/
CarSimulator.py
644 lines (462 loc) · 22 KB
/
CarSimulator.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
import director.vtkAll as vtk
import director.visualization as vis
import director.objectmodel as om
from director.debugVis import DebugData
from director.consoleapp import ConsoleApp
from director.timercallback import TimerCallback
from director import applogic
from director import screengrabberpanel
from director import cameracontrolpanel
from director import transformUtils
import numpy as np
import time
import scipy.integrate as integrate
import argparse
import matplotlib.pyplot as plt
import shelve
from PythonQt import QtCore, QtGui
from world import World
from car import CarPlant
from sensor import SensorObj
from sensorApproximator import SensorApproximatorObj
from controller import ControllerObj
class Simulator(object):
def __init__(self, percentObsDensity=20, endTime=40, nonRandomWorld=False,
circleRadius=0.7, worldScale=1.0, autoInitialize=True, verbose=True):
self.verbose = verbose
self.startSimTime = time.time()
self.collisionThreshold = 0.2
self.randomSeed = 5
self.Sensor_rayLength = 8
self.percentObsDensity = percentObsDensity
self.defaultControllerTime = 1000
self.nonRandomWorld = nonRandomWorld
self.circleRadius = circleRadius
self.worldScale = worldScale
# create the visualizer object
self.app = ConsoleApp()
self.view = self.app.createView(useGrid=False)
self.initializeOptions()
self.initializeColorMap()
if autoInitialize:
self.initialize()
def initializeOptions(self):
self.options = dict()
self.options['World'] = dict()
self.options['World']['obstaclesInnerFraction'] = 0.98
self.options['World']['randomSeed'] = 40
self.options['World']['percentObsDensity'] = 30
self.options['World']['nonRandomWorld'] = True
self.options['World']['circleRadius'] = 1.0
self.options['World']['scale'] = 10
self.options['Sensor'] = dict()
self.options['Sensor']['rayLength'] = 20
self.options['Sensor']['numRays'] = 21
self.options['Car'] = dict()
self.options['Car']['velocity'] = 20
self.options['dt'] = 0.05
self.options['runTime'] = dict()
self.options['runTime']['defaultControllerTime'] = 100
def setDefaultOptions(self):
defaultOptions = dict()
defaultOptions['World'] = dict()
defaultOptions['World']['obstaclesInnerFraction'] = 0.98
defaultOptions['World']['randomSeed'] = 40
defaultOptions['World']['percentObsDensity'] = 30
defaultOptions['World']['nonRandomWorld'] = True
defaultOptions['World']['circleRadius'] = 1.75
defaultOptions['World']['scale'] = 2.5
defaultOptions['Sensor'] = dict()
defaultOptions['Sensor']['rayLength'] = 20
defaultOptions['Sensor']['numRays'] = 41
defaultOptions['Car'] = dict()
defaultOptions['Car']['velocity'] = 20
defaultOptions['dt'] = 0.05
defaultOptions['runTime'] = dict()
defaultOptions['runTime']['defaultControllerTime'] = 100
for k in defaultOptions:
self.options.setdefault(k, defaultOptions[k])
for k in defaultOptions:
if not isinstance(defaultOptions[k], dict):
continue
for j in defaultOptions[k]:
self.options[k].setdefault(j, defaultOptions[k][j])
def initializeColorMap(self):
self.colorMap = dict()
self.colorMap['default'] = [0,1,0]
def initialize(self):
self.dt = self.options['dt']
self.controllerTypeOrder = ['default']
self.setDefaultOptions()
self.Sensor = SensorObj(rayLength=self.options['Sensor']['rayLength'],
numRays=self.options['Sensor']['numRays'])
self.SensorApproximator = SensorApproximatorObj(numRays=self.options['Sensor']['numRays'], circleRadius=self.options['World']['circleRadius'], )
