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mynum.py
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mynum.py
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#!/usr/bin/env python
#-*-coding: utf-8 -*-
# Copyright (C) 2011, Hiram Jeronimo Perez <worg@linuxmail.org>.
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
import gtk
from gobject import timeout_add
import pango
import sqlite3
from random import randint, randrange
from gettext import gettext as _
from os import path
from sugar.graphics.alert import Alert
from sugar.graphics.icon import Icon
class Numbers:
timeout = 0
hasOp = True
oldSign = 0
lifes = 2
difScore = 0
difText = ''
score = 0
rounds = 0
player = ''
alert = Alert()
def __init__(self, runAsLib = True):
self.builder = gtk.Builder()
self.builder.add_from_file('num.ui')
self.window = self.builder.get_object('numWindow')
self.menuView = self.builder.get_object('menuView')
self.lbTitle = self.builder.get_object('lbTitle')
self.lbSubt = self.builder.get_object('lbSubt')
self.btnEasy = self.builder.get_object('btnEasy')
self.btnHard = self.builder.get_object('btnHard')
self.btnMed = self.builder.get_object('btnMed')
self.scoreView = self.builder.get_object('scoreView')
self.scoreMain = self.builder.get_object('scoreMain')
self.lbScore = self.builder.get_object('lbScore')
self.scoreList = self.builder.get_object('scoreList')
self.nameView = self.builder.get_object('nameView')
self.txtPlayer = self.builder.get_object('txtPlayer')
self.gameView = self.builder.get_object('gameView')
self.lbNum1 = self.builder.get_object('lbNum1')
self.lbNum2 = self.builder.get_object('lbNum2')
self.lbSign = self.builder.get_object('lbSign')
self.lbEqual = self.builder.get_object('lbEqual')
self.txtRes = self.builder.get_object('txtRes')
self.lbMsg = self.builder.get_object('lbMsg')
self.imgCheck = self.builder.get_object('imgCheck')
self.pBar = self.builder.get_object('progressBar')
self.btnCalc = self.builder.get_object('btnCalc')
self.btnNext = self.builder.get_object('btnNext')
self.lifeBox = self.builder.get_object('lifeBox')
self.modelScore = listView(self.scoreList)
self.widget = self.window.get_child()
gtk.rc_parse_string("""
style "mystyle"
{
font_name = "sans 30"
}
class 'GtkEntry' style 'mystyle'
""")
self.lbLife = [gtk.Label(), gtk.Label(), gtk.Label(), gtk.Label()]
i = 0
for label in self.lifeBox.get_children():
self.lbLife[i] = label
self.pangoLabel(self.lbLife[i], self.rgbToPango(153,84,244), 2)
i += 1
self.markMe(self.btnCalc)
self.markMe(self.btnNext)
self.pangoLabel(self.lbNum1, self.rgbToPango(29, 97, 252), 5)
self.pangoLabel(self.lbNum2, self.rgbToPango(227, 126, 0), 5)
self.pangoLabel(self.lbSign, self.rgbToPango(255,0,0), 5)
self.pangoLabel(self.lbEqual, self.rgbToPango(145, 225, 36), 5)
self.forceLocales()
self.builder.connect_signals(self)
self.alert.hide()
if not runAsLib:
self.window.show_all()
dbPath ='%s/.MathMe.db' % path.expanduser('~')
dbExists = False
if path.isfile(dbPath):
dbExists = True
self.dataCon = sqlite3.connect(dbPath)
self.dataCursor = self.dataCon.cursor()
initDb = 'create table mathMe (player text, score int, rounds int, difficulty text);'
if not dbExists:
self.dataCursor.execute(initDb)
def numbers_term(self, widget, data = 0):
gtk.main_quit()
def numbers_calcOp(self, widget):
if not self.hasOp:
self.lbMsg.set_label(' ')
num1 = int(self.lbNum1.get_label())
num2 = int(self.lbNum2.get_label())
sign = self.lbSign.get_label()
res = 0.0
try:
txRes = int(self.txtRes.get_text())
if sign == '+':
