Beispiel #1
0
def launch(spaceName):
    global g_enablePostProcessing
    global g_offlineModeEnabled
    print 'Entering offline space', spaceName
    BigWorld.clearAllSpaces()
    BigWorld.worldDrawEnabled(False)
    _displayGUI(spaceName)
    spaceID = BigWorld.createSpace()
    BigWorld.addSpaceGeometryMapping(spaceID, None, spaceName)
    _loadCameraTransforms()
    camera = BigWorld.FreeCamera()
    camera.spaceID = spaceID
    BigWorld.camera(camera)
    _setCameraTransform(g_curCameraTransform)
    BigWorld.camera().fixed = True
    BigWorld.projection().fov = math.radians(75.0)
    BigWorld.setWatcher('Client Settings/Strafe Rate', 175.0)
    BigWorld.setWatcher('Client Settings/Camera Mass', 5.0)
    BigWorld.setCursor(GUI.mcursor())
    GUI.mcursor().visible = True
    GUI.mcursor().clipped = False
    g_offlineModeEnabled = True
    BigWorld.callback(1.0, _offlineLoadCheck)
    g_postProcessing.init()
    _enablePostProcessing(g_enablePostProcessing, 'arcade')
    return
 def __init__(self, configDataSec):
     CallbackDelayer.__init__(self)
     TimeDeltaMeter.__init__(self, time.clock)
     self._cam = BigWorld.FreeCamera()
     self._cam.invViewProvider = Math.MatrixProduct()
     self.__cameraTransition = BigWorld.TransitionCamera()
     self.__ypr = Math.Vector3()
     self.__position = Math.Vector3()
     self.__defaultFov = BigWorld.projection().fov
     self.__velocity = Math.Vector3()
     self.__isVerticalVelocitySeparated = False
     self.__yprVelocity = Math.Vector3()
     self.__zoomVelocity = 0.0
     self._inertiaEnabled = False
     self._movementInertia = None
     self._rotationInertia = None
     self._movementSensor = None
     self._verticalMovementSensor = None
     self._rotationSensor = None
     self._zoomSensor = None
     self._targetRadiusSensor = None
     self._mouseSensitivity = 0.0
     self._scrollSensitivity = 0.0
     self.__rotateAroundPointEnabled = False
     self.__rotationRadius = 40.0
     self._alignerToLand = _AlignerToLand()
     self.__predefinedVelocities = {}
     self.__predefinedVerticalVelocities = {}
     self._keySwitches = {}
     self._readCfg(configDataSec)
     self.__isModeOverride = False
     self.__basisMProv = _VehicleBounder()
     self.__entityPicker = _VehiclePicker()
     return
 def __init__(self, dataSec, defaultOffset=None, binoculars=None):
     CallbackDelayer.__init__(self)
     self.__impulseOscillator = None
     self.__movementOscillator = None
     self.__noiseOscillator = None
     self.__dynamicCfg = CameraDynamicConfig()
     self.__accelerationSmoother = None
     self.__readCfg(dataSec)
     if binoculars is None:
         return
     else:
         self.__cam = BigWorld.FreeCamera()
         self.__zoom = self.__cfg['zoom']
         self.__curSense = 0
         self.__curScrollSense = 0
         self.__waitVehicleCallbackId = None
         self.__onChangeControlMode = None
         self.__aimingSystem = None
         self.__binoculars = binoculars
         self.__defaultAimOffset = defaultOffset or Vector2()
         self.__crosshairMatrix = createCrosshairMatrix(
             offsetFromNearPlane=self.__dynamicCfg['aimMarkerDistance'])
         self.__prevTime = BigWorld.time()
         self.__autoUpdateDxDyDz = Vector3(0, 0, 0)
         if BattleReplay.g_replayCtrl.isPlaying:
             BattleReplay.g_replayCtrl.setDataCallback(
                 'applyZoom', self.__applySerializedZoom)
         return
def launch(spaceName):
    global g_offlineModeEnabled
    print 'Entering offline space', spaceName
    BigWorld.clearAllSpaces()
    BigWorld.worldDrawEnabled(False)
    _displayGUI(spaceName)
    spaceID = BigWorld.createSpace()
    visibilityMask = game_mode_emulator.gameModeVisibilityMask()
    BigWorld.addSpaceGeometryMapping(spaceID, None, spaceName, visibilityMask)
    _loadCameraTransforms()
    camera = BigWorld.FreeCamera()
    camera.spaceID = spaceID
    BigWorld.camera(camera)
