/
Machinery.py
1259 lines (1124 loc) · 47.5 KB
/
Machinery.py
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import viz
import vizmat
import vizact
import vizproximity
SOUNDS_ENABLED = 0
class Pump():
"""This is the Pump class"""
def __init__(self, factory, pos, eul, LR, faClass):
self.object = factory.add('models/pump.ive')
self.object.setScale(.0014,.0014,.0014)
self.object.setPosition(pos)
self.object.setEuler(eul)
self.LR = LR
self.faClass = faClass #the factory class used to get the belts
base = factory.add('models/objects/concrete base.ive')
base.setPosition(pos[0]-.5,0,pos[2])
base.scale(.2,.2,.2)
#Add individual objects (wheel, shaft, connection rods, pistons)
wheel = self.object.add('models/pump_wheels.ive', pos=(-243.232,-372.44,311.102))
self.gear = wheel.getChild('mainGear')
self.crazy = wheel.getChild('crazyWheel')
self.shaft = self.object.add('models/pump_crankshaft.ive', pos=(13.245,-196.394,738.167))
self.rodL = self.object.add('models/pump_conrodL.ive', pos=(13.245,-196.394,738.167))
self.rodL.center(0,-514.739,-539.148)
self.rodR = self.object.add('models/pump_conrodR.ive', pos=(13.245,-196.394,738.167))
self.rodR.center(0,-448.407, -237.04)
self.pistonL = self.object.add('models/pump_pistonL.ive', pos=(13.245,-196.394,738.167))
self.pistonR = self.object.add('models/pump_pistonR.ive', pos=(13.245,-196.394,738.167))
# load other moving parts
self.gauge = self.object.getChild('gaugeNeedle')
self.gauge.center(229.246, -654.955, 642.767)
self.bar = self.object.getChild('pressureBar')
self.bar.center(44.983, -813.081, 413.712)
self.barRod = self.object.getChild('pressureRod')
self.barRod.center(-50.902, -862.024, 426.787)
self.getComponents()
#this is called by the AddProximitySensors() of the main module
self.proximityData = (vizproximity.RectangleArea([16,20]), base)
def getComponents (self):
self.components = {}
self.componentPos = {}
valve = self.object.getChild('bypassValve')
valve.center(169.156, -858.204, 350.093)
#allows valve to be selected using its bounding box
geodePos = valve.getChild('bypassValve-GEODE').getPosition(viz.ABS_GLOBAL)
box = valve.add('models/objects/box.wrl',alpha=0,scale=valve.getBoundingBox().size)
box.setPosition(geodePos, viz.ABS_GLOBAL)
box.pick_parent = True
self.components['bypass'+self.LR] = valve
self.componentPos[valve] = self.object.getPosition()
guide = self.object.getChild('beltGuide')
self.components['guide'+self.LR] = guide
self.componentPos[guide] = self.object.getPosition()
def ChangeGuide (self, dir): #dir=1 -> move right, -1 -> move left
guide = self.components['guide'+self.LR]
pos = guide.getPosition()
newPos = [pos[0], pos[1], pos[2]+100*dir]
self.faClass.belts['pump'+self.LR].MoveBelt(dir, .135)
guide.addAction(vizact.moveTo(newPos, time=2, interpolate=vizact.easeInOut))
def TurnValve (self, dir):
self.components['bypass'+self.LR].addAction(vizact.spin(1*dir,0,0,360,3))
def ChangePressure(self, pressure, duration):
self.gauge.endAction()
angle = int(pressure) * 0.06
ease = vizact.easeInOutCubic
# spin to 180 degrees first, because spinTo chooses the shortest path (CCW in this case)
if angle == 0:
incPress = vizact.spinTo(euler=[0, 180, 0], time=2, interpolate=vizact.easeIn)
self.gauge.addAction(incPress)
ease = vizact.easeOut
incPress = vizact.spinTo(euler=[0, angle, 0], time=int(duration), interpolate=ease)
self.gauge.addAction(incPress)
def LiftBar (self, flag):
self.bar.addAction(vizact.spinTo(euler=[0,0,-20*flag], time=5, interpolate=vizact.easeOut))
self.barRod.addAction(vizact.moveTo([0,40*flag,0], time=5, interpolate=vizact.easeOut))
def StartCrazy (self):
self.crazy.addAction(vizact.spin(0,0,1, 90,viz.FOREVER))
def StopCrazy (self):
self.crazy.endAction()
def SetMotion (self):
#reset component position
self.shaft.setEuler(0,0,0)
self.rodL.setPosition(13.245,-196.394,738.167)
self.rodR.setPosition(13.245,-196.394,738.167)
self.rodL.setEuler(0,0,0)
self.rodR.setEuler(0,0,0)
self.pistonL.setPosition(13.245,-196.394,738.167)
self.pistonR.setPosition(13.245,-196.394,738.167)
self.pistonL.setEuler(0,0,0)
self.pistonR.setEuler(0,0,0)
#self.wheel.setEuler(0,0,0)
self.gear.addAction(vizact.spin(0,0,1, 90,viz.FOREVER))
self.shaft.addAction(vizact.spin(0,0,1,-36,viz.FOREVER))
