/
navigation.py
807 lines (665 loc) · 21.4 KB
/
navigation.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
"""
This script demonstrates how to connect to
a joystick device and handle state changes.
The axes control the view position/rotation
and the trigger button resets the view.
"""
import sys
import viz
import vizact
import vizconfig
import viztask
import vizinfo
import vizfx
#import oculus_08 as oculus
import oculus
import mathlite
import cursor
# Navigator Base Class
class Navigator(object):
def __init__(self):
# --Key commands
self.KEYS = { 'forward' : 'w'
,'back' : 's'
,'left' : 'a'
,'right' : 'd'
,'down' : 'z'
,'up' : 'x'
,'reset' : 'r'
,'camera' : 'c'
,'restart' : viz.KEY_END
,'home' : viz.KEY_HOME
,'builder' : 'b'
,'viewer' : 'v'
,'env' : 't'
,'grid' : 'g'
,'hand' : 'h'
,'showMenu' : ' '
,'snapMenu' : viz.KEY_CONTROL_L
,'interact' : viz.MOUSEBUTTON_LEFT
,'utility' : viz.MOUSEBUTTON_MIDDLE
,'rotate' : viz.MOUSEBUTTON_RIGHT
,'orient' : viz.KEY_TAB
,'mode' : viz.KEY_SHIFT_L
,'proxi' : 'p'
,'collide' : 'c'
,'walk' : ','
,'angles' : '.'
,'road' : 'n'
,'esc' : viz.KEY_ESCAPE
,'stereo' : '='
,'capslock' : viz.KEY_CAPS_LOCK
,'slideFar' : '2'
,'slideNear': '1'
}
self.MOVE_SPEED = 1.4
self.MIN_SPEED = 0.7
self.MAX_SPEED = 2.8
self.STRAFE_SPEED = 2.0
self.TURN_SPEED = 90
self.ORIGIN_POS = [0,0,0]
self.ORIGIN_ROT = [0,0,0]
self.EYE_HEIGHT = 1.8
self.FOV = 100
self.CAN_ELEVATE = True
self.CAN_STRAFE = True
self.NODE = viz.addGroup()
self.VIEW = viz.MainView
self.VIEW_LINK = viz.link(self.NODE,self.VIEW)
# Setup functions
def getPosition(self):
# return self.navigationNode.getPosition(viz.REL_PARENT)
return self.NODE.getPosition()
def setPosition(self,position):
# self.navigationNode.setPosition(position, viz.REL_PARENT)
self.NODE.setPosition(position)
def getEuler(self):
return self.NODE.getEuler()
def setEuler(self,euler):
# self.navigationNode.setEuler(euler, viz.REL_PARENT)
self.NODE.setEuler(euler)
def getNode(self):
return self.NODE
def getView(self):
return self.VIEW
def getLink(self):
return self.VIEW_LINK
def getKeys(self):
return self.KEYS
def getEyeHeight(self):
return self.EYE_HEIGHT
def setEyeHeight(self,height):
self.EYE_HEIGHT = height
def getMoveSpeed(self):
return self.MOVE_SPEED
def setMoveSpeed(self,speed):
self.MOVE_SPEED = speed
def getStrafeSpeed(self):
return self.STRAFE_SPEED
def setStrafeSpeed(self,speed):
self.STRAFE_SPEED = speed
def getTurnSpeed(self):
return self.TURN_SPEED
def setTurnSpeed(self,speed):
self.TURN_SPEED = speed
def setNavAbility(self,strafe=True,elevate=True):
self.CAN_STRAFE = strafe
self.CAN_ELEVATE = elevate
def setOrigin(self,pos,euler):
self.ORIGIN_POS = pos
self.ORIGIN_ROT = euler
def valid(self):
return True
def reset(self):
self.NODE.setPosition(self.ORIGIN_POS)
self.NODE.setEuler(self.ORIGIN_ROT)
def updateView(self):
pass
def setAsMain(self):
pass
class KeyboardMouse(Navigator):
def __init__(self):
super(self.__class__,self).__init__()
#Override parameters
self.ORIGIN_POS = [0,self.EYE_HEIGHT,0]
#Override view link
self.VIEW_LINK.remove()
self.VIEW_LINK = viz.link(self.VIEW, self.NODE)
def getPosition(self):
# return self.navigationNode.getPosition(viz.REL_PARENT)
return self.VIEW.getPosition()
def setPosition(self,position):
# self.navigationNode.setPosition(position, viz.REL_PARENT)
self.VIEW.setPosition(position)
def getEuler(self):
