/
linkedbst.py
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/
linkedbst.py
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"""
File: linkedbst.py
PProject 10.5
Adds a method rangeFind, which returns a list of items
within a given range.
"""
from abstractcollection import AbstractCollection
from bstnode import BSTNode
from math import log
from linkedstack import LinkedStack
from linkedqueue import LinkedQueue
class LinkedBST(AbstractCollection):
"""An link-based binary search tree implementation."""
def __init__(self, sourceCollection = None):
"""Sets the initial state of self, which includes the
contents of sourceCollection, if it's present."""
self._root = None
AbstractCollection.__init__(self, sourceCollection)
# Accessor methods
def __str__(self):
"""Returns a string representation with the tree rotated
90 degrees counterclockwise."""
def recurse(node, level):
s = ""
if node != None:
s += recurse(node.right, level + 1)
s += "| " * level
s += str(node.data) + "\n"
s += recurse(node.left, level + 1)
return s
return recurse(self._root, 0)
def __iter__(self):
"""Supports a preorder traversal on a view of self."""
if not self.isEmpty():
stack = LinkedStack()
stack.push(self._root)
while not stack.isEmpty():
node = stack.pop()
yield node.data
if node.right != None:
stack.push(node.right)
if node.left != None:
stack.push(node.left)
def preorder(self):
"""Supports a preorder traversal on a view of self."""
lyst = list()
def recurse(node):
if node != None:
lyst.append(node.data)
recurse(node.left)
recurse(node.right)
recurse(self._root)
return iter(lyst)
def inorder(self):
"""Supports an inorder traversal on a view of self."""
lyst = list()
def recurse(node):
if node != None:
recurse(node.left)
lyst.append(node.data)
recurse(node.right)
recurse(self._root)
return iter(lyst)
def postorder(self):
"""Supports a postorder traversal on a view of self."""
lyst = list()
def recurse(node):
if node != None:
recurse(node.left)
recurse(node.right)
lyst.append(node.data)
recurse(self._root)
return iter(lyst)
def levelorder(self):
"""Supports a levelorder traversal on a view of self."""
lyst = list()
queue = LinkedQueue()
def recurse():
if not queue.isEmpty():
node = queue.pop()
lyst.append(node.data)
if node.left != None:
queue.add(node.left)
if node.right != None:
queue.add(node.right)
recurse()
if not self.isEmpty():
queue.add(self._root)
recurse()
return iter(lyst)
def __contains__(self, item):
"""Returns True if target is found or False otherwise."""
return self.find(item) != None
def find(self, item):
"""If item matches an item in self, returns the
matched item, or None otherwise."""
def recurse(node):
if node is None:
return None
elif item == node.data:
return node.data
elif item < node.data:
return recurse(node.left)
else:
return recurse(node.right)
return recurse(self._root)
# Mutator methods
def clear(self):
"""Makes self become empty."""
self._root = None
self._size = 0
def add(self, item):
"""Adds item to the tree."""
# Helper function to search for item's position
def recurse(node):
# New item is less, go left until spot is found
if item < node.data:
if node.left == None:
node.left = BSTNode(item)
else:
recurse(node.left)
# New item is greater or equal,
# go right until spot is found
elif node.right == None:
node.right = BSTNode(item)
else:
recurse(node.right)
# End of recurse
# Tree is empty, so new item goes at the root
if self.isEmpty():
self._root = BSTNode(item)
# Otherwise, search for the item's spot
else:
recurse(self._root)
self._size += 1
def remove(self, item):
"""Precondition: item is in self.
Raises: KeyError if item is not in self.
postcondition: item is removed from self."""
if not item in self:
raise KeyError("Item not in tree.""")