#set the left rod's action (rotation and transform)
moveRodUp = vizact.moveTo([13.245,-130,738.167], time=5)
moveRodDown = vizact.moveTo([13.245,-196.394,738.167], time=5)
rodLTransform = vizact.sequence([moveRodUp, moveRodDown], viz.FOREVER)
spinRodFw = vizact.spin(0,0,1, 2, 2.5)
spinRodBw = vizact.spin(0,0,1, -2, 2.5)
rodLRotation = vizact.sequence([spinRodFw, spinRodBw, spinRodBw, spinRodFw], viz.FOREVER)
rodLMotion = vizact.parallel(rodLTransform, rodLRotation)
#set the right rod's action (rotation and transform)
moveRodRUp = vizact.moveTo([13.245,-196.394,738.167], time=5)
moveRodRDown = vizact.moveTo([13.245,-262,738.167], time=5)
rodRTransform = vizact.sequence([moveRodRDown, moveRodRUp], viz.FOREVER)
rodRRotation = vizact.sequence([spinRodBw, spinRodFw, spinRodFw, spinRodBw], viz.FOREVER)
rodRMotion = vizact.parallel(rodRTransform, rodRRotation)
# start moving the rods
self.rodL.addAction(rodLMotion)
self.rodR.addAction(rodRMotion)
# start moving the pistons
pistonLTransform = vizact.sequence([moveRodUp, moveRodDown], viz.FOREVER)
self.pistonL.addAction(pistonLTransform)
pistonRTransform = vizact.sequence([moveRodRDown, moveRodRUp], viz.FOREVER)
self.pistonR.addAction(pistonRTransform)
def EndMotion (self):
self.gear.endAction()
self.shaft.endAction()
self.rodL.endAction()
self.rodR.endAction()
self.pistonL.endAction()
self.pistonR.endAction()
def Start (self):
self.StartCrazy()
def Stop (self):
self.StopCrazy()
self.EndMotion()
class Mill ():
"""This is the Mill class"""
def __init__(self, factory, pos, eul, LR): #LR='L' or 'R'
self.object = factory.add('models/mill.osgb')
self.object.setPosition(pos)
self.object.setEuler(eul)
self.LR = LR
self.factory = factory
dirs = {'L': 1, 'R': -1} #direction of rotation according to mill
self.direction = dirs[LR]
#get the nodes used for animation
self.rotationAxis = self.object.getChild('rotation_axis')
self.tankPulp = self.object.getChild('pulp')
self.tankPulp.pick_parent = True #used in the Player.CheckPickObject() function
self.pourPulp = self.object.getChild('pourPulp')
self.pourPulp.alpha(0)
self._usedSackCounter = 0
self.getComponents()
#this is called by the AddProximitySensors() of the main module
self.proximityData = (vizproximity.CircleArea(3), self.object)
def getComponents (self):
self.components = {}
self.componentPos = {}
millPos = self.object.getPosition()
self.wheels = self.object.getChild('wheels')
self.components['wheels'+self.LR] = self.wheels
self.wL = self.wheels.getChild('WheelL')
self.wL.pick_parent = True #used in the Player.CheckPickObject() function
self.wR = self.wheels.getChild('WheelR')
self.wR.pick_parent = True #used in the Player.CheckPickObject() function
self.componentPos[self.wheels] = [millPos[0], millPos[1]+1, millPos[2]]
# Add the paste
self.mixedPulp = self.object.getChild('mixedPulp')
# self.mixedPulp.enable(viz.SAMPLE_ALPHA_TO_COVERAGE)
# self.mixedPulp.disable(viz.BLEND)
# self.mixedPulp.drawOrder(-10, node='olives') #make sure olives are drawn first
self.mixedPulp.getChild('olives').setAnimationSpeed(.75)
self.mixedPulp.setPosition(0,-.35,0)
self.mixedPulp.setScale(.85,1,.85)
justPaste = self.mixedPulp.insertGroupBelow('paste')
justPaste.alpha(0)
justPaste.visible(0)
self.components['paste'+self.LR] = justPaste
self.componentPos[justPaste] = [millPos[0], millPos[1]+1, millPos[2]]
# Add the hatch
hatch = self.object.getChild('hatch')
hatch.center(.28, .879, -.907)
self.components['hatch'+self.LR] = hatch
self.componentPos[hatch] = [millPos[0]+.28, millPos[1]+.879, millPos[2]-.907]
# Add the tank
tank = self.object.getChild('tank')
tank.center(.373, .252, -1.03)
self.components['tank'+self.LR] = tank
self.componentPos[tank] = [millPos[0]+.373, millPos[1]+1, millPos[2]-1.03]
#once the following line is called the tank stops reacting to intersections
#self.componentPos[tank] = self.object.getChild('tank-GEODE').getPosition(viz.ABS_GLOBAL)
self.AddSacks()
def AddSacks (self):
self.sackItem = self.factory.add('models/objects/sack'+self.LR+'.osgb')
#The alpha is being applied as part of the material, but both sacks use the same material.
#Vizard preserves material instancing by default, but you can break the instancing using...
