/
algorithms.py
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/
algorithms.py
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from __future__ import print_function
import util
import random
import numpy as np
from normalization import normalize
from sys import maxint
from search import RandomWalkSearch, DepthFirstSearch
from graph import MarkovChainGraph
from problem import FindStateProblem
class ProblemSolver():
def __init__(self, discretizer, graph, search, problem, sensorStates, behaviors, graphInputFilename=None, graphOutputFilename=None):
normSensorStates = map(normalize, sensorStates)
print(normSensorStates[0])
print("Training discretizer")
self.discretizer = discretizer
discretizer.train(normSensorStates)
print("Done training discretizer")
discSensorStates = map(discretizer.discretize, normSensorStates)
print("Constructing graph")
self.graph = graph
if graphInputFilename is None:
graph.construct(discSensorStates, behaviors)
else:
graph.load(graphInputFilename)
if graphOutputFilename:
graph.save(graphOutputFilename)
print("Done constructing graph")
self.search = search
self.problem = problem
self.sensorStateHistory = []
def getInitialState(self, sensorState):
return self.action(sensorState)
def eventHandler(self, state, sensorState, behaviorResult):
return self.action(sensorState)
def action(self, sensorState):
norm = normalize(sensorState)
dis = self.discretizer.discretize(norm)
self.sensorStateHistory.append(dis)
n = self.problem.required_state_sequence_length()
if self.problem.goal(self.sensorStateHistory[-n:]):
print("stop")
return "stop"
behavior, _ = self.search.choose_behavior(self.sensorStateHistory,
self.graph, self.problem)
print(behavior)
return behavior
class ColorTraveller():
def __init__(self):
self.lookingForRed = True
def getInitialState(self, sensorState):
return "explore"
def eventHandler(self, state, sensorState, behaviorResult):
if self.lookingForRed:
check = util.isRed
else:
check = util.isYellow
if check(sensorState["groundSensors"]):
self.lookingForRed = not self.lookingForRed
print('Red?', self.lookingForRed)
return "explore"
else:
return "explore"
class RandomCollector():
def __init__(self, outputFile):
self.f = outputFile
self.behaviors = ["explore"]*80 + ["faceObject"]*10 + ["tryGrab"]*5 + ["release"]*5
def getInitialState(self, sensorState):
return self.nextBehavior(sensorState)
def eventHandler(self, state, sensorState, behaviorResult):
return self.nextBehavior(sensorState)
def nextBehavior(self, sensorState):
print(sensorState, file=self.f)
behavior = random.choice(self.behaviors)
print(behavior)
print(behavior, file=self.f)
return behavior
class SmartCollector():
def __init__(self, outputFile, discretizer):
self.f = outputFile
self.discretizer = discretizer
self.behaviors = ["explore", "faceObject", "tryGrab", "release"]
self.stateBehaviors = {} # State -> Behavior -> Count
self.algorithmState = "random"
self.graph = MarkovChainGraph()
self.search = DepthFirstSearch()
self.randomMoves = 0
self.randomBehaviors = ["explore"]*80 + ["faceObject"]*10 + ["tryGrab"]*5 + ["release"]*5
self.sinceLastNewState = 0
self.previous_state = None
self.previous_behavior = None
self.last_search_behavior = None
self.same_search_behavior = 0
self.round = 0
def getInitialState(self, sensorState):
self.initialState = self.discretizer.discretize(normalize(sensorState))
return self.nextBehavior(sensorState)
def eventHandler(self, state, sensorState, behaviorResult):
return self.nextBehavior(sensorState)
def selectBehavior(self, stateBehaviors):
for b in self.behaviors:
if b not in stateBehaviors:
return b
minpair = (maxint, "")
for behavior, count in stateBehaviors.iteritems():
if count < minpair[0]:
minpair = (count, behavior)
return minpair[1]
def minCountState(self):
mincount = maxint
minstate = ""
for state, behaviors in self.stateBehaviors.iteritems():
if mincount > behaviors["count"]:
mincount = behaviors["count"]
minstate = state
return (minstate, mincount)
def randomBehavior(self, dis, discretized):
if self.stateBehaviors[dis]["count"] == 0 or self.randomMoves > 20:
self.randomMoves = 0
self.algorithmState = "intelligent"
return self.intelligentBehavior(dis, discretized)
else:
self.randomMoves += 1
return random.choice(self.randomBehaviors)
def intelligentBehavior(self, dis, discretized):
if self.sinceLastNewState > 20:
self.sinceLastNewState = 0
self.algorithmState = "random"
return self.randomBehavior(dis, discretized)
if self.stateBehaviors[dis]["count"] > (self.minCountState()[1] + 20):
self.sinceLastNewState = 0
self.algorithmState = "search"
self.goal_state, self.goal_state_count = self.minCountState()