# Helper function to adjust placement of an item
def liftMaxInLeftSubtreeToTop(top):
# Replace top's datum with the maximum datum in the left subtree
# Pre: top has a left child
# Post: the maximum node in top's left subtree
# has been removed
# Post: top.data = maximum value in top's left subtree
parent = top
currentNode = top.left
while not currentNode.right == None:
parent = currentNode
currentNode = currentNode.right
top.data = currentNode.data
if parent == top:
top.left = currentNode.left
else:
parent.right = currentNode.left
# Begin main part of the method
if self.isEmpty(): return None
# Attempt to locate the node containing the item
itemRemoved = None
preRoot = BSTNode(None)
preRoot.left = self._root
parent = preRoot
direction = 'L'
currentNode = self._root
while not currentNode == None:
if currentNode.data == item:
itemRemoved = currentNode.data
break
parent = currentNode
if currentNode.data > item:
direction = 'L'
currentNode = currentNode.left
else:
direction = 'R'
currentNode = currentNode.right
# Return None if the item is absent
if itemRemoved == None: return None
# The item is present, so remove its node
# Case 1: The node has a left and a right child
# Replace the node's value with the maximum value in the
# left subtree
# Delete the maximium node in the left subtree
if not currentNode.left == None \
and not currentNode.right == None:
liftMaxInLeftSubtreeToTop(currentNode)
else:
# Case 2: The node has no left child
if currentNode.left == None:
newChild = currentNode.right
# Case 3: The node has no right child
else:
newChild = currentNode.left
# Case 2 & 3: Tie the parent to the new child
if direction == 'L':
parent.left = newChild
else:
parent.right = newChild
# All cases: Reset the root (if it hasn't changed no harm done)
# Decrement the collection's size counter
# Return the item
self._size -= 1
if self.isEmpty():
self._root = None
else:
self._root = preRoot.left
return itemRemoved
def replace(self, item, newItem):
"""If item is in self, replaces it with newItem and
returns the old item, or returns None otherwise."""
probe = self._root
while probe != None:
if probe.data == item:
oldData = probe.data
probe.data = newItem
return oldData
elif probe.data > item:
probe = probe.left
else:
probe = probe.right
return None
def height(self):
"""Returns the height of the tree (the length of the longest path
from the root to a leaf node).
When len(t) < 2, t.height() == 0."""
def recurse(node):
if node == None:
return 0
else:
return 1 + max(recurse(node.left), recurse(node.right))
h = recurse(self._root)
if not self.isEmpty():
h -= 1
return h
def isBalanced(self):
"""Returns True if the tree is balaned or False otherwise.
t is balanced iff t.height() < 2 * log2(len(t) + 1) - 1."""
return self.height() < 2 *log(len(self) + 1, 2) - 1
def rebalance(self):
"""Rebalances the tree."""
def rebuild(data, first, last):
if first <= last:
mid = (first + last) // 2
self.add(data[mid])
rebuild(data, first, mid - 1)
rebuild(data, mid + 1, last)
if not self.isBalanced():
data = list(self.inorder())
print(data)
self.clear()
rebuild(data, 0, len(data) - 1)
def successor(self, item):
"""Returns the smallest item that is larger than
item, or None if there is no such item."""
allLargerItems = list(filter(lambda x: x > item, self))
if len(allLargerItems) > 0:
return min(allLargerItems)
else:
return None
def predecessor(self, item):
"""Returns the largest item that is smaller than
item, or None if there is no such item."""
allSmallerItems = list(filter(lambda x: x < item, self))
if len(allSmallerItems) > 0:
return max(allSmallerItems)
else:
return None
def rangeFind(self, low, high):
"""Returns a list of the items in the tree, where
low <= item <= high."""
return list(filter(lambda item: item >= low and item <= high,
self.inorder()))
def main():
tree = LinkedBST()
print("Adding D B A C F E G")
tree.add("D")
tree.add("B")
tree.add("A")
tree.add("C")
tree.add("F")
tree.add("E")
tree.add("G")
print("\nString:\n" + str(tree))
print("Range find B-F:\n")
print(tree.rangeFind("B", "F"))
if __name__ == "__main__":
main()