self.sackItem.hint(viz.COPY_SHARED_MATERIAL_HINT)
self.sackItem.alpha(0, 'sack_pouring')
self.sackPour = self.sackItem.getChild('sack_pouring')
self.sackPour.center(-3.905, 1.504, 8.611)
sack_path = self.sackItem.getChild('path1'+self.LR)
sack_path.setAnimationLoopMode(0)
sack_path.setAnimationSpeed(0)
sack_path = self.sackItem.getChild('path2'+self.LR)
sack_path.setAnimationLoopMode(0)
sack_path.setAnimationSpeed(0)
#create a new group below 'sack' and adopt its children to keep pivot point
sack1 = self.sackItem.insertGroupBelow('sack1'+self.LR)
sack2 = self.sackItem.insertGroupBelow('sack2'+self.LR)
self.components['sack1'+self.LR] = sack1
self.components['sack2'+self.LR] = sack2
if self.LR == 'R':
self.componentPos[sack1] = [-1.4, 2, 9.5]
self.componentPos[sack2] = [-1.4, 2, 10.7]
else:
self.componentPos[sack1] = [-26.4, 2, 10.27]
self.componentPos[sack2] = [-26.4, 2, 11.43]
def SackAnim (self, sid): #sid is the sack id: {1R, 2R, 1L, or 2L}
self._usedSackCounter += 1
sack = self.components['sack'+sid]
self.sack_path = self.sackItem.getChild('path'+sid).copy()
self.sack_path.setParent(self.factory) #prevent from appearing in MainWindow
sack.setParent(self.sack_path, node='path'+sid)
self.sack_path.setAnimationSpeed(1)
sack.addAction(vizact.waittime(3)) #wait for sack animation
endAnimSignal = vizact.signal()
trig = endAnimSignal.trigger
hide = vizact.method.visible(0)
sack.addAction(vizact.parallel(hide, trig))
self.sackPour.addAction(endAnimSignal.wait) # wait for animation before pouring starts
self.sackPour.addAction(vizact.method.alpha(1, node='sack_bent'))
self.sackPour.addAction(vizact.spinTo(euler=[0,-45,0], time=.75, interpolate=vizact.easeInStrong))
self.sackPour.addAction(vizact.fadeTo(1, begin=0, time=.5, node='olive_flow'))
loadSignal = vizact.signal()
self.sackPour.addAction(loadSignal.trigger)
self.sackPour.addAction(vizact.waittime(5))
self.sackPour.addAction(vizact.fadeTo(0, time=.5))
self.sackPour.addAction(vizact.method.setEuler([0,0,0])) # put it back standing
self.mixedPulp.addAction(loadSignal.wait) # wait for olive pouring before pulp appears
self.mixedPulp.addAction(vizact.method.visible(1))
#self.mixedPulp.addAction(vizact.fadeTo(1, begin=0, time=1, node='olives'))
move = vizact.moveTo([0, 0, 0], time=5)
resize = vizact.sizeTo([1, 1, 1], time=5, interpolate=vizact.easeIn)
self.mixedPulp.addAction(vizact.parallel(move, resize))
self.sack_path.addAction(loadSignal.wait)
self.sack_path.addAction(vizact.method.setAnimationSpeed(-100)) #put sack back
def OlivesToPaste (self):
justPaste = self.components['paste'+self.LR]
#adjust draw order to make sure the paste is transparent
self.mixedPulp.setTransparentDrawOrder(node='paste')
justPaste.addAction(vizact.method.visible(1))
justPaste.addAction(vizact.fadeTo(1, begin=0, time=30, interpolate=vizact.easeInCubic))
def WastePaste (self):
self.mixedPulp.addAction(vizact.fadeTo(0, time=1))
self.mixedPulp.addAction(vizact.method.setScale(.85,1,.85))
self.mixedPulp.addAction(vizact.method.setPosition(0,-.35,0))
self.mixedPulp.addAction(vizact.method.visible(1))
self.mixedPulp.addAction(vizact.method.alpha(1, node='olives'))
def ReplenishSacks (self): #replenish sacks every two that are wasted
if not (self._usedSackCounter % 2):
self.components['sack1'+self.LR].visible(1)
self.components['sack2'+self.LR].visible(1)
def PasteInTank (self):
hatch = self.components['hatch'+self.LR]
hatch.addAction(vizact.moveTo([.3-.275, .976-.879, -0.956+.907], time=1, interpolate=vizact.easeInOut))
hatch.addAction(vizact.waittime(1))
openSignal = vizact.signal()
hatch.addAction(openSignal.trigger)
# code for pouring animation
self.pourPulp.addAction(openSignal.wait)
self.pourPulp.addAction(vizact.fadeTo(1, time=.5))
self.pourPulp.addAction(vizact.waittime(5))
self.pourPulp.addAction(vizact.fadeTo(0, time=.5))
self.tankPulp.addAction(openSignal.wait)
self.tankPulp.addAction(vizact.waittime(.5))
self.tankPulp.addAction(vizact.moveTo([0,.4,0], time=5, interpolate=vizact.easeOut))
self.mixedPulp.addAction(openSignal.wait)
# self.mixedPulp.addAction(vizact.fadeTo(0, time=5))
move = vizact.moveTo([0, -.28, 0], time=5, interpolate=vizact.easeOut)
resize = vizact.sizeTo([.85,1,.85], time=5, interpolate=vizact.easeOut)
self.mixedPulp.addAction(vizact.parallel(move, resize))
def MoveTank (self):
#change tank and cart animation depending on mill
if self.LR == 'L':
offset = .50
self.cart = self.factory.add('models/objects/cart.osgb', pos = [-23.835,0,3.97])
else:
offset = 0
self.cart = self.factory.add('models/objects/cart.osgb', pos = [-5.2166,0,4.448])
self.cart.setEuler(360*offset,0,0) #millL: rotate 180 deg
cTank = self.cart.insertGroupBelow('tank')
cTank.visible(0)
cTank.alpha(0, node='pourPulp')
tank = self.components['tank'+self.LR]
tank.addAction(vizact.moveTo([-0.25+offset,0,-.5], time=1, interpolate=vizact.easeInOutSine))
