def __init__(self, main_window, ListDevices, BlivetUtils, Builder, kickstart_mode=False, disk=None): GLib.threads_init() Gdk.threads_init() Gdk.threads_enter() self.list_devices = ListDevices self.b = BlivetUtils self.builder = Builder self.kickstart_mode = kickstart_mode self.disk = disk self.main_window = main_window # ListStores for partitions and actions self.partitions_list = Gtk.TreeStore(object, str, str, str, str, str, str, object) self.actions_list = Gtk.ListStore(GdkPixbuf.Pixbuf, str) self.partitions_view = self.create_partitions_view() self.builder.get_object("partitions_viewport").add(self.partitions_view) self.actions_view = self.create_actions_view() self.builder.get_object("actions_viewport").add(self.actions_view) self.info_label = Gtk.Label() self.builder.get_object("pv_viewport").add(self.info_label) self.darea = device_canvas(blivet_utils=self.b, list_partitions=self) self.builder.get_object("image_window").add(self.darea) self.main_menu = main_menu(self.main_window, self, self.list_devices) self.builder.get_object("vbox").add(self.main_menu.get_main_menu) self.popup_menu = actions_menu(self) self.toolbar = actions_toolbar(self, self.main_window) self.builder.get_object("vbox").add(self.toolbar.get_toolbar) self.select = self.partitions_view.get_selection() self.path = self.select.select_path("1") self.on_partition_selection_changed(self.select) self.selection_signal = self.select.connect("changed", self.on_partition_selection_changed) self.actions = 0 self.actions_label = self.builder.get_object("actions_page") self.actions_label.set_text(_("Pending actions ({0})").format(self.actions)) self.partitions_label = self.builder.get_object("partitions_page") self.partitions_label.set_text(_("Partitions").format(self.actions)) self.selected_partition = None self.history = actions_history(self)
def main(email, password, book): requests_session = requests.Session() choose = main_menu() if email is None: email = click.prompt('Goodreads email ') if password is None: password = click.prompt('Goodreads password ', hide_input=True) token = login(requests_session, email, password) # def check_credentials() if choose == 'Enter a Book Name': book_id = get_book_id(book) add_book_to_shelf(requests_session, token, book_id) elif choose == 'Upload a file with Book Names': books_titles = read_file() for title in books_titles: book_id = get_book_id(title) add_book_to_shelf(requests_session, token, book_id)
def __init__(self, ListDevices, BlivetUtils, Builder, disk=None): GLib.threads_init() Gdk.threads_init() Gdk.threads_enter() self.list_devices = ListDevices self.b = BlivetUtils self.builder = Builder self.disk = disk # ListStores for partitions and actions self.partitions_list = Gtk.ListStore(str, str, str, str) self.actions_list = Gtk.ListStore(GdkPixbuf.Pixbuf, str) self.load_partitions() self.partitions_view = self.create_partitions_view() self.actions_view = self.create_actions_view() self.info_label = Gtk.Label("") self.builder.get_object("pv_viewport").add(self.info_label) self.darea = Gtk.DrawingArea() self.main_menu = main_menu(self.builder.get_object("MainWindow"), self, self.list_devices) self.popup_menu = actions_menu(self) self.toolbar = actions_toolbar(self) self.select = self.partitions_view.get_selection() self.path = self.select.select_path("1") self.on_partition_selection_changed(self.select) self.selection_signal = self.select.connect("changed", self.on_partition_selection_changed) self.actions = 0 self.actions_label = self.builder.get_object("actions_page") self.actions_label.set_text(_("Pending actions ({0})").format(self.actions)) self.partitions_label = self.builder.get_object("partitions_page") self.partitions_label.set_text(_("Partitions").format(self.actions)) self.selected_partition = None
#!/usr/bin/python # -*- coding: utf-8 -* from subprocess import call import getch, os import cPickle as pickle import pygame from random import random from random import uniform from characters import * from combat import * from save_system import * from pause_menu import * from main_menu import * user = main_menu() pygame.mixer.init() sound=pygame.mixer.Sound("../sounds/prueba.wav") sound.play(loops=-1) #maps marcador ="+" x = user.position[1] y = user.position[2] px = user.position[3] py = user.position[4] mapa = open(user.position[0]) maps = mapa.readlines() maps_lista=[] maps_linea=[] for linea in maps: for caracter in range(len(linea)): caracteres=linea[caracter]
#!/usr/bin/python # -*- coding: utf-8 -* from subprocess import call import getch, os import cPickle as pickle import pygame from random import random from random import uniform from characters import * from combat import * from save_system import * from pause_menu import * from main_menu import * user = main_menu() pygame.mixer.init() sound = pygame.mixer.Sound("../sounds/prueba.wav") sound.play(loops=-1) #maps marcador = "+" x = user.position[1] y = user.position[2] px = user.position[3] py = user.position[4] mapa = open(user.position[0]) maps = mapa.readlines() maps_lista = [] maps_linea = [] for linea in maps: for caracter in range(len(linea)): caracteres = linea[caracter]
#!/usr/bin/python3 import pygame from displayText import * from main_menu import * pygame.mixer.pre_init() pygame.init() pygame.font.init() main_menu()
from algorithms.pathfinding_algorithms import * from algorithms.mazegen_algorithms import * from run_algorithm import * from main_menu import * from display import * from globals import * from node import * if __name__ == "__main__": pathfinding_alg, maze_generation_alg, maze_generation, weighted_graph = main_menu( ) run_algorithm(pathfinding_alg, maze_generation_alg, maze_generation, weighted_graph)
from main_menu import * from commands import * from menu import * menu = main_menu() menu.print_menu() menu.select_menu(int(input('Choose: ')))