def main(): if unitTestCalcTotal() == True and unitTestAceTotal() == True: print("All unit tests passed. Beginning game...") userInterface = interface() userInterface.run() else: print("Uh oh. Something went wrong.") print("We are sending our robot technitions to fix it")
def __init__ (self, interface=None, *args, **kwargs): if not interface: #If no interface is provided, attempt to load a default session interface for current session. module = self.__module__ module = module.split('.') module = eval(".".join(module[:-1])) logging.debug("Current module: %r" % module) interface = module.interface.interface logging.debug("Potential interface: %r" % interface) interface = interface() self.interface = interface super(Interface, self).__init__(*args, **kwargs)
def __init__(self, interface=None, *args, **kwargs): if not interface: #If no interface is provided, attempt to load a default session interface for current session. module = self.__module__ module = module.split('.') module = eval(".".join(module[:-1])) logging.debug("Current module: %r" % module) interface = module.interface.interface logging.debug("Potential interface: %r" % interface) interface = interface() self.interface = interface super(Interface, self).__init__(*args, **kwargs)
from interface import * if __name__ == '__main__': app = interface().create() app.mainloop()
if vies2[rang]>0: bleu[rang].affiche(fenetre, vies2[rang]) #Afficher sens - TEST # if sens_perso==True: # charsens = 'droite' # couleursens=(0,255,0) # else: # charsens = 'gauche' # couleursens = (255,0,0) # font = pygame.font.Font(None, 50) # textsens = font.render(charsens, 1, couleursens) # fenetre.blit(textsens, (370,10)) #Afficher l'interface interface(fenetre, switch, chargement, tempsjeu, tour, vies1, vies2) #---------------------- #TEST BARRE CHARGEMENT chargement+=1 if chargement == 35: chargement = 0 #TEST BARRE VIE vies2[0]+=1 if vies2[0] == 200: vies2[0] = 0 #---------------------- #Rafraichissement/mise a jour de l'ecran pygame.display.flip()
QtCore.QObject.connect(self.ui.buttonBox, QtCore.SIGNAL("accepted()"), self.ok) self.connect(self.ui.buttonBox, QtCore.SIGNAL("rejected()"), self.cancel) def cancel(self): self.hide() def ok(self): # Set paper size widget.opt["paper_size"] = self.paper_size_dic[self.ui.paper_size.currentIndex()] # Set songbook type widget.opt["type"] = self.type_dic[self.ui.type.currentIndex()] # Set songbook title widget.opt["title"] = unicode(self.ui.title.text()) # Set songbook subtitle widget.opt["subtitle"] = unicode(self.ui.subtitle.text()) # Hide options self.hide() if __name__ == "__main__": app = QtGui.QApplication(sys.argv) option = option_interface() lm = latex_manager() widget = interface(lm) widget.show() app.exec_()
from Declaration import * from chess import * from board import * from interface import * test_b = Board() game = interface() def test_level_set(): test_b.for_reset() for i in range(0, len(obstacle_list)): obstacle_list[i].kill_myself() for i in range(0, len(soldier_list)): soldier_list[i].kill_myself() for i in range(0, len(enemy_list)): enemy_list[i].kill_myself() obstacle_list.clear() soldier_list.clear() enemy_list.clear() obstacle_list.append(chess(A6_x, A6_y, const.OBSTACLE)) obstacle_list.append(chess(B5_x, B5_y, const.OBSTACLE)) obstacle_list.append(chess(C2_x, C2_y, const.OBSTACLE)) obstacle_list.append(chess(C4_x, C4_y, const.OBSTACLE)) obstacle_list.append(chess(F7_x, F7_y, const.OBSTACLE)) obstacle_list.append(chess(G4_x, G4_y, const.OBSTACLE)) obstacle_list.append(chess(F3_x, F3_y, const.OBSTACLE)) obstacle_list.append(chess(C7_x, C7_y, const.OBSTACLE))
from interface import * if __name__ == '__main__': interface()
vies1[rang] = rouge[rang].vie vies2[rang] = bleu[rang].vie #Afficher le fond du jeu fenetre.blit(fond, (0, 0)) #Afficher la montagne fenetre.blit(decor.image, decor.rect) #Afficher les personnages for rang in range(nombre_perso): rouge[rang].affiche(fenetre) bleu[rang].affiche(fenetre) #Afficher l'interface interface(fenetre, switch, chargement, tempsjeu, tour, vies1, vies2) #faire passer tour aux morts if (rouge[numerorouge].jouer and (not (rouge[numerorouge].vivant)) or (bleu[numerobleu].jouer and not (bleu[numerobleu].vivant))): tempsjeu = 0 #timer temps jeu if pygame.time.get_ticks() > seconde: tempsjeu -= 1 seconde = pygame.time.get_ticks() + 1000 if tempsjeu == -1: saut, gauche, droite, angle = 0, 0, 0, "" #pour eviter de controler le suivant avec les commandes du precedent if tour == 2: #gerer tour de jeu numerorouge += 1 if numerorouge == nombre_perso: #rester dans la liste de perso