return self.VIEW.getEuler()
def setEuler(self,euler):
# self.navigationNode.setEuler(euler, viz.REL_PARENT)
self.VIEW.setEuler(euler)
# Setup functions
def updateView(self):
yaw,pitch,roll = self.VIEW.getEuler()
m = viz.Matrix.euler(yaw,0,0)
dm = viz.getFrameElapsed() * self.MOVE_SPEED
if viz.key.isDown(self.KEYS['forward']) and self.CAN_STRAFE:
m.preTrans([0,0,dm])
if viz.key.isDown(self.KEYS['back']) and self.CAN_STRAFE:
m.preTrans([0,0,-dm])
if viz.key.isDown(self.KEYS['left']) and self.CAN_STRAFE:
m.preTrans([-dm,0,0])
if viz.key.isDown(self.KEYS['right']) and self.CAN_STRAFE:
m.preTrans([dm,0,0])
if viz.key.isDown(self.KEYS['up']) and self.CAN_ELEVATE:
m.preTrans([0,dm,0])
if viz.key.isDown(self.KEYS['down']) and self.CAN_ELEVATE:
m.preTrans([0,-dm,0])
self.VIEW.setPosition(m.getPosition(), viz.REL_PARENT)
# viz.logNotice('Node position:', self.getPosition())
def reset(self):
self.VIEW.setPosition(self.ORIGIN_POS)
self.VIEW.setEuler(self.ORIGIN_ROT)
def setAsMain(self):
viz.logStatus("""Setting KeyboardMouse as main""")
# self.VIEW_LINK.preTrans([0,-self.EYE_HEIGHT,0])
viz.mouse.setOverride(viz.ON)
viz.fov(self.FOV)
# self.MOVE_SPEED = 2
vizact.ontimer(0,self.updateView)
vizact.onkeyup(self.KEYS['reset'],self.reset)
def onMouseMove(e):
euler = self.VIEW.getEuler(viz.HEAD_ORI)
euler[0] += e.dx*0.05
euler[1] += -e.dy*0.05
euler[1] = viz.clamp(euler[1],-85.0,85.0)
self.VIEW.setEuler(euler,viz.HEAD_ORI)
viz.callback(viz.MOUSE_MOVE_EVENT, onMouseMove)
# Joystick
_extension = None
def getExtension():
"""Get Joystick extension object"""
global _extension
if _extension is None:
_extension = viz.addExtension('DirectInput.dle')
return _extension
def getDevices():
"""Returns a list of all Joystick device objects"""
return getExtension().getJoystickDevices()
class Joystick(Navigator):
def __init__(self):
super(self.__class__,self).__init__()
# --Override Key commands
self.KEYS = { 'forward' : 'w'
,'back' : 's'
,'left' : 'a'
,'right' : 'd'
,'camera' : 'c'
,'restart' : viz.KEY_END
,'home' : viz.KEY_HOME
,'utility' : ' '
,'reset' : 0
,'showMenu' : 1
,'down' : 2
,'orient' : 3
,'up' : 4
,'mode' : 5
,'builder' : 6
,'walk' : 7
,'angles' : 8
,'road' : 10
,'esc' : 999
,'slideFar' : 0
,'slideNear': 180
,'env' : '-'
,'grid' : '-'
,'snapMenu' : viz.KEY_CONTROL_L
,'interact' : viz.MOUSEBUTTON_LEFT
,'rotate' : viz.MOUSEBUTTON_RIGHT
,'proxi' : 'p'
,'viewer' : 'o'
,'collide' : 'c'
,'stereo' : 'm'
,'hand' : 'h'
,'capslock' : viz.KEY_CAPS_LOCK
}
# Get device from extension if not specified
self.device = None
if self.device is None:
allDevices = getDevices()
if allDevices:
self.device = allDevices[0]
else:
viz.logError('** ERROR: Failed to detect Joystick')
# Connect to selected device
self.joy = getExtension().addJoystick(self.device)
if not self.joy:
viz.logError('** ERROR: Failed to connect to Joystick')
return None
# Set dead zone threshold so small movements of joystick are ignored
self.joy.setDeadZone(0.2)
#Override parameters
self.ORIGIN_POS = [0,self.EYE_HEIGHT,0]
self.VIEW_LINK.remove()
self.VIEW_LINK = viz.link(self.VIEW,self.NODE)
def onSliderChange(self,e):
val = mathlite.getNewRange(e.value,1,-1,self.MIN_SPEED,self.MAX_SPEED)
self.MOVE_SPEED = val
def getPosition(self):
return self.VIEW.getPosition()
def setPosition(self,position):
# self.navigationNode.setPosition(position, viz.REL_PARENT)
self.VIEW.setPosition(position)