return self.searchBehavior(dis, discretized)
self.sinceLastNewState += 1
return self.selectBehavior(self.stateBehaviors[dis])
def searchBehavior(self, dis, discretized):
if dis == self.goal_state or dis not in self.stateBehaviors:
self.goal_state = None
self.goal_state_count = None
self.algorithmState = "intelligent"
return self.intelligentBehavior(dis, discretized)
problem = FindStateProblem(self.goal_state)
behavior, err = self.search.choose_behavior([discretized], self.graph, problem)
print("Searching for:", self.goal_state)
if err <= 0 or self.same_search_behavior > 5:
print("No path, random")
self.same_search_behavior = 0
return random.choice(self.randomBehaviors)
if self.last_search_behavior == behavior:
self.same_search_behavior += 1
else:
self.last_search_behavior = behavior
self.same_search_behavior = 0
return behavior
def nextBehavior(self, sensorState):
self.round += 1
print("\nRound:", self.round)
print("Algorithm:", self.algorithmState)
print(sensorState, file=self.f)
normSensorState = normalize(sensorState)
discretized = self.discretizer.discretize(normSensorState)
dis = self.graph.state_to_key(discretized)
if self.previous_state is not None and self.previous_behavior is not None:
self.graph.construct([self.previous_state, discretized],
[self.previous_behavior])
if dis not in self.stateBehaviors:
self.sinceLastNewState = 0
self.stateBehaviors[dis] = {}
self.stateBehaviors[dis]["count"] = 0
self.stateBehaviors[dis]["origin"] = discretized
behavior = "explore"
if self.algorithmState == "random":
behavior = self.randomBehavior(dis, discretized)
elif self.algorithmState == "intelligent":
behavior = self.intelligentBehavior(dis, discretized)
elif self.algorithmState == "search":
behavior = self.searchBehavior(dis, discretized)
if behavior not in self.stateBehaviors[dis]:
self.stateBehaviors[dis][behavior] = 0
self.stateBehaviors[dis][behavior] += 1
self.stateBehaviors[dis]["count"] += 1
print(self.stateBehaviors)
print("State:", dis)
print("Behavior:", behavior)
print(behavior, file=self.f)
self.previous_state = discretized
self.previous_behavior = behavior
self.graph.visualize('dot/graph.dot', self.initialState)
self.graph.visualize('dot/graph_%d.dot' % self.round, self.initialState)
return behavior
class ObjectHomer():
def __init__(self):
self.Done = False
self.leavingObject = False
self.grabbedObject = False
def getInitialState(self, sensorState):
return "explore"
def eventHandler(self, state, sensorState, behaviorResult):
print(state)
frontSensors = sensorState["frontSensors"]
rearSensors = sensorState["rearSensors"]
if self.Done:
return "stop"
if state == "tryGrab" and sensorState["lassoState"] == "down":
self.grabbedObject = True
self.grabbedColor = sensorState["groundSensors"]
#We have grabbed an object, we now home it
if self.grabbedObject:
if abs(np.mean(self.grabbedColor)-np.mean(sensorState["groundSensors"])) > 50:
self.grabbedObject = False
self.Done = True
print("Found my home")
return "release"
else:
return "explore"
#We are now leaving an object, rotate until we see nothing
if self.leavingObject:
if len(filter(lambda x: x > 0, frontSensors)) == 0:
self.leavingObject = False
return "explore"
#We are seeing nothing, keep on exploring
if len(filter(lambda x: x > 0, frontSensors)) == 0:
return "explore"
#We are facing an object, lets see if it is moveable
if max(frontSensors) == frontSensors[2]:
return "tryGrab"
#We have met an object, lets face it.
return "faceObject"
class NaiveCollector():
def __init__(self, outputFile, discretizer):
self.f = outputFile
self.discretizer = discretizer
self.behaviors = ["explore", "faceObject", "tryGrab", "release"]
self.stateBehaviors = {}
def getInitialState(self, sensorState):
return self.nextBehavior(sensorState)
def eventHandler(self, state, sensorState, behaviorResult):
return self.nextBehavior(sensorState)
def selectBehavior(self, stateBehaviors):
for b in self.behaviors:
if b not in stateBehaviors:
return b
minpair = (maxint, "")
for behavior, count in stateBehaviors.iteritems():
if count < minpair[0]:
minpair = (count, behavior)
return minpair[1]
def nextBehavior(self, sensorState):
print(sensorState, file=self.f)
normSensorState = normalize(sensorState)
dis = ",".join(map(str, self.discretizer.discretize(normSensorState)))
if dis not in self.stateBehaviors:
self.stateBehaviors[dis] = {}
behavior = self.selectBehavior(self.stateBehaviors[dis])
if behavior not in self.stateBehaviors[dis]:
self.stateBehaviors[dis][behavior] = 0
self.stateBehaviors[dis][behavior] += 1
print(self.stateBehaviors)
print(behavior)
print(behavior, file=self.f)
return behavior