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A Simple Game Engine, very WIP

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/**********************************************************************

Copyright (c) 2015 - 2016 Robert May

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

**********************************************************************/

gamekit

An open source game engine written in C++17. The main renderer is written with DirectX12 and implements a frame graph. Target platform is windows 10.

external Dependencies

  • Autodesk FBX
  • Nvidia PhysX
  • DirectX 12
  • fmod
  • AngelScript

Additional dependencies are pulled in automatically via git submodules.

Build Instructions:

Install FBX and FMOD

run these build commands on the terminal:
	premake5.exe build_dependencies
	premake5.exe vs2019

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A Simple Game Engine, very WIP

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  • C++ 90.8%
  • HLSL 7.9%
  • Other 1.3%