def getEuler(self):
return self.VIEW.getEuler()
def setEuler(self,euler):
# self.navigationNode.setEuler(euler, viz.REL_PARENT)
self.VIEW.setEuler(euler)
def reset(self):
self.VIEW.setPosition(self.ORIGIN_POS)
self.VIEW.setEuler(self.ORIGIN_ROT)
# Horizontal (X) axis controls yaw
# Vertical (Y) axis controls position
def updateView(self):
""" Use joystick axes to move joystick node"""
elapsed = viz.elapsed()
x,y,z = self.joy.getPosition()
twist = self.joy.getTwist()
elevation_amount = 0
if self.joy.isButtonDown(self.KEYS['up']) and self.CAN_ELEVATE:
elevation_amount = self.MOVE_SPEED * elapsed
if self.joy.isButtonDown(self.KEYS['down']) and self.CAN_ELEVATE:
elevation_amount = -self.MOVE_SPEED * elapsed
move_amount = 0
if self.CAN_STRAFE:
self.MOVE_SPEED * elapsed
self.VIEW.setPosition([x*move_amount,elevation_amount,y*move_amount], viz.REL_LOCAL)
def getSensor(self):
return self.joy
def valid(self):
if not self.joy.valid():
return False
else:
return True
def setAsMain(self):
# self.VIEW_LINK.setOffset([0,self.EYE_HEIGHT,0])
self.VIEW_LINK.preTrans([0,-self.EYE_HEIGHT,0])
viz.mouse.setOverride(viz.ON)
viz.fov(self.FOV)
val = mathlite.getNewRange(self.joy.getSlider(),1,-1,self.MIN_SPEED,self.MAX_SPEED)
self.MOVE_SPEED = val
vizact.ontimer(0, self.updateView)
vizact.onsensorup(self.joy, self.KEYS['reset'], self.reset)
viz.callback(getExtension().SLIDER_EVENT,self.onSliderChange)
def onMouseMove(e):
euler = self.VIEW.getEuler()
euler[0] += e.dx*0.05
euler[1] += -e.dy*0.05
euler[1] = viz.clamp(euler[1],-85.0,85.0)
self.VIEW.setEuler(euler)
viz.callback(viz.MOUSE_MOVE_EVENT, onMouseMove)
class Oculus(Navigator):
def __init__(self):
super(self.__class__,self).__init__()
# Link navigation node to main view
# self.NODE = viz.addGroup()
# self.VIEW_LINK = viz.link(self.NODE, self.VIEW)
# --add oculus as HMD
self.hmd = oculus.Rift()
if not self.hmd.getSensor():
viz.logError('** ERROR: Failed to detect Oculus Rift')
else:
# Reset HMD orientation
self.hmd.getSensor().reset()
# Setup navigation node and link to main view
# self.NODE = viz.addGroup()
# self.VIEW_LINK = viz.link(self.NODE, viz.VIEW)
self.VIEW_LINK.preMultLinkable(self.hmd.getSensor())
# --Apply user profile eye height to view
profile = self.hmd.getProfile()
if profile:
self.VIEW_LINK.setOffset([0,profile.eyeHeight,0])
viz.logNotice('Oculus profile name:', profile.name)
viz.logNotice('Oculus IPD:', profile.ipd)
viz.logNotice('Oculus player height:', profile.playerHeight)
viz.logNotice('Oculus eye height:', profile.eyeHeight)
else:
self.VIEW_LINK.setOffset([0,self.EYE_HEIGHT,0])
# Check if HMD supports position tracking
supportPositionTracking = self.hmd.getSensor().getSrcMask() & viz.LINK_POS
if supportPositionTracking:
# Add camera bounds model
self.camera_bounds = self.hmd.addCameraBounds()
self.camera_bounds.visible(False)
# Change color of bounds to reflect whether position was tracked
def checkPositionTracked():
if self.hmd.getSensor().getStatus() & oculus.STATUS_POSITION_TRACKED:
self.camera_bounds.color(viz.GREEN)
else:
self.camera_bounds.color(viz.RED)
vizact.onupdate(0, checkPositionTracked)
# Setup camera bounds toggle key
def toggleBounds():
self.camera_bounds.visible(viz.TOGGLE)
vizact.onkeydown(self.KEYS['camera'], toggleBounds)
def valid(self):
if not self.hmd.getSensor().valid:
return False
else:
return True
