-
Notifications
You must be signed in to change notification settings - Fork 0
/
vehicleeffects.py
551 lines (475 loc) · 22.7 KB
/
vehicleeffects.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
#Embedded file name: scripts/client/VehicleEffects.py
from collections import namedtuple
import BigWorld
import Math
import Pixie
from Math import Vector3, Matrix
import math
from constants import VEHICLE_HIT_EFFECT
from debug_utils import LOG_CURRENT_EXCEPTION, LOG_CODEPOINT_WARNING, LOG_WARNING, LOG_ERROR
from items import _xml
import items.vehicles
import material_kinds
from functools import partial
from helpers.EffectMaterialCalculation import calcEffectMaterialIndex
class TankComponentNames():
CHASSIS = 'chassis'
HULL = 'hull'
TURRET = 'turret'
GUN = 'gun'
class DetailedEngineState(object):
rpm = property(lambda self: self.__rpm)
gearNum = property(lambda self: self.__gearNum)
def __init__(self):
self.__rpm = 0.0
self.__gearNum = 0
def refresh(self, vehicleSpeed, vehicleTypeDescriptor):
speedRange = vehicleTypeDescriptor.physics['speedLimits'][0] + vehicleTypeDescriptor.physics['speedLimits'][1]
speedRangePerGear = speedRange / 3
gearNum = math.ceil(math.floor(math.fabs(vehicleSpeed) * 50) / 50 / speedRangePerGear)
self.__rpm = math.fabs(1 + (vehicleSpeed - gearNum * speedRangePerGear) / speedRangePerGear)
if gearNum == 0:
self.__rpm = 0
self.__gearNum = gearNum
class VehicleTrailEffects():
_DRAW_ORDER_IDX = 102
enabled = property(lambda self: self.__enabled)
_TRAIL_E_PIXIE_ORDER = 0
_TRAIL_E_PIXIE_NODE = 1
_TRAIL_E_PIXIE_FILE = 2
_TRAIL_E_PIXIE_INDEX = 3
_TRAIL_E_PIXIE_ACTIVE = 4
_TRAIL_E_PIXIE_EFFECTS = 5
def __init__(self, vehicle):
self.__vehicle = vehicle
chassisModel = self.__vehicle.appearance.modelsDesc['chassis']['model']
topRightCarryingPoint = self.__vehicle.typeDescriptor.chassis['topRightCarryingPoint']
self.__enabled = True
self.__trailParticleNodes = []
self.__trailParticles = {}
mMidLeft = Math.Matrix()
mMidLeft.setTranslate((-topRightCarryingPoint[0], 0, 0))
mMidRight = Math.Matrix()
mMidRight.setTranslate((topRightCarryingPoint[0], 0, 0))
self.__trailParticleNodes = [chassisModel.node('', mMidLeft), chassisModel.node('', mMidRight)]
i = 0
for nodeName in ('HP_Track_LFront', 'HP_Track_RFront', 'HP_Track_LRear', 'HP_Track_RRear'):
node = None
try:
identity = Math.Matrix()
identity.setIdentity()
node = chassisModel.node(nodeName, identity)
except:
matr = mMidLeft if i % 2 == 0 else mMidRight
node = chassisModel.node('', Math.Matrix(matr))
self.__trailParticleNodes.append(node)
identity = Math.Matrix()
identity.setIdentity()
self.__centerNode = chassisModel.node('', identity)
self.__trailParticlesDelayBeforeShow = BigWorld.time() + 4.0
def destroy(self):
self.stopEffects()
self.__trailParticleNodes = None
self.__trailParticles = None
self.__centerNode = None
self.__vehicle = None
def getTrackCenterNode(self, trackIdx):
return self.__trailParticleNodes[trackIdx]
def enable(self, isEnabled):
if self.__enabled and not isEnabled:
self.stopEffects()
self.__enabled = isEnabled
def stopEffects(self):
for node in self.__trailParticles.iterkeys():
for trail in self.__trailParticles[node]:
