Beispiel #1
0
def main():

    # Load image
    img = myimage("images/fly.png")
    img.display()
    img.display_lines()

    #Load characters
    char_list = []
    for i in range(32, 127):
        if i != 96 and i != 126 and i != 39 and i != 46 and i != 44 and i != 34 and i != 64:
            char = character(i)
            #char.points = calculate_points(char.get_img())
            char_list.append(char)

    #Gets the resolution of one of the characters(they are all the same)
    chr_height, chr_width = char.size()

    #Calculates the split image, its a list matrix with every block of the image
    blocks, blocks_per_row = img.split_up(chr_height, chr_width)
    blocks, every_block_lines = get_line_blocks(blocks)

    #Gets the best characters
    best_characters = get_best_characters(blocks, every_block_lines, char_list,
                                          blocks_per_row)
    #best_characters = get_best_characters(blocks, char_list)
    write_characters("output.txt", best_characters, blocks_per_row)

    #Transform a matrix of blocks into an image
    character_img = characters_to_image(best_characters, blocks_per_row)

    cv2.imshow('Image', character_img)
    cv2.waitKey(0)
    cv2.destroyAllWindows()
Beispiel #2
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    def update(self, tora, Camera, treasures, collectedTreasure,
               collectedTreasures, bigChest):
        global tempcollectedtreasures
        global score
        if tora.x + tora.width >= self.x and tora.x <= self.x + self.width and tora.y + tora.height + Camera.y >= self.y and tora.y + Camera.y <= self.y + self.height:
            if self.type == "bigTreasure":
                tora.bigTreasure = True
                treasures.remove(self)
                chest = loadImage("treasure.png")
                bigChest.currentimage = chest

            if self.type == "smallTreasure":
                treasures.remove(self)
                collectedTreasure.append(
                    character(
                        (tempcollectedtreasures % 2) * 65 + 569,
                        (tempcollectedtreasures - tempcollectedtreasures % 2) *
                        18 + 266, 32, 32, "treasure.png", "blank"))
                collectedTreasures += 1
                tempcollectedtreasures += collectedTreasures
                collectedTreasure[tempcollectedtreasures - 1].setup()
                print("item!")

            if self.type == "gems":
                treasures.remove(self)
                collectedTreasures += 1
                collectedTreasure.append(1)
                score += 100
        return tempcollectedtreasures
Beispiel #3
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 def save(self, connection):
     charac = character(self.nameInput.text(),
                        self.classInput.currentText(),
                        self.raceInput.currentText(),
                        self.backgroundInput.currentText(),
                        self.levelInput.text(), "2", "1")
     print(charac.name)
     charac.saveCharacter(connection.cursor())
     connection.commit()
import character
characters = []
char_data = open("char_data.txt","r")

def get_got_followers(char = "GoT"):
	print "Doing twitter analysis on",char
	url = "https://twitter.com/search?f=users&q="
	account_url="https://twitter.com"
       	soup = BeautifulSoup(requests.get(url+char.replace(" ","%20")).content,"html.parser")
        results = soup.find_all("div",{"class":"ProfileCard  js-actionable-user"})
       	followers = 0
       	handle = ""
       	for res in results:
               	handle = res.a['href'].encode("utf-8")
		print handle
               	another_soup = BeautifulSoup(requests.get(account_url+handle).content,"html.parser")
               	val = another_soup.find("span",{"class":"ProfileNav-value"})
               	if "K" in str(val):
                       	followers+=int(float(str(val.contents[0].split("K")[0])))*1000
                       	print handle,followers
               	else:
                       	followers+=int(str(val.contents[0].replace(",","")))
                       	print handle,followers
       	print char,":",followers

got_followers = get_got_followers()
	
for line in char_data:
	char = character(line,got_followers)
	print char.get_formatted_name()
Beispiel #5
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import pygame as pg
import sys
import numpy as np
from random import choice
from dictionnaires import *
from character2 import *
from character import *

perso = character(100, [], [], 100)

pg.init()
screen = pg.display.set_mode((1000, 700))
screen.fill((0, 0, 0))
clock = pg.time.Clock()

font = pg.font.Font('freesansbold.ttf', 20)

with open('map_finale.txt', 'r') as file:
    list_map = []
    list_interactions = []
    for line in file:
        list_map.append([x for x in line if x != '\n'])
        list_interactions.append([0 for x in line if x != '\n'])
    n = len(list_map)

liste_endroits_possibles = []
liste_endroits_possibles_monstres = []
for i in range(n):
    for j in range(len(list_map[i])):
        if list_map[i][j] == ".":
            liste_endroits_possibles.append((i, j))
Beispiel #6
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import pygame as pg
import sys
import numpy as np
from random import choice, randint
import os
from dictionnaires import *
from character2 import *
from character import *

pg.init()
screen = pg.display.set_mode((1000, 700))
screen.fill((0, 0, 0))
clock = pg.time.Clock()

perso = character(100, [], {}, 100)
perso.name = "Ralf le Rouge"

font = pg.font.Font('freesansbold.ttf', 20)
levels = os.listdir("levels")
running = True

while running:
    clock.tick(10)
    nb_level = 0
    while levels != [] and running:
        nb_level += 1
        what_it_replaces = '.'