tank.addAction(vizact.moveTo([-0.25+offset,.5,-.5], time=.5, interpolate=vizact.easeInOutSine))
tank.addAction(vizact.spinTo(euler=[60-270*offset,0,0], time=.5)) #millL: rotate -75 deg
tank.addAction(vizact.moveTo([offset,.5,-1.5], time=1, interpolate=vizact.easeInOutSine))
tank.addAction(vizact.moveTo([offset,.2,-1.5], time=.5, interpolate=vizact.easeInSine))
waitLoad = vizact.signal()
tank.addAction(waitLoad.trigger)
tank.addAction(vizact.method.visible(0))
cTank.addAction(waitLoad.wait)
cTank.addAction(vizact.method.visible(1))
self.cart.addAction(waitLoad.wait)
self.cart.addAction(vizact.call(self.PlayAudio, 'cart_roll', self.cart, viz.PLAY))
self.cart.addAction(vizact.spinTo(euler=[-20+440*offset,0,0], time=.5)) #millL: rotate to 200 deg
moveCart = vizact.moveTo([-14.65-4.9*offset, 0, .75], time=3, interpolate=vizact.easeInOut)
rotateCart = vizact.spinTo(euler=[0+360*offset,0,0], time=3) #millL: rotate to 180 deg
self.cart.addAction(vizact.parallel(moveCart, rotateCart))
waitMove = vizact.signal()
self.cart.addAction(waitMove.trigger)
cTank.addAction(waitMove.wait)
cTank.addAction(vizact.moveTo([0,1,-0.1], time=1))
cTank.addAction(vizact.spinTo(euler=[0,-90,0], time=1))
cTank.addAction(vizact.fadeTo(1, time=.5, node='pourPulp'))
cTank.addAction(vizact.fadeTo(0, time=3, node='pulp', interpolate=vizact.easeInExp))
cTank.addAction(vizact.fadeTo(0, time=.5, node='pourPulp'))
def ResetMill (self):
hatch = self.components['hatch'+self.LR]
hatch.addAction(vizact.moveTo([0,0,0], time=1, interpolate=vizact.easeInOut))
self.tankPulp.setPosition(0,0,0)
self.components['paste'+self.LR].alpha(0)
self.components['paste'+self.LR].visible(0)
tank = self.components['tank'+self.LR]
tank.setPosition(0,0,0)
tank.setEuler(0,0,0)
tank.alpha(0)
tank.addAction(vizact.method.visible(1))
tank.addAction(vizact.fadeTo(1, begin=0, time=.5))
self.tankPulp.setPosition(0,0,0)
self.cart.getChild('pourPulp').remove()
self.cart.getChild('pulp').remove()
self.cart.addAction(vizact.fadeTo(0, time=.5))
self.cart.addAction(vizact.method.remove())
def Damage (self, flag):
if flag:
self.smoke = self.object.add('models/objects/smoke_trail.osg')
self.smoke.setPosition(0,2,0)
else:
self.smoke.remove()
def Start (self):
self.PlayAudio('mill_grind')
self.rotationAxis.addAction(vizact.spin(0,1,0,35*self.direction,viz.FOREVER))
self.wheels.addAction(vizact.spin(0,1,0,35*self.direction,viz.FOREVER))
self.wL.addAction(vizact.spin(1,0,0,35*self.direction,viz.FOREVER))
self.wR.addAction(vizact.spin(1,0,0,35*(-self.direction),viz.FOREVER))
def Stop (self):
self.AdjustAudio(0)
self.rotationAxis.endAction()
self.wheels.endAction()
self.wL.endAction()
self.wR.endAction()
def PlayAudio (self, audio, obj=None, mode=viz.LOOP):
if not SOUNDS_ENABLED:
return
if obj == None:
obj = self.object
sound = obj.playsound('sounds/'+audio+'.wav', mode)
sound.minmax(5,40)
if mode == viz.LOOP: #constant machine loop
self.sound = sound
def AdjustAudio (self, mode): #0-1->volume value, 0->stop
if not SOUNDS_ENABLED:
return
if mode>0:
self.sound.volume(mode)
else:
self.sound.stop()
class Engine ():
"""This is the Engine class"""
def __init__(self, factory, pos, eul):
self.object = factory.add('models/engine.osgb')
self.object.setPosition(pos)
self.object.setEuler(eul)
self.engine_system = self.object.getChild('rotation_system')
self.piston = self.object.insertGroupBelow('piston')
self.rod = self.object.insertGroupBelow('rod')
# self.rod.setParent(self.piston)
self.crankshaft = self.object.getChild('crankshaft')
#the cap is hiden inside the crankshaft and is used to let the rod follow it
self.cap = self.object.insertGroupBelow('cap')
self.watt = self.object.insertGroupBelow('watt_regulator')
self.spool = self.object.insertGroupBelow('karouli')
self.getComponents()
#this is called by the AddProximitySensors() of the main module
base = self.object.insertGroupBelow('middle_base')
self.proximityData = (vizproximity.RectangleArea([20,8]), base)
def getComponents (self):
self.components = {}
self.componentPos = {}
valve = self.object.getChild('valve')
valve.center([-2.759, 0.475, -1.563])
#allows valve to be selected using its bounding box
geodePos = valve.getChild('valve-GEODE').getPosition(viz.ABS_GLOBAL)
box = valve.add('models/objects/box.wrl',alpha=0,scale=valve.getBoundingBox().size)
box.setPosition(geodePos, viz.ABS_GLOBAL)
box.pick_parent = True
self.components['valve'] = valve
self.componentPos[valve] = [1.563+.58, .6+.475, 2.97-2.76]
#Get the engine working
def Start (self):
self.PlayAudio('steam_engine')
self.engine_system.addAction(vizact.spin(0,0,1, 90,viz.FOREVER))
self.watt.addAction(vizact.spin(0,0,1, 90, viz.FOREVER))
self.spool.addAction(vizact.spin(0,1,0, 90, viz.FOREVER))
try:
self.capPrevZPos = self.cap.getPosition(viz.ABS_GLOBAL)[2]
self._updateFunc.setEnabled(viz.ON)
except AttributeError:
self._updateFunc = vizact.onupdate(0, self.update)
def update(self):
#make the connecting rod look at the cap every frame
mat = self.rod.getMatrix(viz.ABS_GLOBAL)
# mat.setTrans( mat.preMultVec( 0,0,-.5) )
pos = mat.getPosition()
#look at the cap; eye=rod pos, look at=cap, up vector when engine not rotated is [0,0,1]
mat.makeLookAt( pos, self.cap.getPosition(viz.ABS_GLOBAL),[1,0,0])
mat.preEuler([-100.85,0,0])
self.rod.setQuat( mat.getQuat(), viz.ABS_GLOBAL )
#now push the piston up
pistonPos = self.piston.getPosition()
capShift = self.capPrevZPos - self.cap.getPosition(viz.ABS_GLOBAL)[2]
self.piston.setPosition(pistonPos[0]-capShift*2.534443502684017, 0, 0)
self.capPrevZPos = self.cap.getPosition(viz.ABS_GLOBAL)[2]
def Stop (self):
self.AdjustAudio(0)
self.engine_system.endAction()
self.spool.endAction()
self.watt.endAction()
self._updateFunc.setEnabled(viz.OFF)
def E_openValve (self, time):
self.components['valve'].addAction(vizact.spin(0,0,1,360,time))
def E_closeValve (self, time):
self.components['valve'].addAction(vizact.spin(0,0,1,-360,time))
def PlayAudio (self, audio, obj=None, mode=viz.LOOP):
if not SOUNDS_ENABLED:
return
if obj == None:
obj = self.object
sound = obj.playsound('sounds/'+audio+'.wav', mode)
sound.minmax(3,30)
if mode == viz.LOOP: #constant machine loop
self.sound = sound
def AdjustAudio (self, mode): #0-1->volume value, 0->stop
if not SOUNDS_ENABLED:
return
if mode>0:
self.sound.volume(mode)
else:
self.sound.stop()
class Press ():
"""This is the Press class"""
def __init__(self, factory, pos, eul, LR):
self.object = factory.add('models/press.osgb')
self.object.setPosition(pos)
self.object.setEuler(eul)
self.LR = LR
self.oilGathered = self.object.getChild('PressVertDrop')
self.oilGathered.visible(0)
self.oilGathered.alpha(0)
self.mats = self.object.getChild('elaiopana')
self.mats.visible(0)
self.mats.alpha(0)
# self.mats.enable(viz.SAMPLE_ALPHA_TO_COVERAGE)
# self.mats.disable(viz.BLEND)
self.oilStrain = self.object.getChild('matOil')
self.oilStrain.drawOrder(50)
self.oilStrain.visible(0)
self.oilStrain.alpha(0)
self.oilDrop = self.object.getChild('OilDropD')
self.oilDrop.visible(0)
self.oilDrop.alpha(0)
self.mat = self.object.getChild('matOnTray')
self.mat.visible(0)
self.mat.alpha(0)
self.oilSurface = self.object.getChild('oilSurface')
self.oilSurface.setPosition(0,-.22,0)
self.piston = self.object.getChild('pressPiston')
#for storing the loaded mats (objects)
self.loadedMats = []
self.getComponents()
#this is called by the AddProximitySensors() of the main module
self.proximityData = (vizproximity.RectangleArea([3,4]), self.object)
def getComponents (self):
self.components = {}
self.componentPos = {}
pressTray = self.object.getChild('press_tray')
pos = self.object.getPosition()
self.components['tray'+self.LR] = pressTray
self.componentPos[pressTray] = [pos[0], pos[1]+1.5, pos[2]]
def LoadMat (self):
self.mat2 = self.mat.copy()
self.mat2.setParent(self.components['tray'+self.LR])
self.mat2.pick_parent = True #used in the Player.CheckPickObject() function
counter = len(self.loadedMats)
self.loadedMats.append(self.mat2)
self.mat2.setPosition(0, .24+.01*counter, .01, viz.ABS_PARENT)
self.mat2.addAction(vizact.method.visible(1))
self.mat2.addAction(vizact.fadeTo(1, begin=0, time=.5))
counter += 1
return counter
def FillUp (self):
for m in self.loadedMats:
m.addAction(vizact.fadeTo(0, time=.25))
m.addAction(vizact.method.remove())
self.mats.addAction(vizact.method.visible(1))
self.mats.addAction(vizact.fadeTo(1, begin=0, time=.5))
def RestoreMats (self):
self.oilStrain.visible(0)
self.mats.addAction(vizact.fadeTo(0, time=1))
self.mats.addAction(vizact.method.visible(0))
self.mats.addAction(vizact.method.setScale(1,1,1))
self.loadedMats = []
def Pressing (self):
# start moving the piston upwards (not sure why it's working with Z value)
self.piston.addAction(vizact.moveTo([0,1.2,0], time=60, interpolate=vizact.easeOutCubic))
stopStrain=vizact.signal() # signal when the straining finished (60 secs)
# self.mats.addAction(startSqueeze.trigger)
self.mats.addAction(vizact.sizeTo([1,.5,1], time=60, interpolate=vizact.easeOutCubic))
self.mats.addAction(stopStrain.trigger)
# oil straining starts 2'' after squeezing starts and stops 3'' after squeezing stops
self.oilStrain.addAction(vizact.waittime(2)) # start straining after 2 secs
startSqueeze = vizact.signal() # signal when straining starts
self.oilStrain.addAction(startSqueeze.trigger)
self.oilStrain.addAction(vizact.method.visible(1))
self.oilStrain.addAction(vizact.fadeTo(1, begin=0, time=1))
self.oilStrain.addAction(stopStrain.wait)
self.oilStrain.addAction(vizact.fadeTo(0, time=3))
# oil gathering starts when mats reach the top and finishes 5'' after strain is over
self.oilGathered.addAction(startSqueeze.wait)
self.oilGathered.addAction(vizact.method.visible(1))
