jceipek/JJGameArchitecture
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JJGameArchitecture is an experiment in creating a reusable computer game architecture. It's central theme is a server/client communication system in which only the server is trusted with private information. The architecture also uses an event system in which each event has a time stamp at which it is executed. In this way, the server and clients can always be synchronized.
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A networked computer game architecture based on the concept of untrusted clients.
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