node.detach(trail[0])
self.__trailParticles = {}
def update(self):
vehicle = self.__vehicle
vehicleAppearance = self.__vehicle.appearance
if not self.__enabled:
return
if vehicle.typeDescriptor.chassis['effects'] is None:
self.__enabled = False
return
time = BigWorld.time()
if time < self.__trailParticlesDelayBeforeShow:
return
movementInfo = Math.Vector4(vehicleAppearance.fashion.movementInfo.value)
vehicleSpeedRel = vehicle.filter.speedInfo.value[2] / vehicle.typeDescriptor.physics['speedLimits'][0]
tooSlow = abs(vehicleSpeedRel) < 0.1
waterHeight = None if not vehicleAppearance.isInWater else vehicleAppearance.waterHeight
effectIndexes = self.__getEffectIndexesUnderVehicle(vehicleAppearance)
self.__updateNodePosition(self.__centerNode, vehicle.position, waterHeight)
centerEffectIdx = effectIndexes[2]
if not tooSlow and not vehicleAppearance.isUnderwater:
self.__createTrailParticlesIfNeeded(self.__centerNode, 0, 'dust', centerEffectIdx, VehicleTrailEffects._DRAW_ORDER_IDX, True)
centerNodeEffects = self.__trailParticles.get(self.__centerNode)
if centerNodeEffects is not None:
for nodeEffect in centerNodeEffects:
stopParticles = nodeEffect[1] != centerEffectIdx or vehicleAppearance.isUnderwater or tooSlow
self.__updateNodeEffect(nodeEffect, self.__centerNode, centerNodeEffects, vehicleSpeedRel, stopParticles)
for iTrack in xrange(2):
trackSpeedRel = movementInfo[iTrack + 1]
trackSpeedRel = 0.0 if trackSpeedRel == 0 else abs(vehicleSpeedRel) * trackSpeedRel / abs(trackSpeedRel)
activeCornerNode = self.__trailParticleNodes[2 + iTrack + (0 if trackSpeedRel <= 0 else 2)]
inactiveCornerNode = self.__trailParticleNodes[2 + iTrack + (0 if trackSpeedRel > 0 else 2)]
self.__updateNodePosition(activeCornerNode, vehicle.position, waterHeight)
self.__updateNodePosition(inactiveCornerNode, vehicle.position, waterHeight)
currEffectIndex = effectIndexes[iTrack]
if not tooSlow and not vehicleAppearance.isUnderwater:
self.__createTrailParticlesIfNeeded(activeCornerNode, iTrack, 'mud', currEffectIndex, VehicleTrailEffects._DRAW_ORDER_IDX + iTrack, True)
self.__createTrailParticlesIfNeeded(inactiveCornerNode, iTrack, 'mud', currEffectIndex, VehicleTrailEffects._DRAW_ORDER_IDX + iTrack, False)
for node in (activeCornerNode, inactiveCornerNode):
nodeEffects = self.__trailParticles.get(node)
if nodeEffects is not None:
for nodeEffect in nodeEffects:
createdForActiveNode = nodeEffect[5]
stopParticlesOnDirChange = node == activeCornerNode and not createdForActiveNode or node == inactiveCornerNode and createdForActiveNode
stopParticles = nodeEffect[1] != currEffectIndex or stopParticlesOnDirChange or vehicleAppearance.isUnderwater or tooSlow
self.__updateNodeEffect(nodeEffect, node, nodeEffects, trackSpeedRel, stopParticles)
def __getEffectIndexesUnderVehicle(self, vehicleAppearance):
correctedMatKinds = [ (material_kinds.WATER_MATERIAL_KIND if vehicleAppearance.isInWater else matKind) for matKind in vehicleAppearance.terrainMatKind ]
return map(calcEffectMaterialIndex, correctedMatKinds)
def __updateNodePosition(self, node, vehiclePos, waterHeight):
if waterHeight is not None:
toCenterShift = vehiclePos.y - (Math.Matrix(node).translation.y - node.local.translation.y)
node.local.translation = Math.Vector3(0, waterHeight + toCenterShift, 0)
else:
node.local.translation = Math.Vector3(0, 0, 0)
def __createTrailParticlesIfNeeded(self, node, iTrack, effectGroup, effectIndex, drawOrder, isActiveNode):
if effectIndex is None:
return
effectDesc = self.__vehicle.typeDescriptor.chassis['effects'].get(effectGroup)
if effectDesc is None:
return
effectName = effectDesc[0].get(effectIndex)
if effectName is None or effectName == 'none' or effectName == 'None':
return
if isinstance(effectName, list):
effectIdx = iTrack
effectIdx += 0 if isActiveNode else 2
effectName = effectName[effectIdx]
nodeEffects = self.__trailParticles.get(node)
if nodeEffects is None:
nodeEffects = []
self.__trailParticles[node] = nodeEffects
else:
for nodeEffect in nodeEffects:
createdForActiveNode = nodeEffect[5]
if nodeEffect[1] == effectIndex and createdForActiveNode == isActiveNode:
return
elemDesc = [drawOrder,
node,
effectName,
effectIndex,
isActiveNode,
nodeEffects]
Pixie.createBG(effectName, partial(self._callbackTrailParticleLoaded, elemDesc))
def _callbackTrailParticleLoaded(self, elemDesc, pixie):
if self.__vehicle is None:
LOG_WARNING("The vehicle object is 'None', can't attach pixie '%'" % elemDesc[self._TRAIL_E_PIXIE_FILE])
return
if pixie is None:
LOG_ERROR("Can't create pixie '%s'." % elemDesc[self._TRAIL_E_PIXIE_FILE])
return
pixie.drawOrder = elemDesc[self._TRAIL_E_PIXIE_ORDER]
elemDesc[self._TRAIL_E_PIXIE_NODE].attach(pixie)
basicRates = []
for i in xrange(pixie.nSystems()):
try:
source = pixie.system(i).action(1)
basicRates.append(source.rate)
source.rate = source.rate * 0.001
except:
basicRates.append(-1.0)
source = pixie.system(i).action(16)
source.MultRate(0.01)
elemDesc[self._TRAIL_E_PIXIE_EFFECTS].append([pixie,
elemDesc[self._TRAIL_E_PIXIE_INDEX],
0,
0,
basicRates,
elemDesc[self._TRAIL_E_PIXIE_ACTIVE]])
def __updateNodeEffect(self, nodeEffect, node, nodeEffects, relSpeed, stopParticles):
relEmissionRate = 0.0 if stopParticles else abs(relSpeed)
basicEmissionRates = nodeEffect[4]
pixie = nodeEffect[0]
for i in xrange(pixie.nSystems()):
if basicEmissionRates[i] < 0:
source = pixie.system(i).action(16)
source.MultRate(relEmissionRate)
else:
source = pixie.system(i).action(1)
source.rate = relEmissionRate * basicEmissionRates[i]
effectInactive = relEmissionRate < 0.0001
if effectInactive:
time = BigWorld.time()
timeOfStop = nodeEffect[3]
if timeOfStop == 0:
nodeEffect[3] = time
elif time - timeOfStop > 5.0 or material_kinds.EFFECT_MATERIALS[nodeEffect[1]] == 'water':
pixie = nodeEffect[0]
node.detach(pixie)
nodeEffects.remove(nodeEffect)
else:
nodeEffect[3] = 0
class RangeTable(object):
def __init__(self, keys, values):
self.keys = keys
self.values = values
def lookup(self, point, defaultValue = None):
foundValue = defaultValue
idx = -1
for leftBound in self.keys:
if point < leftBound:
break
idx += 1
if idx == -1 or len(self.values) <= idx:
return foundValue
return self.values[idx]
class ExhaustEffectsDescriptor(object):
def __init__(self, dataSection):
try:
self.tables = []