# Setup functions
def reset(self):
super(self.__class__,self).reset()
self.hmd.getSensor().reset()
def updateView(self):
yaw,pitch,roll = self.VIEW_LINK.getEuler()
m = viz.Matrix.euler(yaw,0,0)
dm = viz.getFrameElapsed() * self.MOVE_SPEED
if viz.key.isDown(self.KEYS['forward']) and self.CAN_STRAFE:
m.preTrans([0,0,dm])
if viz.key.isDown(self.KEYS['back']) and self.CAN_STRAFE:
m.preTrans([0,0,-dm])
if viz.key.isDown(self.KEYS['left']) and self.CAN_STRAFE:
m.preTrans([-dm * self.STRAFE_SPEED,0,0])
if viz.key.isDown(self.KEYS['right']) and self.CAN_STRAFE:
m.preTrans([dm * self.STRAFE_SPEED,0,0])
if viz.key.isDown(self.KEYS['up']) and self.CAN_ELEVATE:
m.preTrans([0,dm,0])
if viz.key.isDown(self.KEYS['down']) and self.CAN_ELEVATE:
m.preTrans([0,-dm,0])
self.NODE.setPosition(m.getPosition(), viz.REL_PARENT)
def setAsMain(self):
self.MOVE_SPEED = 2.0
vizact.ontimer(0,self.updateView)
vizact.onkeyup(self.KEYS['reset'], self.reset)
class Joyculus(Navigator):
def __init__(self):
super(self.__class__,self).__init__()
# --Override Key commands
self.KEYS = { 'forward' : 'w'
,'back' : 's'
,'left' : 'a'
,'right' : 'd'
,'camera' : 'c'
,'restart' : viz.KEY_END
,'home' : viz.KEY_HOME
,'utility' : ' '
,'reset' : 0
,'showMenu' : 1
,'down' : 2
,'orient' : 3
,'up' : 4
,'mode' : 5
,'builder' : 6
,'walk' : 7
,'angles' : 8
,'road' : 10
,'esc' : 999
,'slideFar' : 0
,'slideNear': 180
,'env' : '-'
,'grid' : '-'
,'snapMenu' : viz.KEY_CONTROL_L
,'interact' : viz.MOUSEBUTTON_LEFT
,'rotate' : viz.MOUSEBUTTON_RIGHT
,'proxi' : 'p'
,'viewer' : 'o'
,'collide' : 'c'
,'stereo' : 'm'
,'hand' : 'h'
,'capslock' : viz.KEY_CAPS_LOCK
}
self.TURN_SPEED = 45
# Get device from extension if not specified
self.device = None
if self.device is None:
allDevices = getDevices()
if allDevices:
self.device = allDevices[0]
else:
viz.logError('** ERROR: Failed to detect Joystick')
# Connect to selected device
self.joy = getExtension().addJoystick(self.device)
if not self.joy:
viz.logError('** ERROR: Failed to connect to Joystick')
# Set dead zone threshold so small movements of joystick are ignored
self.joy.setDeadZone(0.2)
# Display joystick information in config window
# vizconfig.register(self.joy)
# vizconfig.getConfigWindow().setWindowVisible(True)
# --add oculus as HMD
self.hmd = oculus.Rift()
if not self.hmd.getSensor():
viz.logError('** ERROR: Failed to detect Oculus')
else:
# Reset HMD orientation
self.hmd.getSensor().reset()
# Setup navigation node and link to main view
self.VIEW_LINK.preMultLinkable(self.hmd.getSensor())
# --Apply user profile eye height to view
profile = self.hmd.getProfile()
if profile:
self.VIEW_LINK.setOffset([0,profile.eyeHeight,0])
viz.logNotice('Oculus profile name:', profile.name)
viz.logNotice('Oculus IPD:', profile.ipd)
viz.logNotice('Oculus player height:', profile.playerHeight)
viz.logNotice('Oculus eye height:', profile.eyeHeight)
else:
self.VIEW_LINK.setOffset([0,self.EYE_HEIGHT,0])
# Check if HMD supports position tracking
supportPositionTracking = self.hmd.getSensor().getSrcMask() & viz.LINK_POS
if supportPositionTracking:
# Add camera bounds model
self.camera_bounds = self.hmd.addCameraBounds()
self.camera_bounds.visible(False)
# Change color of bounds to reflect whether position was tracked
def checkPositionTracked():
if self.hmd.getSensor().getStatus() & oculus.STATUS_POSITION_TRACKED:
self.camera_bounds.color(viz.GREEN)