self.Controller = ControllerObj(self.Sensor, self.SensorApproximator)
self.Car = CarPlant(controller=self.Controller,
velocity=self.options['Car']['velocity'])
self.Controller.initializeVelocity(self.Car.v)
# create the things needed for simulation
om.removeFromObjectModel(om.findObjectByName('world'))
self.world = World.buildCircleWorld(percentObsDensity=self.options['World']['percentObsDensity'],
circleRadius=self.options['World']['circleRadius'],
nonRandom=self.options['World']['nonRandomWorld'],
scale=self.options['World']['scale'],
randomSeed=self.options['World']['randomSeed'],
obstaclesInnerFraction=self.options['World']['obstaclesInnerFraction'])
om.removeFromObjectModel(om.findObjectByName('robot'))
self.robot, self.frame = World.buildRobot()
self.locator = World.buildCellLocator(self.world.visObj.polyData)
self.Sensor.setLocator(self.locator)
self.frame = self.robot.getChildFrame()
self.frame.setProperty('Scale', 3)
#self.frame.setProperty('Visible', False)
#self.frame.setProperty('Edit', True)
self.frame.widget.HandleRotationEnabledOff()
rep = self.frame.widget.GetRepresentation()
rep.SetTranslateAxisEnabled(2, False)
rep.SetRotateAxisEnabled(0, False)
rep.SetRotateAxisEnabled(1, False)
self.defaultControllerTime = self.options['runTime']['defaultControllerTime']
self.Car.setFrame(self.frame)
print "Finished initialization"
def runSingleSimulation(self, controllerType='default', simulationCutoff=None):
self.setRandomCollisionFreeInitialState()
currentCarState = np.copy(self.Car.state)
nextCarState = np.copy(self.Car.state)
self.setRobotFrameState(currentCarState[0], currentCarState[1], currentCarState[2])
currentRaycast = self.Sensor.raycastAll(self.frame)
nextRaycast = np.zeros(self.Sensor.numRays)
# record the reward data
runData = dict()
startIdx = self.counter
while (self.counter < self.numTimesteps - 1):
idx = self.counter
currentTime = self.t[idx]
self.stateOverTime[idx,:] = currentCarState
x = self.stateOverTime[idx,0]
y = self.stateOverTime[idx,1]
theta = self.stateOverTime[idx,2]
self.setRobotFrameState(x,y,theta)
# self.setRobotState(currentCarState[0], currentCarState[1], currentCarState[2])
currentRaycast = self.Sensor.raycastAll(self.frame)
self.raycastData[idx,:] = currentRaycast
S_current = (currentCarState, currentRaycast)
if controllerType not in self.colorMap.keys():
print
raise ValueError("controller of type " + controllerType + " not supported")
if controllerType in ["default", "defaultRandom"]:
controlInput, controlInputIdx = self.Controller.computeControlInput(currentCarState,
currentTime, self.frame,
raycastDistance=currentRaycast,
randomize=False)
self.controlInputData[idx] = controlInput
nextCarState = self.Car.simulateOneStep(controlInput=controlInput, dt=self.dt)
x = nextCarState[0]
y = nextCarState[1]
theta = nextCarState[2]
self.setRobotFrameState(x,y,theta)
nextRaycast = self.Sensor.raycastAll(self.frame)
# Compute the next control input
S_next = (nextCarState, nextRaycast)
if controllerType in ["default", "defaultRandom"]:
nextControlInput, nextControlInputIdx = self.Controller.computeControlInput(nextCarState,
currentTime, self.frame,
raycastDistance=nextRaycast,
randomize=False)
#bookkeeping
currentCarState = nextCarState
currentRaycast = nextRaycast
self.counter+=1
# break if we are in collision
if self.checkInCollision(nextRaycast):
if self.verbose: print "Had a collision, terminating simulation"
break
if self.counter >= simulationCutoff:
break
# fill in the last state by hand
self.stateOverTime[self.counter,:] = currentCarState
self.raycastData[self.counter,:] = currentRaycast
# this just makes sure we don't get stuck in an infinite loop.
if startIdx == self.counter:
self.counter += 1
return runData
def setNumpyRandomSeed(self, seed=1):
np.random.seed(seed)
def runBatchSimulation(self, endTime=None, dt=0.05):
# for use in playback
self.dt = self.options['dt']
self.endTime = self.defaultControllerTime # used to be the sum of the other times as well
self.t = np.arange(0.0, self.endTime, dt)
maxNumTimesteps = np.size(self.t)
self.stateOverTime = np.zeros((maxNumTimesteps+1, 3))
self.raycastData = np.zeros((maxNumTimesteps+1, self.Sensor.numRays))
self.controlInputData = np.zeros(maxNumTimesteps+1)
self.numTimesteps = maxNumTimesteps
self.controllerTypeOrder = ['default']
self.counter = 0
self.simulationData = []
self.initializeStatusBar()
self.idxDict = dict()
numRunsCounter = 0
self.idxDict['default'] = self.counter
loopStartIdx = self.counter
simCutoff = min(loopStartIdx + self.defaultControllerTime/dt, self.numTimesteps)
while ((self.counter - loopStartIdx < self.defaultControllerTime/dt) and self.counter < self.numTimesteps-1):
self.printStatusBar()
startIdx = self.counter
runData = self.runSingleSimulation(controllerType='default',
simulationCutoff=simCutoff)
runData['startIdx'] = startIdx
runData['controllerType'] = "default"
runData['duration'] = self.counter - runData['startIdx']
runData['endIdx'] = self.counter
runData['runNumber'] = numRunsCounter
numRunsCounter+=1
self.simulationData.append(runData)
# BOOKKEEPING
# truncate stateOverTime, raycastData, controlInputs to be the correct size
self.numTimesteps = self.counter + 1
self.stateOverTime = self.stateOverTime[0:self.counter+1, :]
self.raycastData = self.raycastData[0:self.counter+1, :]
self.controlInputData = self.controlInputData[0:self.counter+1]
self.endTime = 1.0*self.counter/self.numTimesteps*self.endTime
def initializeStatusBar(self):
self.numTicks = 10
self.nextTickComplete = 1.0 / float(self.numTicks)
self.nextTickIdx = 1
print "Simulation percentage complete: (", self.numTicks, " # is complete)"
def printStatusBar(self):
fractionDone = float(self.counter) / float(self.numTimesteps)
if fractionDone > self.nextTickComplete:
self.nextTickIdx += 1
self.nextTickComplete += 1.0 / self.numTicks
timeSoFar = time.time() - self.startSimTime
estimatedTimeLeft_sec = (1 - fractionDone) * timeSoFar / fractionDone
estimatedTimeLeft_minutes = estimatedTimeLeft_sec / 60.0
print "#" * self.nextTickIdx, "-" * (self.numTicks - self.nextTickIdx), "estimated", estimatedTimeLeft_minutes, "minutes left"
def setCollisionFreeInitialState(self):
tol = 5
while True:
x = 0.0
y = -5.0
theta = 0 #+ np.random.uniform(0,2*np.pi,1)[0] * 0.01
self.Car.setCarState(x,y,theta)
self.setRobotFrameState(x,y,theta)
print "In loop"
if not self.checkInCollision():
break
return x,y,theta
def setRandomCollisionFreeInitialState(self):
tol = 5
while True:
x = np.random.uniform(self.world.Xmin+tol, self.world.Xmax-tol, 1)[0]
y = np.random.uniform(self.world.Ymin+tol, self.world.Ymax-tol, 1)[0]
theta = np.random.uniform(0,2*np.pi,1)[0]
self.Car.setCarState(x,y,theta)
self.setRobotFrameState(x,y,theta)
if not self.checkInCollision():
break
return x,y,theta
def setupPlayback(self):
self.timer = TimerCallback(targetFps=30)
self.timer.callback = self.tick
playButtonFps = 1.0/self.dt
print "playButtonFPS", playButtonFps
self.playTimer = TimerCallback(targetFps=playButtonFps)
self.playTimer.callback = self.playTimerCallback
self.sliderMovedByPlayTimer = False