res = num1 + num2
pointFactor = 1 + self.difScore
elif sign == '-':
res = num1 - num2
pointFactor = 1 + self.difScore
elif sign == '×':
res = num1 * num2
pointFactor = 2 + self.difScore
elif sign == '÷':
res = num1 / num2
pointFactor = 2 + self.difScore
if(txRes == res):
self.sendMsg(True)
self.score += pointFactor
else:
self.sendMsg(False, res)
self.rounds += 1
self.btnNext.grab_focus()
except ValueError:
if self.txtRes.get_text() != '':
self.lbMsg.set_label(self.pangoMark('purple', 'white', _('Insert numbers, not letters')))
self.txtRes.set_text('')
self.txtRes.grab_focus()
def numbers_oper(self, widget = gtk.Widget):
self.imgCheck.clear()
self.lbMsg.set_label('')
num1 = randint(1,10)
num2 = randrange(1,10)
newSign = randint(1,4)
sign = ''
if self.lifes < 0 and self.hasOp:
widget = self.txtPlayer
widget.grab_focus()
self.showScore(self.gameView, True)
self.gameView.set_sensitive(False)
else:
widget = self.txtRes
while newSign == self.oldSign:
newSign = randrange(1,4)
self.oldSign = newSign
if newSign == 1:
sign = '+'
elif newSign == 2:
sign = '-'
elif newSign == 3:
sign = '×'
elif newSign == 4:
sign = '÷'
if(self.hasOp):
if sign == '÷':
while num1 % num2 != 0 or num1 == num2 or (num1 == 1 or num2 == 1):
num1 = randint(1,10)
num2 = randrange(1,10)
elif sign == '-':
while num1 < num2 or num1 == num2:
num1 = randint(1,10)
num2 = randrange(1,10)
self.lbNum1.set_label(str(num1))
self.lbNum2.set_label(str(num2))
self.lbSign.set_label(sign)
self.txtRes.set_text('')
self.hasOp = False
else:
self.lbMsg.set_label(self.pangoMark('#095DF0', 'white', _('Type the result, then press calculate')))
widget.grab_focus()
timeout_add(self.timeout,self.setProgress)
def numbers_txtActivate(self, widget):
if widget.get_text() != '':
self.btnCalc.grab_focus()
def numbers_chDiff(self,action):
actionN = action.get_name()
if actionN == 'easy':
self.timeout = 100
self.difScore = 1
self.difText = unicode(_('Easy'))
elif actionN == 'medium':
self.timeout = 50
self.difScore = 2
self.difText = unicode(_('Medium'))
print _('Medium')
elif actionN == 'hard':
self.timeout = 25
self.difScore = 3
self.difText = unicode(_('Hard'))
self.gameView.show()
self.gameView.set_sensitive(True)
self.menuView.hide()
self.numbers_oper()
def numbers_savePlayer(self, widget, respid = 0):
self.myAct.remove_alert(self.alert)
self.scoreMain.show()
self.player = unicode(self.txtPlayer.get_text())
#Saving Data
self.dataCursor.execute('INSERT INTO mathMe (player, score, rounds, difficulty) VALUES (?, ?, ?, ?)',(self.player, self.score, self.rounds, self.difText))
self.dataCon.commit()
#Filling listView
self.fillScore()
self.okAlert(_('To start a New Game press Ok'),'', self.numbers_setScore)
self.nameView.hide()
def numbers_setScore(self, widget, respid = 0):
self.myAct.remove_alert(self.alert)
self.initLifes()
def showScore(self, widget, internal = False):
widget.hide()
self.scoreView.show()
if internal:
self.scoreMain.hide()
self.nameView.show()
self.txtPlayer.grab_focus()
self.okAlert(_('Game Over'),'', self.numbers_savePlayer)
else:
self.fillScore()
self.scoreMain.show()
self.nameView.hide()
self.okAlert(_('To go back press Ok'),'', self.numbers_setScore)
def numbers_actEnd(self, widget):
self.dataCon.commit()
self.dataCursor.close()
self.dataCon.close()
def markMe(self, widget,data = 0):
widgetLabel = widget.get_child()
foreg = self.rgbToPango(153, 38, 244)
self.pangoLabel(widgetLabel, foreg, 1.5)
def sendMsg(self, isRight, res = 0):
if isRight:
self.lbMsg.set_label(self.pangoMark('#4DC406', 'white',_('Great!')))
