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game.py
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game.py
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from os import system, name
from player import Player
from state import State
import time
import util
import random
from layout import Layout
# from graphicsUtils import *
class Game:
def __init__(self, params):
self.params = params
self.pacmanType = params['pacmanType']
self.ghostType = params['ghostType']
self.initialize(params['layout'])
# self.display = params['display']
# 没回合吃掉豆子的比例
self.rate = 0
# 平均比例
self.avg_rate = 0
self.change = 0
layout = params['layout']
def nextRound(self, layout):
newState = State(layout)
ghost_pos = []
ghosts = []
players = [p for p in self.players if not p.isPacman]
for isPacman, pos, super in layout.agentPositions:
if not isPacman:
players.append(Player(False, (int(pos[0]), int(pos[1])), 0, 0))
self.players = players
self.state.players = players
def createPlayers(self):
players = []
agentParams = {
'num_training': self.params['numTraining'],
'layout': self.params['layout']
}
i = 0
for isPacman, pos, super in self.state.layout.agentPositions:
player = Player(isPacman, (int(pos[0]), int(pos[1])), i, super)
i += 1
player.setAgent(
self.pacmanType if isPacman else self.ghostType, self.state, agentParams)
players.append(player)
# print('createplayers end...')
return players
def initialize(self, layout):
self.state = State(layout)
self.layout = layout
self.players = self.createPlayers()
# print('l....', len(self.players))
self.state.setPlayers(self.players)
# 游戏循环
def run(self):
rnd = 1
for i in range(self.params['numGames']):
self.round(rnd)
rnd += 1
# 每次回合刷新
def refresh(self, rnd):
# rnd = 1000
state = self.state
p_set = set()
RND_NUM = 2000
if rnd % RND_NUM == 0:
# 模拟旋转
# rotate = (random.random())
layoutText = state.layout.layoutText
height = len(layoutText)
width = len(layoutText[0])
newLayout = []
# flip-x
if (rnd // RND_NUM) % 10 in [1,2,6,7]:
print('flip-x')
for i in range(height):
row = ['' for x in range(width)]
for j in range(width):
# print(layoutText[i], j)
row.append(layoutText[i][-1-j])
newLayout.append(row)
newLayoutText = [''.join(p) for p in newLayout]
# flip-y
if (rnd // RND_NUM) % 10 in [3,4,8,9]:
print('flip-y')
for i in range(height):
row = ['' for x in range(width)]
for j in range(width):
row.append(layoutText[-1-i][j])
newLayout.append(row)
newLayoutText = [''.join(p) for p in newLayout]
# rotate
if (rnd // RND_NUM) % 10 in [5, 0]:
print('rotate')
for i in range(width):
row = ['' for x in range(height)]
for j in range(height):
row.append(layoutText[j][i])
newLayout.append(row)
newLayoutText = [''.join(p) for p in newLayout]
# 随机生成pacman和Ghost
# 豆子和空位置的比例
ratio = 0.2 + 0.8*random.random()
for i in range(len(newLayoutText)) :
for j in range(len(newLayoutText[i])):
c = newLayoutText[i][j]
r = random.random()
if c == '.' or c == ' ' or c == 'o' or c == 'P' or c == 'G' :
if r < ratio :
newLayoutText[i] = newLayoutText[i][:j] + '.' + newLayoutText[i][j+1:]
else:
newLayoutText[i] = newLayoutText[i][:j] + ' ' + newLayoutText[i][j+1:]
posList = []
for i in range(len(newLayoutText)) :
for j in range(len(newLayoutText[i])):
c = newLayoutText[i][j]
if c != '%':
posList.append((i, j))
# print(len(posList), len(self.players))
capsuleNum = round( random.random() * 2)
smp = random.sample(posList, len(self.players) + capsuleNum)
agents = []
for i in range(len(smp)) :
y,x = smp[i]
c = ''
if i < len(self.players) :
self.players[i].setInitialPos( (x, len(newLayoutText) - y - 1) )
self.players[i].refresh()
if 'refresh' in dir(self.players[i].agent):
self.players[i].agent.refresh()
c = 'P' if self.players[i].isPacman else 'G'
# agents.append(self.players)
else :
c = 'o'
newLayoutText[y] = newLayoutText[y][:x] + c + newLayoutText[y][x+1:]
newLayout = Layout(newLayoutText)
state.layout = newLayout
state.refresh()
print(state)
# self.initialize(Layout(newLayoutText))
else:
for player in self.players:
player.refresh()
state.refresh()
# 打印游戏结果
def printResult(self, rnd, result, state, eps):
pacmanWin = state.pacmanScore > state.ghostScore
if not pacmanWin:
print('{0}, ghost win, pacman({1}), ghost({2}), eps={3}, rate={4:.2f}'.format(
rnd, self.state.pacmanScore, self.state.ghostScore, eps, self.rate))
else:
print('{0}, pacman win, pacman({1}), ghost({2}), eps={3}, rate={4:.2f}'.format(
rnd, self.state.pacmanScore, self.state.ghostScore, eps, self.rate))
print('avg_rate : %.3f' % self.avg_rate)
# 原来调用Agent的回调方法
def notifyAgentHooks(self, name):
for player in self.players:
if name in dir(player.agent):
method_to_call = getattr(player.agent, name)
method_to_call(self.state)
# player.agent[name](self.state)
# 提示下一步
def hintNextMove(self):
# print('hintNextMove...')print
state = self.state
alivePlayers = state.alivePlayers()
pacmanCount = 0
direct = {
'North': 'UP',
'South': 'DOWN',
'East': 'RIGHT',
'West': 'LEFT',
'Stop': 'STOP'
}
dirs = dict()
for player in alivePlayers:
if not player.alive:
continue
if player.isPacman:
action = player.getAction(state)
state.next(player, action)
dirs[pacmanCount] = direct[action]
pacmanCount += 1
return {'dirs': dirs}
# 每个回合
def round(self, rnd):
result = 0
self.refresh(rnd)
state = self.state
eps = 0
if self.params['numTraining'] < rnd:
self.display = Display()
self.display.initialize(state)
self.notifyAgentHooks('init')
turn = 0
while(True):
players = None
if turn % 2 == 0 :
players = state.alivePacmans()
else :
players = state.aliveGhosts()
for player in players:
action = player.getAction(state)
state.next(player, action)
result = state.whoWins()
if result != 0:
break
if result != 0:
self.notifyAgentHooks('observationFunction')
break
if turn % 2 == 1:
self.notifyAgentHooks('observationFunction')
if self.params['numTraining'] < rnd:
self.display.update(state, rnd)
eps += 1
turn += 1
# self.notifyAgentHooks('observationFunction')
self.notifyAgentHooks('final')
R = max(rnd, 100)
self.rate = 1 - (state.food.count() /
state.total_food) if state.total_food > 0 else 0
self.avg_rate = self.avg_rate * (R-1) / (R) + self.rate / R
# if rnd % 10 == 0:
# self.printResult(rnd, result, state, eps)
class Display:
def initialize(self, state):
print(state)
def update(self, state, rnd):
system('clear')
print('round:', rnd)
print(state)
time.sleep(0.3)