self.oilGathered.addAction(vizact.fadeTo(1, begin=0, time=5))
startDrop = vizact.signal() # signal when the drop should start (5'' after oil gathered)
self.oilGathered.addAction(startDrop.trigger)
self.oilGathered.addAction(stopStrain.wait)
self.oilGathered.addAction(vizact.waittime(5)) # wait 5 more secs for gathered oil to drop
self.oilGathered.addAction(vizact.fadeTo(0, time=1))
self.oilGathered.addAction(vizact.method.visible(0))
# oil drop stars 5'' after oil is gathered and finishes 5'' after strain is over
self.oilDrop.addAction(startDrop.wait) # start drop and tank filling after 5 secs
self.oilDrop.addAction(vizact.method.visible(1))
self.oilDrop.addAction(vizact.fadeTo(1, begin=0, time=1))
self.oilDrop.addAction(stopStrain.wait)
self.oilDrop.addAction(vizact.waittime(5))
self.oilDrop.addAction(vizact.fadeTo(0, time=1))
self.oilDrop.addAction(vizact.method.visible(0))
# oil in can starts filling up when oil drop starts (45'')
self.oilSurface.addAction(startDrop.wait)
self.oilSurface.addAction(vizact.moveTo([0,0,0], time=45))
def Releasing (self, dur):
self.piston.addAction(vizact.moveTo([0,0,0], time=dur, interpolate=vizact.easeOut))
self.mats.addAction(vizact.sizeTo([1,.75,1], time=dur, interpolate=vizact.easeOutCubic))
def Damage (self, flag):
if flag:
self.smoke = self.object.add('models/objects/smoke_trail.osg')
self.smoke.setPosition(0,3.5,.25)
else:
self.smoke.remove()
def PumpOil (self):
self.oilSurface.addAction(vizact.moveTo([0,-.22,0], time=30))
#Get the engine working
def Start (self):
pass
#Get the engine working
def Stop (self):
pass
class Loader ():
"""This is the loading table class"""
def __init__(self, FAClass, factory, pos, eul):
self.object = factory.add('models/loader.ive')
self.faClass = FAClass
self.object.setPosition(pos)
self.object.setEuler(eul)
self.object.getChild('can').remove()
self.PulpLevel = 0
#this is called by the AddProximitySensors() of the main module
self.proximityData = (vizproximity.RectangleArea([5,5]), self.object)
self.getComponents()
def getComponents (self):
self.components = {}
self.componentPos = {}
mat = self.object.getChild('mat')
mat.hint(viz.COPY_SHARED_MATERIAL_HINT)
self.paste1 = mat.getChild('Paste')
self.paste1.pick_parent = True #when picked highlight its parent instead of object
self.paste1.visible(0)
self.paste1.alpha(0)
self.paste2 = mat.getChild('FlatPaste')
self.paste2.pick_parent = True
self.paste2.visible(0)
self.components['mat'] = mat
mat.visible(0)
pos = self.object.getPosition(viz.ABS_GLOBAL)
self.componentPos[mat] = [pos[0]+.523, pos[1]+1.159, pos[2]+.49]
tankPaste = self.object.insertGroupBelow('pasteSurface')
self.components['pulp'] = tankPaste
self.componentPos[tankPaste] = [pos[0]+.698, pos[1]+.123, pos[2]-1.087]
matPile = self.object.getChild('EmptyMats')
self.components['matPile'] = matPile
self.componentPos[matPile] = [pos[0]-1.064, pos[1]+1, pos[2]+.484]
def FillMat (self):
self.paste1.setPosition(0,0,0)
self.paste2.setPosition(0,-.02,0)
self.paste1.addAction(vizact.method.visible(1))
self.paste1.addAction(vizact.fadeTo(1, time=.5))
self.paste1.addAction(vizact.moveTo([0,-.1,0], time=2))
self.paste2.addAction(vizact.waittime(1))
self.paste2.addAction(vizact.method.visible(1))
self.paste2.addAction(vizact.moveTo([0,0,0], time=2))
def MatOnTable (self):
mat = self.components['mat']
mat.setPosition(1.58,0.3,0, viz.REL_PARENT)
mat.addAction(vizact.method.visible(1))
mat.addAction(vizact.moveTo([0,0.3,0], time=1, interpolate=vizact.easeInCircular))
mat.addAction(vizact.moveTo([0,0,0], time=.5, interpolate=vizact.easeOutCircular))
def PulpInTank (self, inOut): # >0 -> add, <0 -> subtract
self.PulpLevel += inOut
amount = self.PulpLevel * .05
pulp = self.components['pulp']
move = vizact.moveTo([0,amount,0], time=3)
resize = vizact.sizeTo([1+amount/4,1,1+amount/2], time=3)
pulp.addAction(vizact.parallel(move, resize))
def PickMat(self):
mat = self.components['mat']
self.paste1.visible(0)
self.paste1.alpha(0)
self.paste2.visible(0)
mat.visible(0)
mat.setPosition([0,0,0], viz.REL_PARENT)
def Start (self):
pass
def Stop (self):
pass
class Laval ():
"""This is the Laval class"""
def __init__(self, factory, pos, eul, LR, faClass):
self.object = factory.add('models/laval.osgb')
self.object.setPosition(pos)
self.object.setEuler(eul)
self.LR = LR
self.faClass = faClass #the factory class used to get the belts
base = factory.add('models/objects/concrete base.ive')
base.setPosition(pos[0]-.02, pos[1], pos[2]+.05)
base.scale(.12,.1,.25)
self.belt = self.object.getChild('belt_laval')
if self.faClass != None:
self.faClass.belts['laval'+self.LR] = Belt(self.belt)
self.power_wheel = self.object.getChild('powerW')
self.power_wheel.center(-.393, .643, .048)
# self.gauge = self.object.getChild('gauge')
#insert group right below gauge transform since the OFFSET and GEODE subobjects are not pivoted correctly.