        with open("levels/" + levels[0], 'r') as file:
            list_map = []
            list_interactions = []
cnt = -1
itemcnt = 0
charitem = 0
finishtime = 130
skill = 5
char = 0

track = mixer.Sound(sound_file)
urgent = mixer.Sound(urgent_file)
effect = mixer.Sound(bomb_file)

timecnt = 0

if cnt == -1:
    cnt = Game_Start()  ##첫화면
    char = character()  ##캐릭터선택화면

clock = pygame.time.Clock()


class App:

    ## 화면크기설정
    windowWidth = 700
    windowHeight = 600
    player = 0

    def setname(self, name):
        self.name = name

    def __init__(self):
Beispiel #8
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import numpy as np
from random import choice, randint
import os
from dictionnaires import *
from character2 import *
from character import *

pg.init()
screen = pg.display.set_mode((1000, 700))
screen.fill((0, 0, 0))
clock = pg.time.Clock()

perso = character(100, [], {
    'casque': '',
    'armure': '',
    'arme': '',
    'bouclier': '',
    'anneau': ''
}, 100)
perso.name = "Ralf le Rouge"

font = pg.font.Font('freesansbold.ttf', 20)
levels = os.listdir("levels")
running = True

while running:
    clock.tick(15)
    nb_level = 0
    while levels != [] and running:
        nb_level += 1
        what_it_replaces = '.'
Beispiel #9
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'''
Created on Jan 11, 2016

@author: eduardo.torres
'''
from character import *
import time
import random
from distutils.tests.test_register import RawInputs


print "Welcome to the game"
print "Please choose your class (hero, not-hero, derp)"
    
hero = character()
    
while hero.type == None:
        
    Class   =   raw_input("Pick one?")
        
    if Class == 'hero':
        hero.type   =   "hero"
        print "gg buddy"
        
    elif Class == 'not-hero':
        hero.type   =   "not-hero"
            
    elif Class == 'derp':
        hero.type   =   "derp"
    else:
        print "You done goofed. Try again"
Beispiel #10
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screen = pygame.display.set_mode((screen_width ,screen_height))

pygame.display.set_caption('LuckyGoGO')

#load element
bg = pygame.image.load('Ex/bg.jpg')
char = [pygame.image.load('Ex/'+str(t)+'.png') for t in range(5,13)]
tp = pygame.image.load('Ex/trap.png').convert()
tp.set_colorkey((255 ,255 ,255))

#Sound effect
hit_sound = pygame.mixer.Sound('Ex/hit.wav')
pygame.mixer.music.load('Ex/music.mp3')
pygame.mixer.music.play(-1)

man = character(char ,250 ,600 ,64 ,64)
traps = []
clock = pygame.time.Clock()

bx = 0
bx1 = 1024


def renew():
     global bx ,bx1,bones
     screen.blit(bg ,(bx ,0))
     screen.blit(bg ,(bx1,0))
     for bone in bones:
          screen.blit(bone ,(bones.index(bone) * 100 + 20 ,20))
     for t in traps:
          t.action(screen)
	def setUp(self):
		self.hero = character()
		self.opponent = character()
		self.modifier = {1:-5, 2:-4, 3:-4, 4:-3, 5:-3, 6:-2, 7:-2, 8:-1, 9:-1, 10:0,
						 11:0, 12:1, 13:1, 14:2, 15:3, 16:3, 17:3, 18:4, 19:4, 20:5}
Beispiel #12
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from character import *
from ennemy import *
from romainFunctions import *
from constantFight import *
import functions as f
import random

personnage = character()
windowInitialisation(personnage)

#La fontion combat est celle appellé pour le déroulement d'un combat et des actions
def combat() :
    player = f.player

    while f.player.life : #Tant que le personnage est en vie
        
        if ennemy.listEnnemy.count(0) == len(ennemy.listEnnemy) :  #Si le nombre de 0 dans la liste vaut la taille de la liste
            victory()                                              #Cela signifie que tous les ennemis sont morts
            break
        
        #On redessine l'écran pour être sur que tout soit à jour
        redrawBoard(player)
        pygame.display.flip
        
        #Pour chaque ennemi, on lui permet d'attaquer au prochain tour, et on descend son compteur d'action si il est utilisé
        for mechant in ennemy.listEnnemy :
            if type(mechant) == ennemy :
                mechant.apparition = True
                if mechant.count != 0 :
                    mechant.count -= 1
        
        },
        "equipment": {
            "járn öxi": {
                "value": 12,
                "verd": 1200,
                "tegund": "vopn"
            },
            "járn brynja": {
                "value": 12,
                "verd": 750,
                "tegund": "brynja"
            }
        }
    },
]
spilari = character(nafn, kyn)

while True:
    if len(ovinir) <= 0:
        print("ÞÚ VANNST")
        break
    print(spilari)
    print()
    print("1. Halda áfram\n"
          "2. Fara í búð\n"
          "3. Birgðir\n"
          "4. Sofa(15 gull)")
    valmynd = input(">> ")
    print()
    # Bardagi
    if valmynd == "1":
Beispiel #14
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from character import *
from artifact import *

xiao = character('xiao')
xiao.elementType = Element.Anemo
xiao.print()

art1 = artifact("Viridescent Arrow Feather")
art1.print()