import pygame from config import * from pygame.locals import * from interface import * pygame.init() windows = pygame.display.set_mode(RESOLUCAO, 0, 32) screen = pygame.display.get_surface() pygame.display.set_caption("Game Combat") Icon = pygame.image.load("img/icon.png") pygame.display.set_icon(Icon) interface = interface(screen) interface.iniciar_jogo(screen) interface.menu(screen)
def _exitToolStripMenuItem_Click(self, sender, e): ui = interface() ui.AppExit()
def _HandleResizing(self): newDimensions = interface() newDimensions.MoveInputBox(self._txtUserText) newDimensions.ResizeInputBox(self._txtUserText, self.Size)
def callback(event, arg): if event == 'join': poller.register_slave(arg) elif event == 'data': plotter.make_plot(transpose(arg)) return callback print("[ds] Init poller") pol = poller(None, delay=5, interval=60) print("[ds] Init plotter") plo = plotter('demo.pdf', interface.PKT_FIELDS, 'timesta') print("[ds] Init interface") d = interface('/dev/ttyUSB0', '\x1b\x63', callback_factory(pol, plo), slaves=['d5d9']) pol.transport = d print("[ds] Start poll thread") pol.start() print("[ds] Start interface") d.start() print("[ds] Start plotter") plo.plot_loop() print("[ds] Plotter stopped") print("[ds] Stopping poller") pol.stop()
def main(): company = Company(input("Enter Company Name: ")) interface(company)
import gi gi.require_version('Gtk', '3.0') from gi.repository import Gtk from interface import * if __name__ == "__main__": intf = interface() Gtk.main()
# On crée un fichier nommé "RMSD.txt" contenant les résultats #============================================================================== printRMSD(RMSD) #============================================================================== # Calcul de la fréquence d'appartenance à l'interface de chacun des résidus de # la protéine tout au long de la dynamique. #============================================================================== # Recherche des résidus appartenant à l'interface, ie ayant un une distance de # moins d'un certain seuil en Angstrom avec les résidus de l'ARN res_interface = interface(conformations, 9) # On crée un fichier nommé "interface.txt" contenant les résultats printInterface(res_interface) #============================================================================== # Calcul de la fréquence de contact entre des résidus clés choisis à partir # de l'analyse du mutant #============================================================================== # Liste des résidus clés paires = { 41: { 'dom1': 'A4',
def get_clock(self): return self.clock def get_reset(self): if self.reset == True: self.reset = False return True return False def end_level(self): self.action = False def for_reset(self): self.action = True self.clock = 0 self.move = 0 self.angle = 0 self.change_angle = 0 self.center_pos = (400, 400) self.mode = 0 self.start_move = False self.spin = False self.reset = False self.doublemode = False self.player = const.ONE_PLAYER level_board = Board() level_surface = interface()
ent1.grid(row=1, column=0, sticky=NW) ent2.grid(row=3, column=0, sticky=NW) root3.focus_set() # принять фокус ввода, root3.grab_set( ) # запретить доступ к др. окнам, пока открыт диалог root3.wait_window() else: showinfo(title="Внимание", message="Удалять нечего") """ Создание основного окна """ font, font1, color1, color2, color3, color4, color5, color6, color7, color8, color9 = interface( ) max_rows1 = 0 max_rows = 0 max_cols = 0 data = None rows = None root = Tk() root.title('База данных баллов ЕГЭ по городам и различным предметам') root["bg"] = color2 w, h = root.winfo_screenwidth(), root.winfo_screenheight() root.geometry("1000x700") btn = Button(width=17, text="Открыть файл", command=lambda: GlobEl(color6, color7, color8, color9, font1), font=font) btn1 = Button(width=17,