self.gauge = self.object.insertGroupBelow('gauge')
self.oil = self.object.getChild('oil')
self.oil.hint(viz.COPY_SHARED_MATERIAL_HINT)
self.oil.alpha(0)
self.water = self.object.getChild('water')
self.water.hint(viz.COPY_SHARED_MATERIAL_HINT)
self.water.alpha(0)
self.getComponents()
#this is called by the AddProximitySensors() of the main module
self.proximityData = (vizproximity.RectangleArea([2,4]), self.object)
def getComponents (self):
self.components = {}
self.componentPos = {}
handle = self.object.getChild('handle')
handle.center(-.47, .834, 0.197)
#allows handle to be selected using its bounding box
geodePos = handle.getChild('handle-GEODE').getPosition(viz.ABS_GLOBAL)
box = handle.add('models/objects/box.wrl',alpha=0,scale=handle.getBoundingBox().size)
box.setPosition(geodePos, viz.ABS_GLOBAL)
box.pick_parent = True
lavalPos = self.object.getPosition()
self.components['handle'+self.LR] = handle
self.componentPos[handle] = [lavalPos[0]+.5, lavalPos[1]+.5, lavalPos[2]]
pitcher = self.object.getChild('pitcher')
self.components['pitcher'+self.LR] = pitcher
self.componentPos[pitcher] = [lavalPos[0]+.215, lavalPos[1]+.689, lavalPos[2]-.505]
self.wheel = self.object.getChild('wheel')
self.wheel.center(-.352, 1.251, 2.388)
self.crazy_wheel = self.object.getChild('crazyW')
self.crazy_wheel.center(-.393, .643, .048)
if self.LR == 'R':
self.components['wheel'] = self.wheel
self.componentPos[self.wheel] = [lavalPos[0]+.35, lavalPos[1]+1.25, lavalPos[2]-2.4]
self.components['crazyW'] = self.crazy_wheel
self.componentPos[self.crazy_wheel] = [lavalPos[0]+.5, lavalPos[1]+.5, lavalPos[2]]
def DetachBelt (self):
self.belt.visible(0)
def AttachBelt (self):
self.belt.addAction(vizact.fadeTo(1, begin=0, time=1))
self.belt.visible(1)
# self.faClass.belts['laval'+self.LR] = Belt(self.belt)
def StartSeparation (self, start):
self.oil.addAction(vizact.fadeTo(start, time=.5))
self.water.addAction(vizact.fadeTo(start, time=.5))
if start == 1:
pitcher = self.components['pitcher'+self.LR]
oilSurf = pitcher.getChild('oilSurface')
oilSurf.addAction(vizact.moveTo([0,.5,0], time=10))
def MovePitcher (self, t):
pitcher = self.components['pitcher'+self.LR]
posX = self.object.getPosition()[0]
off = 0 #this is the offset for the left DeLaval's pitcher
if self.LR == 'R':
off = .5
pitcher.addAction(vizact.moveTo([posX,0,-4], time=2*t/10, interpolate=vizact.easeInOut, mode=viz.ABS_GLOBAL))
pitcher.addAction(vizact.moveTo([-2.5,0,-5], time=5*t/10, interpolate=vizact.easeInOut, mode=viz.ABS_GLOBAL))
pitcher.addAction(vizact.moveTo([-2.5-off,0,-6.8+off], time=3*t/10, interpolate=vizact.easeInOut, mode=viz.ABS_GLOBAL))
pitcher.addAction(vizact.moveTo([-2.5-off,-0.08,-6.8+off], time=.2, mode=viz.ABS_GLOBAL))
pitcher.addAction(vizact.moveTo([-2.5-off,-0.1, -6.8+off], time=2, interpolate=vizact.easeInOutCircular, mode=viz.ABS_GLOBAL))
def ChangePressure(self, pressure, duration):
self.gauge.endAction()
#dict of tuples (degrees of rotation, anim duration) for every pressure value
angle = int(pressure) * 0.3
ease = vizact.easeInOutCubic
# spin to 180 degrees first, because spinTo chooses the shortest path (CCW in this case)
if angle == 0:
incPress = vizact.spinTo(euler=[180, 0, 0], time=2, interpolate=vizact.easeIn)
self.gauge.addAction(incPress)
ease = vizact.easeOut
incPress = vizact.spinTo(euler=[angle, 0, 0], time=int(duration), interpolate=ease)
self.gauge.addAction(incPress)
def Damage (self, flag):
if flag:
self.smoke = self.object.add('models/objects/smoke_trail.osg')
self.smoke.setPosition(0,1,0)
self.smoke.setScale(.25,.25,.25)
else:
self.smoke.remove()
def ChangeGuide (self, dir): #dir=1 -> move right, -1 -> move left
if dir > 0:
self.PlayAudio('laval_start', self.object, viz.PLAY)
else:
self.AdjustAudio(0)
self.PlayAudio('laval_stop', self.object, viz.PLAY)
guide = self.components['handle'+self.LR]
pos = guide.getPosition()
newPos = [pos[0]+.25*dir, pos[1], pos[2]]
self.faClass.belts['laval'+self.LR].MoveBelt(-dir, .09)
guide.addAction(vizact.moveTo(newPos, time=2, interpolate=vizact.easeInOut))
if dir > 0:
guide.addAction(vizact.call(self.StopCrazy))
guide.addAction(vizact.call(self.SetMotion))
else:
guide.addAction(vizact.call(self.StartCrazy))
guide.addAction(vizact.call(self.EndMotion))
def StartCrazy (self):
self.crazy_wheel.addAction(vizact.spin(1,0,0, 90,viz.FOREVER))
def StopCrazy (self):
self.crazy_wheel.endAction()
def SetMotion (self):
self.power_wheel.addAction(vizact.call(self.PlayAudio, 'laval_separate'))
self.power_wheel.addAction(vizact.spin(1,0,0, 90,viz.FOREVER))
def EndMotion (self):
self.power_wheel.endAction()
def Start (self):
self.StartCrazy()
self.wheel.addAction(vizact.spin(1,0,0, 90,viz.FOREVER))
def Stop (self):
self.StopCrazy()
self.EndMotion()
self.wheel.endAction()
def PlayAudio (self, audio, obj=None, mode=viz.LOOP):
if not SOUNDS_ENABLED:
return
if obj == None:
obj = self.object
sound = obj.playsound('sounds/'+audio+'.wav', mode)
sound.minmax(5,30)