states = ('start', 'idle', 'mainLoad', 'highLoad')
for state in states:
effectSection = dataSection[state]
rpm = effectSection.readString('rpm', '0')
rpm = map(float, rpm.split())
effects = effectSection.readString('effects', '')
effects = effects.split()
if not effects:
effects.append('')
assert len(rpm) == len(effects), 'rpm size differs from effects'
self.tables.append(RangeTable(rpm, effects))
except Exception as exp:
raise Exception, 'error reading exhaust effects %s, got %s' % (dataSection.name, exp)
class VehicleExhaustDescriptor(object):
def __init__(self, dataSection, exhaustEffectsDescriptors, xmlCtx):
self.nodes = _xml.readNonEmptyString(xmlCtx, dataSection, 'exhaust/nodes').split()
defaultPixieName = _xml.readNonEmptyString(xmlCtx, dataSection, 'exhaust/pixie')
dieselPixieName = defaultPixieName
gasolinePixieName = defaultPixieName
exhaustTagsSection = dataSection['exhaust/tags']
if exhaustTagsSection is not None:
dieselPixieName = exhaustTagsSection.readString('diesel', dieselPixieName)
gasolinePixieName = exhaustTagsSection.readString('gasoline', gasolinePixieName)
tmpDefault = exhaustEffectsDescriptors['default']
self.diesel = exhaustEffectsDescriptors.get(dieselPixieName, tmpDefault)
self.gasoline = exhaustEffectsDescriptors.get(gasolinePixieName, tmpDefault)
def prerequisites(self):
prereqs = set()
allTables = list(self.diesel.tables)
allTables += self.gasoline.tables
for table in allTables:
for effectName in table.values:
prereqs.add(effectName)
return prereqs
class ExhaustEffectsCache():
activeEffect = property(lambda self: self.__activeEffect)
maxDrawOrder = property(lambda self: self.__maxDrawOrder)
uniqueEffects = property(lambda self: self.__uniqueEffects)
node = property(lambda self: self.__node)
_EXHAUST_E_PIXE_NAME = 0
_EXHAUST_E_PIXE_LIST = 1
def __init__(self, exhaustEffectsDescriptor, drawOrder, uniqueEffects = None):
if uniqueEffects is None:
self.__uniqueEffects = {}
else:
self.__uniqueEffects = {name:effect.clone() for name, effect in uniqueEffects.iteritems()}
self.__tables = []
self.__maxDrawOrder = drawOrder - 1
self.__node = None
for rangeTable in exhaustEffectsDescriptor.tables:
effectsValues = []
for name in rangeTable.values:
effect = self.__uniqueEffects.get(name)
if effect is None:
elemDesc = [name, effectsValues]
Pixie.createBG(name, partial(self._callbackExhaustPixieLoaded, elemDesc))
else:
effectsValues.append(effect)
self.__tables.append(RangeTable(rangeTable.keys, effectsValues))
if self.__maxDrawOrder < drawOrder:
self.__maxDrawOrder = drawOrder
self.__activeEffect = None
def attachNode(self, node):
self.detach()
self.__node = node
for effect in self.__uniqueEffects.itervalues():
self.__node.attach(effect)
def detach(self):
if self.__node is not None:
for effect in self.__uniqueEffects.itervalues():
self.__node.detach(effect)
self.__node = None
def destroy(self):
self.detach()
def clone(self, exhaustEffectsDescriptor, drawOrder):
return ExhaustEffectsCache(exhaustEffectsDescriptor, drawOrder, self.__uniqueEffects)
def changeActiveEffect(self, engineLoad, engineRPM):
prevEffect = self.__activeEffect
self.__activeEffect = self.__tables[engineLoad].lookup(engineRPM, prevEffect)