panel = QtGui.QWidget()
l = QtGui.QHBoxLayout(panel)
playButton = QtGui.QPushButton('Play/Pause')
playButton.connect('clicked()', self.onPlayButton)
slider = QtGui.QSlider(QtCore.Qt.Horizontal)
slider.connect('valueChanged(int)', self.onSliderChanged)
self.sliderMax = self.numTimesteps
slider.setMaximum(self.sliderMax)
self.slider = slider
l.addWidget(playButton)
l.addWidget(slider)
w = QtGui.QWidget()
l = QtGui.QVBoxLayout(w)
l.addWidget(self.view)
self.view.orientationMarkerWidget().Off()
l.addWidget(panel)
w.showMaximized()
self.frame.connectFrameModified(self.updateDrawIntersection)
self.frame.connectFrameModified(self.updateDrawPolyApprox)
self.updateDrawIntersection(self.frame)
self.updateDrawPolyApprox(self.frame)
applogic.resetCamera(viewDirection=[0.2,0,-1])
self.view.showMaximized()
self.view.raise_()
panel = screengrabberpanel.ScreenGrabberPanel(self.view)
panel.widget.show()
cameracontrolpanel.CameraControlPanel(self.view).widget.show()
elapsed = time.time() - self.startSimTime
simRate = self.counter/elapsed
print "Total run time", elapsed
print "Ticks (Hz)", simRate
print "Number of steps taken", self.counter
self.app.start()
def run(self, launchApp=True):
self.counter = 1
self.runBatchSimulation()
if launchApp:
self.setupPlayback()
def updateDrawPolyApprox(self, frame):
distances = self.Sensor.raycastAll(frame)
polyCoefficients = self.SensorApproximator.polyFitConstrainedLP(distances)
d = DebugData()
x = self.SensorApproximator.approxThetaVector
y = x * 0.0
for index,val in enumerate(y):
y[index] = self.horner(x[index],polyCoefficients)
origin = np.array(frame.transform.GetPosition())
origin[2] = -0.001
for i in xrange(self.SensorApproximator.numApproxPoints):
if y[i] > 0:
ray = self.SensorApproximator.approxRays[:,i]
rayTransformed = np.array(frame.transform.TransformNormal(ray))
intersection = origin + rayTransformed * y[i]
intersection[2] = -0.001
d.addLine(origin, intersection, color=[0,0.1,1])
vis.updatePolyData(d.getPolyData(), 'polyApprox', colorByName='RGB255')
def horner(self, x, weights):
coefficients = weights[::-1]
result = 0
for i in coefficients:
result = result * x + i
return result
def updateDrawIntersection(self, frame):
origin = np.array(frame.transform.GetPosition())
#print "origin is now at", origin
d = DebugData()
sliderIdx = self.slider.value
controllerType = self.getControllerTypeFromCounter(sliderIdx)
colorMaxRange = self.colorMap[controllerType]
for i in xrange(self.Sensor.numRays):
ray = self.Sensor.rays[:,i]
rayTransformed = np.array(frame.transform.TransformNormal(ray))
#print "rayTransformed is", rayTransformed
intersection = self.Sensor.raycast(self.locator, origin, origin + rayTransformed*self.Sensor.rayLength)
if intersection is not None:
d.addLine(origin, intersection, color=[1,0,0])
else:
d.addLine(origin, origin+rayTransformed*self.Sensor.rayLength, color=colorMaxRange)
vis.updatePolyData(d.getPolyData(), 'rays', colorByName='RGB255')
#camera = self.view.camera()
#camera.SetFocalPoint(frame.transform.GetPosition())
#camera.SetPosition(frame.transform.TransformPoint((-30,0,10)))
def getControllerTypeFromCounter(self, counter):
name = self.controllerTypeOrder[0]
for controllerType in self.controllerTypeOrder[1:]:
if counter >= self.idxDict[controllerType]:
name = controllerType
return name
def setRobotFrameState(self, x, y, theta):
t = vtk.vtkTransform()
t.Translate(x,y,0.0)
t.RotateZ(np.degrees(theta))
self.robot.getChildFrame().copyFrame(t)
# returns true if we are in collision
def checkInCollision(self, raycastDistance=None):
if raycastDistance is None:
self.setRobotFrameState(self.Car.state[0],self.Car.state[1],self.Car.state[2])
