def loopbriefing(self):
     size=len(self.JumpPoints())
     time = VS.GetGameTime()
     Briefing.setCamPosition((1.6*(time-self.begintime)*self.brief_stage,0.0,0.0))
     if (((time-self.begintime)>=5.0) and self.added_warp):
         self.jump_ani=Briefing.addShip("brief_warp",self.faction,(20.0*(self.brief_stage),self.rnd_y,79.5+self.rnd_y))
         self.added_warp=0
     if (((time-self.begintime)>=6.0)):
         if (self.jump_ani!=0):
             Briefing.removeShip(self.jump_ani)
             self.jump_ani=0
     if ((size==self.brief_stage) and ((time-self.begintime)>=6.0)):
         self.brief_stage=size+1
         self.added_warp=0
         self.time=0.0
     elif ((self.brief_stage>size) and ((time-self.begintime)>=11.0)):
         return self.brief_you
     elif (((time-self.begintime)>=6.0) and (self.brief_stage<size)):
         self.added_warp=1
         self.rnd_y=(vsrandom.random()*40.0-20.0)
         Briefing.addShip("brief_jump",self.faction,(20.0*(self.brief_stage+1),self.rnd_y,79.6+self.rnd_y))
         Briefing.enqueueOrder (self.brief_you,(20.0*(self.brief_stage+1) ,self.rnd_y,80.0+self.rnd_y) , 5.0)
         self.begintime=time
         myname=self.JumpPoints() [self.brief_stage]
         VS.IOmessage (0,"cargo mission","briefing","You must go to the '%s' jump point" % (myname))
         self.brief_stage+=1
     return -1
Beispiel #2
0
 def initbriefing (self):
     self.mytime = VS.GetGameTime();
     faction=self.you.getFactionName();
     name=self.you.getName()
     self.brief_you=Briefing.addShip(name,faction,(40.0,0.0,80.0))
     faction=self.significantun.getFactionName()
     name = self.significantun.getName()
     self.brief_sig=Briefing.addShip(name,faction,(-40,0.0,8000.0))
     Briefing.enqueueOrder (self.brief_you,(-30,0.0,7900.0),5.0)
Beispiel #3
0
 def loopbriefing(self):
     size = len(self.JumpPoints())
     time = VS.GetGameTime()
     Briefing.setCamPosition(
         (1.6 * (time - self.begintime) * self.brief_stage, 0.0, 0.0))
     if (((time - self.begintime) >= 5.0) and self.added_warp):
         self.jump_ani = Briefing.addShip(
             "brief_warp", self.faction,
             (20.0 * (self.brief_stage), self.rnd_y, 79.5 + self.rnd_y))
         self.added_warp = 0
     if (((time - self.begintime) >= 6.0)):
         if (self.jump_ani != 0):
             Briefing.removeShip(self.jump_ani)
             self.jump_ani = 0
     if ((size == self.brief_stage) and ((time - self.begintime) >= 6.0)):
         self.brief_stage = size + 1
         self.added_warp = 0
         self.time = 0.0
     elif ((self.brief_stage > size) and ((time - self.begintime) >= 11.0)):
         return self.brief_you
     elif (((time - self.begintime) >= 6.0) and (self.brief_stage < size)):
         self.added_warp = 1
         self.rnd_y = (vsrandom.random() * 40.0 - 20.0)
         Briefing.addShip(
             "brief_jump", self.faction,
             (20.0 * (self.brief_stage + 1), self.rnd_y, 79.6 + self.rnd_y))
         Briefing.enqueueOrder(
             self.brief_you,
             (20.0 * (self.brief_stage + 1), self.rnd_y, 80.0 + self.rnd_y),
             5.0)
         self.begintime = time
         myname = self.JumpPoints()[self.brief_stage]
         VS.IOmessage(0, "cargo mission", "briefing",
                      "You must go to the '%s' jump point" % (myname))
         self.brief_stage += 1
     return -1