return prevEffect != self.__activeEffect
def _callbackExhaustPixieLoaded(self, elemDesc, pixie):
effectName = elemDesc[self._EXHAUST_E_PIXE_NAME]
if pixie is None:
LOG_ERROR("Can't create pixie '%s'." % effectName)
return
self.__maxDrawOrder += 1
pixie.drawOrder = self.__maxDrawOrder
self.__uniqueEffects[effectName] = pixie
elemDesc[self._EXHAUST_E_PIXE_LIST].append(pixie)
if self.__node is not None:
self.__node.attach(pixie)
enablePixie(pixie, False)
class VehicleExhaustEffects():
enabled = property(lambda self: self.__enabled)
def __init__(self, vehicleTypeDescriptor):
self.__enabled = True
self.__exhaust = []
isObserver = 'observer' in vehicleTypeDescriptor.type.tags
if isObserver:
self.__enabled = False
return
vehicleExhaustDescriptor = vehicleTypeDescriptor.hull['exhaust']
engineTags = vehicleTypeDescriptor.engine['tags']
exhaustDesc = vehicleExhaustDescriptor.diesel if 'diesel' in engineTags else vehicleExhaustDescriptor.gasoline
effectsCache = None
for idx, nodeName in enumerate(vehicleExhaustDescriptor.nodes):
if effectsCache is None:
effectsCache = ExhaustEffectsCache(exhaustDesc, 50 + idx)
else:
effectsCache = effectsCache.clone(exhaustDesc, effectsCache.maxDrawOrder + 1)
self.__exhaust.append(effectsCache)
def destroy(self):
for pixieCache in self.__exhaust:
if pixieCache.activeEffect is not None:
enablePixie(pixieCache.activeEffect, False)
pixieCache.activeEffect.clear()
for effectsCache in self.__exhaust:
effectsCache.destroy()
self.__exhaust = []
def enable(self, isEnabled):
for pixieCache in self.__exhaust:
activeEffect = pixieCache.activeEffect
if activeEffect is not None:
enablePixie(activeEffect, isEnabled)
self.__enabled = isEnabled
def attach(self, hullModel, vehicleExhaustDescriptor):
for nodeName, nodeAndCache in zip(vehicleExhaustDescriptor.nodes, self.__exhaust):
node = hullModel.node(nodeName)
nodeAndCache.attachNode(node)
def detach(self):
for pixieCache in self.__exhaust:
pixieCache.detach()
def changeExhaust(self, engineMode, rpm):
if not self.__enabled:
return
for pixieCache in self.__exhaust:
prevEffect = pixieCache.activeEffect
shouldReattach = pixieCache.changeActiveEffect(engineMode, rpm)
if shouldReattach and pixieCache.node is not None:
if prevEffect is not None:
enablePixie(prevEffect, False)
if pixieCache.activeEffect is not None:
enablePixie(pixieCache.activeEffect, True)
def enablePixie(pixie, turnOn):
multiplier = 1.0 if turnOn else 0.0
for i in xrange(pixie.nSystems()):
try:
source = pixie.system(i).action(16)
source.MultRate(multiplier)
except:
LOG_CURRENT_EXCEPTION()
class DamageFromShotDecoder(object):
ShotPoint = namedtuple('ShotPoint', ('componentName', 'matrix', 'hitEffectGroup'))
__hitEffectCodeToEffectGroup = ('armorBasicRicochet', 'armorRicochet', 'armorResisted', 'armorHit', 'armorHit', 'armorCriticalHit')
@staticmethod
def hasDamaged(vehicleHitEffectCode):
return vehicleHitEffectCode >= VEHICLE_HIT_EFFECT.ARMOR_PIERCED
@staticmethod
def decodeHitPoints(encodedPoints, vehicleDescr):
resultPoints = []
maxHitEffectCode = None
for encodedPoint in encodedPoints:
compName, hitEffectCode, startPoint, endPoint = DamageFromShotDecoder.decodeSegment(encodedPoint, vehicleDescr)
if startPoint == endPoint:
continue
maxHitEffectCode = max(hitEffectCode, maxHitEffectCode)
hitTester = getattr(vehicleDescr, compName)['hitTester']
hitTestRes = hitTester.localHitTest(startPoint, endPoint)
if not hitTestRes:
width, height, depth = (hitTester.bbox[1] - hitTester.bbox[0]) / 256.0
directions = [Math.Vector3(0.0, -height, 0.0),
Math.Vector3(0.0, height, 0.0),
Math.Vector3(-width, 0.0, 0.0),
Math.Vector3(width, 0.0, 0.0),
Math.Vector3(0.0, 0.0, -depth),
Math.Vector3(0.0, 0.0, depth)]
for direction in directions:
hitTestRes = hitTester.localHitTest(startPoint + direction, endPoint + direction)
if hitTestRes is not None:
break
if hitTestRes is None:
continue
minDist = hitTestRes[0][0]
for i in xrange(1, len(hitTestRes)):
dist = hitTestRes[i][0]
if dist < minDist:
minDist = dist
hitDir = endPoint - startPoint
hitDir.normalise()
rot = Matrix()
rot.setRotateYPR((hitDir.yaw, hitDir.pitch, 0.0))
matrix = Matrix()
matrix.setTranslate(startPoint + hitDir * minDist)
matrix.preMultiply(rot)
effectGroup = DamageFromShotDecoder.__hitEffectCodeToEffectGroup[hitEffectCode]
resultPoints.append(DamageFromShotDecoder.ShotPoint(compName, matrix, effectGroup))
return (maxHitEffectCode, resultPoints)
@staticmethod
def decodeSegment(segment, vehicleDescr):
compIdx = segment >> 8 & 255
if compIdx == 0:
componentName = TankComponentNames.CHASSIS
bbox = vehicleDescr.chassis['hitTester'].bbox
elif compIdx == 1:
componentName = TankComponentNames.HULL
bbox = vehicleDescr.hull['hitTester'].bbox
elif compIdx == 2:
componentName = TankComponentNames.TURRET
bbox = vehicleDescr.turret['hitTester'].bbox
elif compIdx == 3:
componentName = TankComponentNames.GUN
bbox = vehicleDescr.gun['hitTester'].bbox
else:
LOG_CODEPOINT_WARNING(compIdx)
return ('',
int(segment & 255),
None,
None)
min = Math.Vector3(bbox[0])
delta = (bbox[1] - min).scale(1.0 / 255.0)
segStart = min + Math.Vector3(delta[0] * (segment >> 16 & 255), delta[1] * (segment >> 24 & 255), delta[2] * (segment >> 32 & 255))
segEnd = min + Math.Vector3(delta[0] * (segment >> 40 & 255), delta[1] * (segment >> 48 & 255), delta[2] * (segment >> 56 & 255))
offset = (segEnd - segStart) * 0.01
return (componentName,
int(segment & 255),
segStart - offset,
segEnd + offset)
class RepaintParams(object):
@staticmethod
def getRepaintParams(vehicleDescr):
tintGroups = items.vehicles.g_cache.customization(vehicleDescr.type.customizationNationID)['tintGroups']
for i in tintGroups.keys():
grp = tintGroups[i]
repaintReplaceColor = Math.Vector4(grp.x, grp.y, grp.z, 0.0) / 255.0
refColor = vehicleDescr.type.repaintParameters['refColor'] / 255.0
repaintReferenceGloss = vehicleDescr.type.repaintParameters['refGloss'] / 255.0
repaintColorRangeScale = vehicleDescr.type.repaintParameters['refColorMult']
repaintGlossRangeScale = vehicleDescr.type.repaintParameters['refGlossMult']
repaintReferenceColor = Math.Vector4(refColor.x, refColor.y, refColor.z, repaintReferenceGloss)
repaintReplaceColor.w = repaintColorRangeScale
return (repaintReferenceColor, repaintReplaceColor, repaintGlossRangeScale)