    _setCameraTransform(g_curCameraTransform)
    BigWorld.camera().fixed = True
    BigWorld.projection().fov = math.radians(75.0)
    BigWorld.setWatcher('Client Settings/Strafe Rate', 175.0)
    BigWorld.setWatcher('Client Settings/Camera Mass', 5.0)
    BigWorld.setCursor(GUI.mcursor())
    GUI.mcursor().visible = True
    GUI.mcursor().clipped = False
    g_offlineModeEnabled = True
    BigWorld.callback(1.0, _offlineLoadCheck)
    createFakeAvatar()
    return
Beispiel #5
0
 def __init__(self, dataSec, aim, binoculars):
     CallbackDelayer.__init__(self)
     self.__impulseOscillator = None
     self.__movementOscillator = None
     self.__noiseOscillator = None
     self.__dynamicCfg = CameraDynamicConfig()
     self.__accelerationSmoother = None
     self.__readCfg(dataSec)
     if aim is None or binoculars is None:
         return
     self.__cam = BigWorld.FreeCamera()
     self.__zoom = self.__cfg['zoom']
     self.__curSense = 0
     self.__curScrollSense = 0
     self.__waitVehicleCallbackId = None
     self.__onChangeControlMode = None
     self.__aimingSystem = SniperAimingSystem(dataSec)
     self.__aim = weakref.proxy(aim)
     self.__binoculars = binoculars
     self.__defaultAimOffset = self.__aim.offset()
     self.__defaultAimOffset = (self.__defaultAimOffset[0],
                                self.__defaultAimOffset[1])
     self.__crosshairMatrix = createCrosshairMatrix(
         offsetFromNearPlane=self.__dynamicCfg['aimMarkerDistance'])
     self.__prevTime = BigWorld.time()
     self.__autoUpdateDxDyDz = Vector3(0, 0, 0)
Beispiel #6
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 def __init__(self, configDataSec):
     CallbackDelayer.__init__(self)
     self.__cam = BigWorld.FreeCamera()
     self.__ypr = Math.Vector3()
     self.__position = Math.Vector3()
     self.__defaultFov = BigWorld.projection().fov
     self.__velocity = Math.Vector3()
     self.__isVerticalVelocitySeparated = False
     self.__yprVelocity = Math.Vector3()
     self.__zoomVelocity = 0.0
     self.__inertiaEnabled = False
     self.__movementInertia = None
     self.__rotationInertia = None
     self.__movementSensor = None
     self.__verticalMovementSensor = None
     self.__rotationSensor = None
     self.__zoomSensor = None
     self.__targetRadiusSensor = None
     self.__mouseSensitivity = 0.0
     self.__scrollSensitivity = 0.0
     self.__prevTime = 0.0
     self.__rotateAroundPointEnabled = False
     self.__rotationRadius = 40.0
     self.__boundVehicleMProv = None
     self.__alignerToLand = _AlignerToLand()
     self.__predefinedVelocities = {}
     self.__predefinedVerticalVelocities = {}
     self.__keySwitches = {}
     self.__readCfg(configDataSec)
     self.__aim = None
     return
Beispiel #7
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    def enable(self, doEnable):
        if self.__isEnabled == doEnable:
            return
        from cameras import FovExtended
        if not doEnable:
            self.__isEnabled = False
            BigWorld.camera(self.__savedCamera)
            BigWorld.wg_enableSuperShot(False, False)
            for k, v in self.__savedWatchers.iteritems():
                BigWorld.setWatcher(k, v)

            FovExtended.instance().enabled = True
            BigWorld.projection().nearPlane = self.__nearPlane
            BigWorld.projection().farPlane = self.__farPlane
            BigWorld.setWatcher('Render/Fog/enabled', True)
            BigWorld.setWatcher('Occlusion Culling/Enabled', True)
            BigWorld.setWatcher('Render/Terrain/AdaptiveMesh/cascades enabled', True)
            BigWorld.setWatcher('Render/Water/out land water', True)
            LOG_DEBUG('Vertical screenshot camera is disabled')
            return
        self.__isEnabled = True
        self.__savedCamera = BigWorld.camera()
        FovExtended.instance().enabled = False
        arenaBB = BigWorld.player().arena.arenaType.spaceBoundingBox
