forked from Moguri/BlenderPanda
/
processor_app.py
258 lines (211 loc) · 8.58 KB
/
processor_app.py
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import ctypes
import json
import math
import os
import socket
import struct
import sys
import time
import threading
try:
import queue
except ImportError:
import Queue as queue
from direct.showbase.ShowBase import ShowBase
import panda3d.core as p3d
import pman
from converter import Converter
import rendermanager
p3d.load_prc_file_data('',
'window-type none\n'
'gl-debug #t\n'
)
USE_THREAD = True
class Server(threading.Thread):
def __init__(self, data_handler, update_handler):
threading.Thread.__init__(self)
self.socket = socket.socket()
self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self.image_lock = threading.Lock()
remaining_attempts = 3
while remaining_attempts:
try:
self.socket.connect(('127.0.0.1', 5555))
break
except Exception as e:
print(e)
time.sleep(1)
remaining_attempts -= 1
else:
print("Unable to connect to Blender")
sys.exit(-1)
self.data_handler = data_handler
self.update_handler = update_handler
def destroy(self):
if self.socket:
self.socket.shutdown(socket.SHUT_RDWR)
self.socket.close()
self.socket = None
def run(self):
while True:
msg_header = self.socket.recv(2)
try:
msg_id = struct.unpack('=H', msg_header)[0]
except struct.error as e:
if (len(msg_header) == 0):
print("Received zero-length msg header, aborting")
break
else:
raise e
if msg_id == 0:
data_size = struct.unpack('=I', self.socket.recv(4))[0]
data = bytearray(data_size)
view = memoryview(data)
while len(view) > 0:
rcv_size = self.socket.recv_into(view, len(view))
view = view[rcv_size:]
data = json.loads(data.decode('ascii'))
self.data_handler(data)
self.socket.send(struct.pack('B', 0))
elif msg_id == 1:
#start = time.perf_counter()
dt = struct.unpack('=f', self.socket.recv(4))[0]
self.image_lock.acquire()
width, height, img_buffer = self.update_handler(dt)
#print('Extern: width {}, height {}, len(img_buffer) {}'.format(width, height, len(img_buffer)))
self.socket.send(struct.pack('=HH', width, height))
self.socket.sendall(img_buffer)
self.image_lock.release()
#transfer_t = time.perf_counter() - start
data_size = width*height*3
#print('Extern: Update time: {}ms'.format(transfer_t * 1000))
#print('Extern: Speed: {} Gbit/s'.format(data_size/1024/1024/1024*8 / transfer_t))
else:
print('Received unknown message ID: {}'.format(msg_id))
self.socket.send(struct.pack('=B', 0))
if not USE_THREAD:
break
class App(ShowBase):
def __init__(self, workingdir):
ShowBase.__init__(self)
self.view_lens = p3d.MatrixLens()
self.cam = p3d.NodePath(p3d.Camera('view'))
self.cam.node().set_lens(self.view_lens)
self.cam.node().set_active(True)
self.cam.reparent_to(self.render)
self.pipe = p3d.GraphicsPipeSelection.get_global_ptr().make_module_pipe('pandagl')
self.bg = p3d.LVecBase4(0.0, 0.0, 0.0, 1.0)
p3d.get_model_path().prepend_directory(workingdir)
self.texture = p3d.Texture()
self.win = None
self.make_offscreen(1, 1)
self.disableMouse()
self.setFrameRateMeter(True)
self.image_width = 1
self.image_height = 1
self.image_data = struct.pack('=BBB', 0, 0, 0)
# Setup conversion logic
self.converter = Converter()
self.conversion_queue = queue.Queue()
def conversion(task):
while not self.conversion_queue.empty():
data = self.conversion_queue.get()
#print(data)
if 'extras' in data and 'view' in data['extras']:
viewd = data['extras']['view']
if 'width' in viewd:
width = viewd['width']
height = viewd['height']
self.make_offscreen(width, height)
if 'projection_matrix' in viewd:
proj_mat = self.converter.load_matrix(viewd['projection_matrix'])
self.view_lens.set_user_mat(proj_mat)
if 'view_matrix' in viewd:
view_mat = self.converter.load_matrix(viewd['view_matrix'])
# Panda wants an OpenGL model matrix instead of an OpenGL view matrix
view_mat.invert_in_place()
self.view_lens.set_view_mat(view_mat)
self.converter.update(data)
bg = self.converter.background_color
self.bg = p3d.LVector4(bg[0], bg[1], bg[2], 1)
self.view_region.set_clear_color(self.bg)
self.converter.active_scene.reparent_to(self.render)
#self.render.ls()
if self.texture.has_ram_image():
#start = time.perf_counter()
self.server.image_lock.acquire()
self.image_width = self.texture.get_x_size()
self.image_height = self.texture.get_y_size()
self.image_data = memoryview(self.texture.get_ram_image_as("BGR"))
self.server.image_lock.release()
#print('Extern: Updated image data in {}ms'.format((time.perf_counter() - start) * 1000))
#self.texture.write('tex.png')
return task.cont
self.taskMgr.add(conversion, 'Conversion')
# Setup communication with Blender
self.server = Server(self.handle_data, self.get_img)
if USE_THREAD:
self.server.start()
def server_mon(task):
if not self.server.is_alive():
print('Server thread has terminated, closing program')
self.server.destroy()
time.sleep(0.1)
sys.exit()
return task.cont
self.taskMgr.add(server_mon, 'Server Monitor')
else:
def server_task(task):
self.server.run()
return task.cont
self.taskMgr.add(server_task, 'Server Communication')
try:
pman_conf = pman.get_config(workingdir)
except pman.NoConfigError:
pman_conf = None
self.rendermanager = rendermanager.create_render_manager(self, pman_conf)
def make_offscreen(self, sx, sy):
sx = p3d.Texture.up_to_power_2(sx)
sy = p3d.Texture.up_to_power_2(sy)
if self.win and self.win.get_size()[0] == sx and self.win.get_size()[1] == sy:
# The current window is good, don't waste time making a new one
return
use_frame_rate_meter = self.frameRateMeter is not None
self.setFrameRateMeter(False)
self.graphicsEngine.remove_all_windows()
self.win = None
self.view_region = None
fbprops = p3d.FrameBufferProperties()
fbprops.set_srgb_color(True)
fbprops.set_rgba_bits(8, 8, 8, 0)
fbprops.set_depth_bits(24)
wp = p3d.WindowProperties.size(sx, sy)
flags = p3d.GraphicsPipe.BF_refuse_window
#flags = p3d.GraphicsPipe.BF_require_window
self.win = self.graphicsEngine.make_output(
self.pipe,
'window',
0,
fbprops,
wp,
flags
)
dr = self.win.make_mono_display_region()
dr.set_camera(self.cam)
dr.set_active(True)
dr.set_clear_color_active(True)
dr.set_clear_color(self.bg)
dr.set_clear_depth(1.0)
dr.set_clear_depth_active(True)
self.view_region = dr
self.graphicsEngine.open_windows()
self.setFrameRateMeter(use_frame_rate_meter)
self.texture = p3d.Texture()
self.win.addRenderTexture(self.texture, p3d.GraphicsOutput.RTM_copy_ram)
def handle_data(self, data):
self.conversion_queue.put(data)
def get_img(self, dt):
return self.image_width, self.image_height, self.image_data
if __name__ == "__main__":
app = App(sys.argv[1])
app.run()