if mode == viz.LOOP: #constant machine loop
self.sound = sound
def AdjustAudio (self, mode): #0-1->volume value, 0->stop
if not SOUNDS_ENABLED:
return
if mode>0:
self.sound.volume(mode)
else:
self.sound.stop()
class OilPump ():
"""This is the Oil Pump class"""
def __init__(self, factory, pos, eul, faClass):
self.object = factory.add('models/oil_pump.osgb')
self.object.setPosition(pos)
self.object.setEuler(eul)
self.faClass = faClass
base = factory.add('models/objects/concrete base.ive')
base.setPosition(pos[0]+0.12, pos[1]-.3, pos[2]+0.02)
base.scale(.07,.1,.08)
self.crankshaft = self.object.getChild('crankshaft001')
self.crankshaft.center(-.292, .638, -.026)
self.rod = self.object.insertGroupBelow('rod001')
self.cap = self.object.insertGroupBelow('cap001')
self.wheelP = self.object.getChild('wheelP')
self.wheelP.center(.149, .638, -.026)
self.wheelC = self.object.getChild('wheelC')
self.wheelC.center(.244, .638, -.026)
self.oilDrop = self.object.getChild('oilDrop')
self.oilDrop.alpha(0)
self.faClass.belts['oilPump'] = Belt(self.object.getChild('belt_oil'))
self.getComponents()
#this is called by the AddProximitySensors() of the main module
self.proximityData = (vizproximity.CircleArea(1.2), self.object)
def getComponents (self):
self.components = {}
self.componentPos = {}
handle = self.object.getChild('handle')
self.components['handle'] = handle
self.componentPos[handle] = self.object.getPosition()
def ChangeGuide (self, dir): #dir=1 -> move right, -1 -> move left
dir = -dir
handle = self.components['handle']
pos = handle.getPosition()
newPos = [pos[0]+.095*dir, pos[1], pos[2]]
self.faClass.belts['oilPump'].MoveBelt(-dir, .095)
handle.addAction(vizact.moveTo(newPos, time=2, interpolate=vizact.easeInOut))
if dir < 0:
handle.addAction(vizact.call(self.StopCrazy))
handle.addAction(vizact.call(self.SetMotion))
else:
handle.addAction(vizact.call(self.StartCrazy))
handle.addAction(vizact.call(self.EndMotion))
def OilPourInLavals (self, flag):
self.oilDrop.addAction(vizact.fadeTo(flag, time=.5))
# if not flag: self.oilDrop.visible(0)
def StartCrazy (self):
self.wheelC.addAction(vizact.spin(1,0,0, 90,viz.FOREVER))
def StopCrazy (self):
self.wheelC.endAction()
def SetMotion (self):
self.PlayAudio('pump_oil')
self.wheelP.addAction(vizact.spin(1,0,0, 90,viz.FOREVER))
self.crankshaft.addAction(vizact.spin(1,0,0, 152,viz.FOREVER))
# self.crankshaft.addAction(vizact.spin(0,0,1, 90,viz.FOREVER))
try:
self.capPrevYPos = self.cap.getPosition(viz.ABS_GLOBAL)[1]
self._updateFunc.setEnabled(viz.ON)
except AttributeError:
self._updateFunc = vizact.onupdate(0, self.update)
def EndMotion (self):
self.AdjustAudio(0)
self.wheelP.endAction()
self.crankshaft.endAction()
def update(self):
#make the connecting rod look at the cap every frame
mat = self.rod.getMatrix(viz.ABS_GLOBAL)
# mat.setTrans( mat.preMultVec( 0,0,-.5) )
pos = mat.getPosition()
mat.makeLookAt( pos, self.cap.getPosition(viz.ABS_GLOBAL),[1,0,0])
mat.preEuler([0,90,9.25])
self.rod.setQuat( mat.getQuat(), viz.ABS_GLOBAL )
#now push the rod up
rodPos = self.rod.getPosition()
capShift = self.capPrevYPos - self.cap.getPosition(viz.ABS_GLOBAL)[1]
self.rod.setPosition(0, rodPos[1]-capShift, 0)
self.capPrevYPos = self.cap.getPosition(viz.ABS_GLOBAL)[1]
def Start (self):
self.StartCrazy()
def Stop (self):
self.StopCrazy()
self.EndMotion()
def PlayAudio (self, audio, obj=None, mode=viz.LOOP):
if not SOUNDS_ENABLED:
return
if obj == None:
obj = self.object
sound = obj.playsound('sounds/'+audio+'.wav', mode)
sound.minmax(5,30)
if mode == viz.LOOP: #constant machine loop
self.sound = sound
def AdjustAudio (self, mode): #0-1->volume value, 0->stop
if not SOUNDS_ENABLED:
return
if mode>0:
self.sound.volume(mode)
else:
self.sound.stop()
class Boiler ():
"""This is the Boiler class"""
def __init__(self, factory, pos):
self.object = factory.add('models/boiler.ive')
self.hatch = (self.object.insertGroupBelow('HatchDoorL'), self.object.insertGroupBelow('HatchDoorR'))
self.gauge = self.object.insertGroupBelow('velona')
fire = viz.add('textures/fire.mov', loop=1, play=1)
self.fire = viz.addTexQuad(texture=fire, pos=[.15,1.2,0], size=1.2, alpha=0)
self.fire.setParent(self.object)
self.fire.visible(0)
self.object.setPosition(pos)
self.getComponents()
#this is called by the AddProximitySensors() of the main module
self.proximityData = (vizproximity.RectangleArea([5,5]), self.object)
def Start (self):
pass
def Stop (self):
pass
def getComponents (self):
self.components = {}
self.componentPos = {}
coal = self.object.getChild('coal')
self.components['coal'] = coal
coalLoad = self.object.getChild('coalInside')
self.components['coalfurnace'] = coalLoad
coalLoad.visible(0)
coalLoad.alpha(0)
boiPos = self.object.getPosition()
self.componentPos[coal] = [boiPos[0]+1.5, boiPos[1]+1, boiPos[2]-.6]
self.componentPos[coalLoad] = boiPos
def ChangePressure(self, pressure, duration):
self.gauge.endAction()
angle = int(pressure) * 2.25
ease = vizact.easeInOutCubic