self.imgCheck.set_from_file('icons/face-laugh.png')
else:
if(self.lifes < 0):
self.lbMsg.set_label('<span foreground = "white" background = "purple" size = "x-large"> %s <b>%d </b>, %s</span>' % (_('The result is:'), res, _('Game Over')))
else:
self.lbMsg.set_label('<span foreground = "white" background = "orange" size = "x-large"> %s <b>%d </b></span>' % (_('The result is:'), res))
self.imgCheck.set_from_file('icons/face-sad.png')
self.lbLife[self.lifes].set_label(' ')
self.lifes -= 1
self.hasOp = True
def setProgress(self):
fraction = self.pBar.get_fraction()
fraction += 0.01
if not self.hasOp:
if fraction < 1:
self.pBar.set_fraction(fraction)
else:
if self.txtRes.get_text() == '':
self.txtRes.set_text('0')
self.numbers_calcOp(self.btnCalc)
self.pBar.set_fraction(0.0)
else:
self.pBar.set_fraction(0.0)
return not self.hasOp
def initLifes(self):
i = 0
while i < 3:
self.lbLife[i].set_label('☺')
i += 1
self.gameView.hide()
self.scoreView.hide()
self.menuView.show()
self.pBar.set_fraction(0)
self.btnEasy.grab_focus()
self.lifes = 3
self.score = 0
self.rounds = 0
def forceLocales(self):
#This nasty function is needed due to lack of doc how-to localize a GtkBuilder activity
btnScore = self.builder.get_object('btnScore')
btnScoreOk = self.builder.get_object('btnScoreOk')
btnScMainOk = self.builder.get_object('btnScMainOk')
lbScore = self.builder.get_object('lbScore')
lbPlayer = self.builder.get_object('lbPlayer')
self.lbTitle.set_label(_('New Game'))
self.pangoLabel(self.lbTitle,(0,0,0),3)
self.lbSubt.set_label(_('Choose difficulty'))
self.pangoLabel(self.lbSubt,(0,0,0),1.5)
self.btnEasy.set_label(_('_Easy'))
self.btnMed.set_label(_('_Medium'))
self.btnHard.set_label(_('_Hard'))
self.btnNext.set_label(_('_Next'))
self.btnCalc.set_label(_('_Calculate'))
btnScore.set_label(_('_Score'))
btnScMainOk.set_label(_('Ok'))
btnScoreOk.set_label(_('_Ok'))
lbScore.set_label(_('Score'))
self.pangoLabel(lbScore,(0,0,0),3)
lbPlayer.set_label(_('Write Your Name'))
self.pangoLabel(lbPlayer,(0,0,0),3)
def pangoLabel(self, label, fg, scale):
atr = pango.AttrList()
foreg = pango.AttrForeground(fg[0], fg[1], fg[2],0, 100)
scale = pango.AttrScale(scale, 0, 100)
atr.insert(foreg)
atr.insert(scale)
label.set_attributes(atr)
def pangoMark(self, bg, fg, content):
return '<span foreground = "%s" background = "%s" size = "x-large"> %s </span>' % (fg, bg, content)
def rgbToPango(self, r, g, b):
r = (r * 65535)/255
g = (g * 65535)/255
b = (b * 65535)/255
return (r,g,b)
def fillScore(self):
self.dataCursor.execute('SELECT * FROM mathMe ORDER BY score COLLATE NOCASE DESC')
self.modelScore.clear()
for row in self.dataCursor:
self.modelScore.append(row)
def okAlert(self, title, msg, callback):
self.alert = Alert()
icon = Icon(icon_name='dialog-ok')
self.alert.add_button(gtk.RESPONSE_OK, _('_Ok'), icon)
self.alert.props.title = title
self.alert.props.msg = msg
self.alert.connect('response', callback)
self.myAct.add_alert(self.alert)
def setActivity(self, act):
self.myAct = act
class listView:
def __init__(self, widget):
self.listStore = gtk.ListStore(str, str, str, str)
self.treeView = widget
self.treeView.set_model(self.listStore)
self.columns = [gtk.TreeViewColumn(_('Player Name')),gtk.TreeViewColumn(_('Score')), gtk.TreeViewColumn(_('Rounds')), gtk.TreeViewColumn(_('Difficutly'))]
self.cell = gtk.CellRendererText()
self.treeView.set_reorderable(True)
self.treeView.set_rules_hint(True)
i = 0
while i < 4:
self.columns[i].set_resizable(True)
self.treeView.append_column(self.columns[i])
self.columns[i].pack_start(self.cell, False)
i += 1
def clear(self):
self.listStore.clear()
def append(self, data):
self.listStore.append(data)
i = 0
while i < 4:
self.columns[i].set_attributes(self.cell, text=i)
i += 1
if __name__ == '__main__':
Numbers(False)
gtk.main()