys.maxint
self.__period = 0.0
def create(self, settings, startTime):
self.__startTime = startTime
trajectories = settings['trajectories']
if trajectories is None:
return
self.__period = settings.readFloat('period', 0.0)
for activityType, activityXML in trajectories.items():
activity = _createActivity(activityType)
if activity is not None:
activity.create(activityXML, sys.maxint)
self.__pendingActivities.append(activity)
def clampStartTime(self):
if self.isPeriodic() and Timer.getTime() > self.__startTime:
self.__startTime = math.floor((Timer.getTime() - self.__startTime) / self.__period) * self.__period + self.__startTime
def start(self):
self.__pendingActivities.extend(self.__currentActivities)
self.__currentActivities = []
for activity in self.__pendingActivities:
activity.setStartTime(self.__startTime)
self.__startTime += self.__period
self.__onPeriodicTimer()
def stop(self):
for activity in self.__currentActivities:
activity.stop()
for activity in self.__pendingActivities:
activity.stop()
self.__currentActivities = []
self.__pendingActivities = []
def canStart(self):
return Timer.getTime() >= self.__startTime
def isActive(self):
return Timer.getTime() >= self.__startTime
def isPeriodic(self):
return self.__period > 0.0
def __onPeriodicTimer(self):
self.__cbID = None
if not self.isPeriodic():
for activity in self.__currentActivities:
if activity.isOver():
activity.stop()
self.__currentActivities.remove(activity)
for activity in self.__pendingActivities:
if activity.canStart():
activity.start()
if not activity.isPeriodic():
self.__currentActivities.append(activity)
self.__pendingActivities.remove(activity)
BigWorld.callback(0.1, self.__onPeriodicTimer)
def _createActivity(typeName):
if typeName == 'warplane':
return WarplaneActivity()
if typeName == 'scenario':
return ScenarioActivity()
g_mapActivities = MapActivities()
Timer.init()