else:
self.camera_bounds.color(viz.RED)
vizact.onupdate(0, checkPositionTracked)
# Setup camera bounds toggle key
def toggleBounds():
self.camera_bounds.visible(viz.TOGGLE)
vizact.onkeydown(self.KEYS['camera'], toggleBounds)
# Setup functions
def getSensor(self):
return self.joy
def getHMD(self):
return self.hmd
def onSliderChange(self,e):
val = mathlite.getNewRange(e.value,1,-1,self.MIN_SPEED,self.MAX_SPEED)
self.MOVE_SPEED = val
def resetOrientation(self):
self.hmd.getSensor().reset()
def reset(self):
super(self.__class__,self).reset()
self.hmd.getSensor().reset()
def updateView(self):
elapsed = viz.elapsed()
x,y,z = self.joy.getPosition()
twist = self.joy.getTwist()
elevation_amount = 0
if self.joy.isButtonDown(self.KEYS['up']) and self.CAN_ELEVATE:
elevation_amount = self.MOVE_SPEED * elapsed
if self.joy.isButtonDown(self.KEYS['down']) and self.CAN_ELEVATE:
elevation_amount = -self.MOVE_SPEED * elapsed
move_amount = 0
if self.CAN_STRAFE:
move_amount = self.MOVE_SPEED * elapsed
# self.NODE.setPosition([0, 0, y * self.MOVE_SPEED * viz.getFrameElapsed()], viz.REL_LOCAL)
self.NODE.setPosition([x*move_amount,elevation_amount,y*move_amount], viz.REL_LOCAL)
turn_amount = self.TURN_SPEED * elapsed
self.NODE.setEuler([twist*turn_amount,0,0], viz.REL_LOCAL)
# self.NODE.setEuler([x * self.TURN_SPEED * , 0, 0], viz.REL_LOCAL)
def setAsMain(self):
viz.logStatus('Setting Joyculus as main')
val = mathlite.getNewRange(self.joy.getSlider(),1,-1,self.MIN_SPEED,self.MAX_SPEED)
self.MOVE_SPEED = val
vizact.onsensordown(self.joy,self.KEYS['reset'],self.reset)
vizact.ontimer(0,self.updateView)
viz.callback(getExtension().SLIDER_EVENT,self.onSliderChange)
# Check for devices
def checkOculus():
hmd = oculus.Rift()
if not hmd.getSensor():
return False
return True
def checkJoystick():
allDevices = getDevices()
if allDevices:
device = allDevices[0]
return True
else:
return False
def getNavigator():
joystickConnected = checkJoystick()
oculusConnected = checkOculus()
if oculusConnected and joystickConnected:
nav = Joyculus()
elif joystickConnected:
nav = Joystick()
# Display joystick information in config window
vizconfig.register(nav.getSensor())
vizconfig.getConfigWindow().setWindowVisible(True)
elif oculusConnected:
nav = Oculus()
else:
nav = KeyboardMouse()
nav.setAsMain()
return nav
def SetWorld():
canvas.setRenderWorld([800,600],[3,viz.AUTO_COMPUTE])
canvas.setPosition([0,2,3])
canvas.setMouseStyle(viz.CANVAS_MOUSE_VISIBLE)
viz.mouse.setVisible(False)
viz.mouse.setTrap(True)
def updateHighlightTool(highlighter):
highlighter.highlight()
# print highlighter.getLineForward().getEnd()
# highlighter.
# print highlighter.getRayCaster().getColor()
def pick(l, index):
"""
:param l: list of integers
:type l: list
:param index: index at which to pick an integer from *l*
:type index: int
:returns: integer at *index* in *l*
:rtype: int
"""
return l[index]
def IntersectHighlighter(highlighter):
line = highlighter.getLineForward(viz.ABS_GLOBAL, length=100.0)
return viz.intersect(line.begin, line.end)
def HighlightTask(highlighter, canvas):
last_highlight = ''
try:
while True:
info = IntersectHighlighter(highlighter)
# print info.intersectPoint
intersect_pos = info.intersectPoint
if info.name != 'gui_group':
canvas.setMouseStyle(viz.CANVAS_MOUSE_BUTTON | viz.CANVAS_MOUSE_MOVE)
else:
canvas.setMouseStyle(viz.CANVAS_MOUSE_VISIBLE)