        centerXZ = Math.Vector2(0.5 * (arenaBB[0][0] + arenaBB[1][0]), 0.5 * (arenaBB[0][1] + arenaBB[1][1]))
        halfSizesXZ = Math.Vector2(0.5 * (arenaBB[1][0] - arenaBB[0][0]), 0.5 * (arenaBB[1][1] - arenaBB[0][1]))
        camFov = math.radians(15.0)
        camPos = Math.Vector3(centerXZ.x, 0, centerXZ.z)
        aspectRatio = BigWorld.getAspectRatio()
        camPos.y = max(halfSizesXZ.x / math.sin(0.5 * camFov * aspectRatio), halfSizesXZ.y / math.sin(0.5 * camFov))
        camMatr = Math.Matrix()
        camMatr.setRotateYPR(Math.Vector3(0.0, math.pi * 0.5, 0.0))
        camMatr.translation = camPos
        camMatr.invert()
        self.__cam = BigWorld.FreeCamera()
        self.__cam.set(camMatr)
        BigWorld.camera(self.__cam)
        BigWorld.wg_enableSuperShot(True, False)
        self.__savedWatchers = {}
        for name in self.__watcherNames:
            try:
                self.__savedWatchers[name] = BigWorld.getWatcher(name)
                if name.startswith('Visibility'):
                    BigWorld.setWatcher(name, False)
            except TypeError:
                LOG_WARNING('Failed to get/set watcher', name)

        self.__nearPlane = BigWorld.projection().nearPlane
        self.__farPlane = BigWorld.projection().farPlane
        BigWorld.setWatcher('Render/Fog/enabled', False)
        BigWorld.projection().fov = camFov
        BigWorld.projection().nearPlane = max(0.1, camPos.y - 1000.0)
        BigWorld.projection().farPlane = camPos.y + 1000
        BigWorld.setWatcher('Render/Shadows/qualityPreset', 4)
        BigWorld.setWatcher('Client Settings/Script tick', False)
        BigWorld.setWatcher('Occlusion Culling/Enabled', False)
        BigWorld.setWatcher('Render/Terrain/AdaptiveMesh/cascades enabled', False)
        BigWorld.setWatcher('Render/Water/out land water', False)
        LOG_DEBUG('Vertical screenshot camera is enabled')
Beispiel #8
0
    def enable(self, doEnable):
        if self.__isEnabled == doEnable:
            return
        from cameras import FovExtended
        if not doEnable:
            self.__isEnabled = False
            BigWorld.camera(self.__savedCamera)
            BigWorld.wg_enableSuperShot(False, False)
            for k, v in self.__savedWatchers.iteritems():
                BigWorld.setWatcher(k, v)

            FovExtended.instance().enabled = True
            LOG_DEBUG('Vertical screenshot camera is disabled')
            return
        self.__isEnabled = True
        self.__savedCamera = BigWorld.camera()
        FovExtended.instance().enabled = False
        arenaBB = BigWorld.wg_getSpaceBounds()
        centerXZ = Math.Vector2(0.5 * (arenaBB[0] + arenaBB[2]),
                                0.5 * (arenaBB[1] + arenaBB[3]))
        halfSizesXZ = Math.Vector2(0.5 * (arenaBB[2] - arenaBB[0]),
                                   0.5 * (arenaBB[3] - arenaBB[1]))
        camFov = math.radians(15.0)
        camPos = Math.Vector3(centerXZ.x, 0, centerXZ.z)
        aspectRatio = 1.0
        if not BigWorld.isVideoWindowed():
            aspectRatio = BigWorld.getFullScreenAspectRatio()
        else:
            aspectRatio = BigWorld.screenWidth() / BigWorld.screenHeight()
        camPos.y = max(halfSizesXZ.x / math.sin(0.5 * camFov * aspectRatio),
                       halfSizesXZ.y / math.sin(0.5 * camFov))
        camMatr = Math.Matrix()
        camMatr.setRotateYPR(Math.Vector3(0.0, math.pi * 0.5, 0.0))
        camMatr.translation = camPos
        camMatr.invert()
        self.__cam = BigWorld.FreeCamera()
        self.__cam.set(camMatr)
        BigWorld.camera(self.__cam)
        BigWorld.wg_enableSuperShot(True, False)
        self.__savedWatchers = {}
        for name in self.__watcherNames:
            try:
                self.__savedWatchers[name] = BigWorld.getWatcher(name)
                if name.startswith('Visibility'):
                    BigWorld.setWatcher(name, False)
            except TypeError:
                LOG_WARNING('Failed to get/set watcher', name)

        BigWorld.setWatcher('Client Settings/std fog/enabled', False)
        BigWorld.projection().fov = camFov
        BigWorld.setWatcher('Render/Fov', camFov)
        BigWorld.setWatcher('Render/Near Plane', max(0.1, camPos.y - 1000.0))
        BigWorld.setWatcher('Render/Far Plane', camPos.y + 1000.0)
        BigWorld.setWatcher('Render/Objects Far Plane/Enabled', False)
        BigWorld.setWatcher('Render/Shadows/qualityPreset', 7)
        BigWorld.setWatcher('Client Settings/Script tick', False)
        LOG_DEBUG('Vertical screenshot camera is enabled')
Beispiel #9
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def createExternalFeed(feedName, matrixProvider):
    sceneRenderer = BigWorld.PySceneRenderer(64, 64)
    camera = BigWorld.FreeCamera()
    camera.invViewProvider = matrixProvider
    sceneRenderer.cameras = [camera]
    sceneRenderer.dynamic = 1
    sceneRenderer.render()
    BigWorld.addTextureFeed(feedName, sceneRenderer.texture)
    return sceneRenderer
Beispiel #10
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def createStriffFeed():
    camera = BigWorld.FreeCamera()
    m = Math.Matrix()
    m.setRotateYPR((2.69752, 0.467126, 0.0))
    m.translation = (-36.5, 28.6, 87.46)
    s = GUI.load('gui/video_feed.gui')
    camera.set(m)
    s.script.active(1, camera)
    return s
Beispiel #11
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 def __init__(self, dataSec):
     self.__readCfg(dataSec)
     self.__cam = BigWorld.FreeCamera()
     self.__angles = [0.0, 0.0]
     self.__dxdydz = [0.0, 0.0, 0.0]
     self.__zoom = self.__cfg['zoom']
     self.__fov = BigWorld.projection().fov
     self.__curSense = 0
     self.__curScrollSense = 0
     self.__autoUpdate = False
     self.__autoUpdateCallbackId = None
     self.__waitVehicleCallbackId = None
     self.__onChangeControlMode = None
     self.__pitchCompensation = 0
     self.__pitchCompensationTimestamp = BigWorld.time()
     return
Beispiel #12
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 def moveToGameObject(self, gameObject=None, instantly=False):
     if not self.__isActive:
         return
     else:
         self.__instantly = instantly
         self.__prevParams = deepcopy(self.__currentParams)
         if gameObject:
             self.__readCameraParamsFromGameObject(gameObject)
             self.__setupCamera()
         else:
             self.__currentParams = deepcopy(self.__defaultParams)
         if self.__currentParams.dofParams:
             self.__dofHelper = BigWorld.PyCustomizationHelper(
                 None, 0, False, None)
             self.__dofHelper.setDOFparams(*self.__currentParams.dofParams)
             self.__dofHelper.setDOFenabled(True)
         elif self.__dofHelper is not None:
             self.__dofHelper.setDOFenabled(False)
             self.__dofHelper = None
         if self.__flightCam.isInTransition():
             tempCam = BigWorld.FreeCamera()
             tempCam.set(self.__flightCam.matrix)
             BigWorld.camera(tempCam)
             self.__flightCam.finish()
             if gameObject:
                 self.__moveToCamera()
             else:
                 point = self.__initialCam.target.translation + Math.Vector3(
                     0, self.__initialCam.pivotMaxDist, 0)
                 self.__moveToCamera(point)
         else:
             self.__moveThroughFlightPoint()
         self.__prevHorizontalFov = FovExtended.instance(
         ).getLastSetHorizontalFov()
         self.__currentHorizontalFov = self.__currentParams.fov
         if not self.__currentHorizontalFov:
             self.__currentHorizontalFov = FovExtended.instance(
             ).horizontalFov
         if self.__instantly:
             self.__setHorizontalFov(self.__currentHorizontalFov)
         return
Beispiel #13
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 def __init__(self):
     self.__cam = BigWorld.FreeCamera()