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game.py
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game.py
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import os
from google.appengine.ext.webapp import template
from google.appengine.ext import webapp
from google.appengine.ext.webapp.util import run_wsgi_app
from google.appengine.api import users
from utiles import mostrar
from models import *
from forms import *
from django.utils import simplejson
from google.appengine.api import channel
def get_user_or_redirect(request):
user = users.get_current_user()
if not user:
request.redirect(users.create_login_url(request.request.uri))
else:
return user
class GamePage(webapp.RequestHandler):
def get(self):
#user = get_user_or_redirect(self)
user = users.get_current_user()
if not user:
self.redirect(users.create_login_url(self.request.uri))
#ahora vamos a obtener el personaje del jugador
player = Player.getPlayer(user)
if not player:
self.redirect('/game/myplayer/')
return
#obtenemos el mapa por defecto
mapa = Map.getTheMap()
channel_id = channel.create_channel(mapa.name)
posicion = PlayerOnMap.addPlayerOrGetPosition(mapa, player)
#avisamos de un nuevo jugador
data = {'type':'player_login',
'player_name':posicion.player.name,
'player_id':int(posicion.player.key().id()),
'pos_x':int(posicion.pos_x),
'pos_y':int(posicion.pos_y),
'player_type':posicion.player.type
}
channel.send_message(mapa.name, simplejson.dumps(data))
values = {'titulo':'Game Page','user':user,'player':player,'mapa':mapa,'channel_id':channel_id}
mostrar(self.response, "game.html", values)
class MyPlayer(webapp.RequestHandler):
def get(self):
user = get_user_or_redirect(self)
player = Player.getPlayer(user)
if player:
form = PlayerForm(instance=player)
else:
form = PlayerForm()
values = {'titulo':'My Player','user':user,'form':form}
mostrar(self.response, "game/myplayer.html", values)
def post(self):
user = get_user_or_redirect(self)
player = Player.getPlayer(user)
if player:
form = PlayerForm(data=self.request.POST, instance=player)
else:
form = PlayerForm(data=self.request.POST)
if form.is_valid():
player = form.save(commit=False)
player.owner = user
player.put()
self.redirect('/game/')
#si estamos aca es porque el form no es valido
values = {'titulo':'My Player','user':user,'form':form}
mostrar(self.response, "game/myplayer.html", values)
class GetPlayersMap(webapp.RequestHandler):
def get(self, mapa_id):
mapa = Map.getMapaById(mapa_id)
resultados = PlayerOnMap.getPlayers(mapa)
datos = [ {'player_name':e.player.name,
'player_id':int(e.player.key().id()),
'pos_x':int(e.pos_x),
'pos_y':int(e.pos_y),
'player_type':e.player.type
} for e in resultados ]
self.response.out.write(simplejson.dumps(datos))
class PlayerUpdatePos(webapp.RequestHandler):
def post(self,mapa_id, pos_x, pos_y):
mapa = Map.getMapaById(mapa_id)
user = get_user_or_redirect(self)
player = Player.getPlayer(user)
posicion = PlayerOnMap.updatePlayerPosition(mapa, player,int(pos_x),int(pos_y))
data = {'type':'move','player_id':int(player.key().id()),'pos_x':int(pos_x),'pos_y':int(pos_y)}
channel.send_message(mapa.name, simplejson.dumps(data))
class SendMsg(webapp.RequestHandler):
def post(self, mapa_id):
mapa = Map.getMapaById(mapa_id)
user = get_user_or_redirect(self)
player = Player.getPlayer(user)
msg = self.request.get("msg")
if msg:
data = {'type':'msg','player_id':int(player.key().id()),'player_name':player.name,'msg':msg}
channel.send_message(mapa.name, simplejson.dumps(data))
class Salir(webapp.RequestHandler):
def get(self, mapa_id):
mapa = Map.getMapaById(mapa_id)
user = get_user_or_redirect(self)
player = Player.getPlayer(user)
PlayerOnMap.delPlayerPosition(mapa, player)
data = {'type':'player_logout','player_id':int(player.key().id())}
channel.send_message(mapa.name, simplejson.dumps(data))
self.redirect('/')
class GameTag(webapp.RequestHandler):
def get(self):
values = {'titulo':'Game Tag','debug':True}
mostrar(self.response, "game/gametag.html",values)
application = webapp.WSGIApplication(
[
('/game/', GamePage),
('/game/myplayer/', MyPlayer),
('/game/get_players_map/(\d+)/', GetPlayersMap),
('/game/player_update_pos/(\d+)/(\d+)/(\d+)/', PlayerUpdatePos),
('/game/send_msg/(\d+)/', SendMsg),
('/game/salir/(\d+)/', Salir),
('/game/tag/', GameTag),
],
debug=True)
def main():
run_wsgi_app(application)
if __name__ == "__main__":
main()