raycastDistance = self.Sensor.raycastAll(self.frame)
# if np.min(raycastDistance) < self.collisionThreshold:
# return True
# else:
# return False
if raycastDistance[(len(raycastDistance)+1)/2] < self.collisionThreshold:
return True
else:
return False
def tick(self):
#print timer.elapsed
#simulate(t.elapsed)
x = np.sin(time.time())
y = np.cos(time.time())
self.setRobotFrameState(x,y,0.0)
if (time.time() - self.playTime) > self.endTime:
self.playTimer.stop()
def tick2(self):
newtime = time.time() - self.playTime
print time.time() - self.playTime
x = np.sin(newtime)
y = np.cos(newtime)
self.setRobotFrameState(x,y,0.0)
# just increment the slider, stop the timer if we get to the end
def playTimerCallback(self):
self.sliderMovedByPlayTimer = True
currentIdx = self.slider.value
nextIdx = currentIdx + 1
self.slider.setSliderPosition(nextIdx)
if currentIdx >= self.sliderMax:
print "reached end of tape, stopping playTime"
self.playTimer.stop()
def onSliderChanged(self, value):
if not self.sliderMovedByPlayTimer:
self.playTimer.stop()
numSteps = len(self.stateOverTime)
idx = int(np.floor(numSteps*(1.0*value/self.sliderMax)))
idx = min(idx, numSteps-1)
x,y,theta = self.stateOverTime[idx]
self.setRobotFrameState(x,y,theta)
self.sliderMovedByPlayTimer = False
def onPlayButton(self):
if self.playTimer.isActive():
self.onPauseButton()
return
print 'play'
self.playTimer.start()
self.playTime = time.time()
def onPauseButton(self):
print 'pause'
self.playTimer.stop()
def saveToFile(self, filename):
# should also save the run data if it is available, i.e. stateOverTime, rewardOverTime
filename = 'data/' + filename + ".out"
my_shelf = shelve.open(filename,'n')
my_shelf['options'] = self.options
my_shelf['simulationData'] = self.simulationData
my_shelf['stateOverTime'] = self.stateOverTime
my_shelf['raycastData'] = self.raycastData
my_shelf['controlInputData'] = self.controlInputData
my_shelf['numTimesteps'] = self.numTimesteps
my_shelf['idxDict'] = self.idxDict
my_shelf['counter'] = self.counter
my_shelf.close()
@staticmethod
def loadFromFile(filename):
filename = 'data/' + filename + ".out"
sim = Simulator(autoInitialize=False, verbose=False)
my_shelf = shelve.open(filename)
sim.options = my_shelf['options']
sim.initialize()
sim.simulationData = my_shelf['simulationData']
sim.stateOverTime = np.array(my_shelf['stateOverTime'])
sim.raycastData = np.array( my_shelf['raycastData'])
sim.controlInputData = np.array(my_shelf['controlInputData'])
sim.numTimesteps = my_shelf['numTimesteps']
sim.idxDict = my_shelf['idxDict']
sim.counter = my_shelf['counter']
my_shelf.close()
return sim
if __name__ == "__main__":
# main(sys.argv[1:])
parser = argparse.ArgumentParser(description='interpret simulation parameters')
parser.add_argument('--percentObsDensity', type=float, nargs=1, default=[10])
parser.add_argument('--endTime', type=int, nargs=1, default=[40])
parser.add_argument('--nonRandomWorld', action='store_true', default=False)
parser.add_argument('--circleRadius', type=float, nargs=1, default=0.7)
parser.add_argument('--worldScale', type=float, nargs=1, default=1.0)
argNamespace = parser.parse_args()
percentObsDensity = argNamespace.percentObsDensity[0]
endTime = argNamespace.endTime[0]
nonRandomWorld = argNamespace.nonRandomWorld
circleRadius = argNamespace.circleRadius[0]
worldScale = argNamespace.worldScale[0]
sim = Simulator(percentObsDensity=percentObsDensity, endTime=endTime, randomizeControl=randomizeControl,
nonRandomWorld=nonRandomWorld, circleRadius=circleRadius, worldScale=worldScale,
supervisedTrainingTime=supervisedTrainingTime)
sim.run()