# highlighter.
# print intersect_pos
bb = canvas.getBoundingBox()
pos = [0,0]
# print(bb.width, bb.height)
canvas_pos = canvas.getPosition()
# highlighter.getLineForward().setEnd(intersect_pos[2])
x = mathlite.getNewRange(intersect_pos[0], canvas_pos[0]-bb.width*0.5, canvas_pos[0] + bb.width*0.5, 0, 1)
y = mathlite.getNewRange(intersect_pos[1], canvas_pos[1]-bb.height*0.5, canvas_pos[1] +bb.height*0.5, 0, 1)
# cursor.setLength(intersect_pos[2])
# cursor.setPos(canvas)
canvas.setCursorPosition([x,y])
# print canvas.getCursorPosition()
node_name = info.name
if last_highlight != node_name:
# print(node_name)
pass
yield None
finally:
pass
def CanvasButtonTask(canvas):
while True:
yield viztask.waitKeyDown(' ')
canvas.sendMouseButtonEvent(viz.MOUSEBUTTON_LEFT, viz.DOWN)
print 'mouse down'
yield viztask.waitKeyUp(' ')
canvas.sendMouseButtonEvent(viz.MOUSEBUTTON_LEFT, viz.UP)
print 'mouse up'
intersect_pos = [0,0,0]
def ClickTask(highlighter, canvas):
while True:
# yield viztask.waitKeyDown(' ')
highlightTask = viztask.schedule(HighlightTask(highlighter, canvas))
# yield viztask.waitKeyUp(' ')
yield None
highlightTask.remove()
info = IntersectHighlighter(highlighter)
# print(info.name)
def OnMouseUp(button):
if(button == viz.MOUSEBUTTON_LEFT):
print 'mouse left up'
def OnMouseDown(button):
if(button == viz.MOUSEBUTTON_LEFT):
print 'mouse left down'
def OnButtonClicked():
print 'clicked'
if __name__ == '__main__':
# Run scene
viz.setMultiSample(8)
viz.setOption('viz.dwm_composition',viz.OFF)
viz.go()
nav = None
nav = getNavigator()
if nav is not None:
nav.setPosition([0,0,0])
def printPos():
print nav.getPosition()
# vizact.onkeyup(' ',printPos)
# viz.mouse(viz.OFF)
# viz.mouse.setVisible(False)
viz.mouse.setTrap()
# Add environment
maze = vizfx.addChild('maze.osgb')
maze.hint(viz.OPTIMIZE_INTERSECT_HINT)
maze.disable(viz.SHADOW_CASTING)
#Create skylight
viz.MainView.getHeadLight().disable()
sky_light = viz.addDirectionalLight(euler=(0,90,0), color=viz.WHITE)
sky_light.setShadowMode(viz.SHADOW_DEPTH_MAP)
# Create canvas for displaying GUI objects
canvas = viz.addGUICanvas(pos=[0, 3.0, 3.0])
canvas.alignment(viz.ALIGN_CENTER)
canvasButtonTask = viztask.schedule(CanvasButtonTask(canvas))
instructions ="""Use the trigger to select
and jump to painting."""
panel = vizinfo.InfoPanel(instructions, title='Vizard SteamVR Demo', key=None, icon=False, align=viz.ALIGN_CENTER, parent=canvas)
click_button = viz.addButton(parent=canvas)
SetWorld()
bb = panel.getBoundingBox()
canvas.setRenderWorld([bb.width, bb.height],[1,viz.AUTO_COMPUTE])
print(canvas.getNodeNames())
import vizshape
import tools
from tools import highlighter
from tools import ray_caster
ray = ray_caster.Simple3DRay(0.0025)
ray.setColor(viz.CYAN)
rayCaster = ray_caster.RayCaster()
rayCaster.setIntersectAll(False)
rayCaster.setStartingOffset([0,0,0])
rayCaster.setRay(ray)
highlighter = highlighter.Highlighter()
highlighter.setRayCaster(rayCaster)
viz.link(nav.VIEW_LINK, highlighter)
highlighter.setUpdateFunction(updateHighlightTool)
viztask.schedule(ClickTask(highlighter, canvas))
print pick([0, 1], 0)
viz.callback(viz.MOUSEUP_EVENT, OnMouseUp)
viz.callback(viz.MOUSEDOWN_EVENT, OnMouseDown)
import vizact
vizact.onbuttonup(click_button, OnButtonClicked)