def reinitMainInterface(): print "reinitMainInterface" global mainInterface mainInterface = CvMainInterface.CvMainInterface() mainInterface.interfaceScreen()
def draw(self, screen): """Sorts and draws the scoreboard right-to-left, bottom-to-top.""" timer = BugUtil.Timer("scores") self.hide(screen) self.assignRanks() self.gatherVassals() self.sort() interface = CyInterface() xResolution = screen.getXResolution() yResolution = screen.getYResolution() x = xResolution - 12 # start here and shift left with each column if (interface.getShowInterface() == InterfaceVisibility.INTERFACE_SHOW or interface.isInAdvancedStart()): y = yResolution - 206 else: y = yResolution - 88 totalWidth = 0 height = ScoreOpt.getLineHeight() techIconSize = ScoreOpt.getResearchIconSize() # CCV - Position of Scores - START offset = 0 if (CvMainInterface.CvMainInterface().checkScrollingScoreboard() == True): offset = height # CCV - Position of Scores - END defaultSpacing = ScoreOpt.getDefaultSpacing() spacing = defaultSpacing format = re.findall( '(-?[0-9]+|[^0-9])', ScoreOpt.getDisplayOrder().replace(' ', '').upper()) format.reverse() for k in format: if k == '-': spacing = 0 continue if k[0] in string.digits or k[0] == '-': spacing = int(k) continue if (not columnsByKey.has_key(k)): spacing = defaultSpacing continue column = columnsByKey[k] c = column.id if (not self._anyHas[c]): spacing = defaultSpacing continue type = column.type if (c == RESEARCH and not ScoreOpt.isShowResearchIcons()): # switch SPECIAL research icon to DYNAMIC name type = DYNAMIC if (type == SKIP): spacing = defaultSpacing continue elif (type == FIXED): width = column.width value = column.text x -= spacing for p, playerScore in enumerate(self._playerScores): if (playerScore.has(c) and playerScore.value(c)): name = "ScoreText%d-%d" % (p, c) widget = playerScore.widget(c) if widget is None: if (playerScore.value(ALIVE)): widget = (WidgetTypes.WIDGET_CONTACT_CIV, playerScore.getID(), -1) else: widget = (WidgetTypes.WIDGET_GENERAL, -1, -1) # CCV - Position of Scores - START screen.setText(name, "Background", value, CvUtil.FONT_RIGHT_JUSTIFY, x, y - p * height - offset, Z_DEPTH, FontTypes.SMALL_FONT, *widget) # CCV - Position of Scores - END screen.show(name) x -= width totalWidth += width + spacing spacing = defaultSpacing elif (type == DYNAMIC): width = 0 for playerScore in self._playerScores: if (playerScore.has(c)): value = playerScore.value(c) if (c == NAME and playerScore.isVassal() and ScoreOpt.isGroupVassals()): if (ScoreOpt.isLeftAlignName()): value = VASSAL_PREFIX + value else: value += VASSAL_POSTFIX newWidth = interface.determineWidth(value) if (newWidth > width): width = newWidth if (width == 0): spacing = defaultSpacing continue x -= spacing for p, playerScore in enumerate(self._playerScores): if (playerScore.has(c)): name = "ScoreText%d-%d" % (p, c) value = playerScore.value(c) if (c == NAME and playerScore.isVassal() and ScoreOpt.isGroupVassals()): if (ScoreOpt.isLeftAlignName()): value = VASSAL_PREFIX + value else: value += VASSAL_POSTFIX align = CvUtil.FONT_RIGHT_JUSTIFY adjustX = 0 if (c == NAME): name = "ScoreText%d" % p if (ScoreOpt.isLeftAlignName()): align = CvUtil.FONT_LEFT_JUSTIFY adjustX = width widget = playerScore.widget(c) if widget is None: if (playerScore.value(ALIVE)): widget = (WidgetTypes.WIDGET_CONTACT_CIV, playerScore.getID(), -1) else: widget = (WidgetTypes.WIDGET_GENERAL, -1, -1) # CCV - Position of Scores - START screen.setText(name, "Background", value, align, x - adjustX, y - p * height - offset, Z_DEPTH, FontTypes.SMALL_FONT, *widget) # CCV - Position of Scores - END screen.show(name) x -= width totalWidth += width + spacing spacing = defaultSpacing else: # SPECIAL if (c == RESEARCH): x -= spacing for p, playerScore in enumerate(self._playerScores): if (playerScore.has(c)): tech = playerScore.value(c) name = "ScoreTech%d" % p info = gc.getTechInfo(tech) # CCV - Position of Scores - START screen.addDDSGFC( name, info.getButton(), x - techIconSize, y - p * height - offset + 2, techIconSize, techIconSize, WidgetTypes.WIDGET_PEDIA_JUMP_TO_TECH, tech, -1) # CCV - Position of Scores - END x -= techIconSize totalWidth += techIconSize + spacing spacing = defaultSpacing for playerScore in self._playerScores: interface.checkFlashReset(playerScore.getID()) if (interface.getShowInterface() == InterfaceVisibility.INTERFACE_SHOW or interface.isInAdvancedStart()): y = yResolution - 186 else: y = yResolution - 68 # CCV - Position of Scores - START y = y - offset # CCV - Position of Scores - END screen.setPanelSize("ScoreBackground", xResolution - 21 - totalWidth, y - (height * self.size()) - 4, totalWidth + 12, (height * self.size()) + 8) screen.show("ScoreBackground") timer.log()
print UserProfile.getProfileFileName(i) print "Current profile: " + UserProfile.getProfileName() szRes = UserProfile.getResolutionString( UserProfile.getResolution()) szRes = szRes.split(" x ") SR.x = int(szRes[0]) SR.y = int(szRes[1]) print "Resolution: %dx%d" % (SR.x, SR.y) SR.calibrate() print "SCREEN %s TURNED ON" % (argsList[0]) g_iScreenActive = argsList[0] #diplomacyScreen = CvDiplomacy.CvDiplomacy() mainInterface = CvMainInterface.CvMainInterface() def showMainInterface(): print "showMainInterface" mainInterface.interfaceScreen() def reinitMainInterface(): print "reinitMainInterface" global mainInterface mainInterface = CvMainInterface.CvMainInterface() mainInterface.interfaceScreen() def numPlotListButtons():
"COLOR_DARK_GREY", "COLOR_GREY", "COLOR_LIGHT_GREY", "COLOR_RED", "COLOR_GREEN", "COLOR_BLUE", "COLOR_CYAN", "COLOR_YELLOW", "COLOR_MAGENTA", ] gOptionDict = {} # "": {'Section': "", 'Key': "", 'Default': True}, gOptionSetFunction = { "Civ Name": CvMainInterface.CvMainInterface(), "Master Name": CvMainInterface.CvMainInterface(), "City Info Panel": CityInfoPanelPS.CityInfoPanelPS(), "Diplomacy Attitude": CvDiplomacyInterface, "Combat Experience Counter": CvMainInterface.CvMainInterface(), "Game Turn Bar": CvMainInterface.CvMainInterface(), "Great Person Bar": CvMainInterface.CvMainInterface(), "Winamp GUI": CvMainInterface.CvMainInterface(), "Unit Statistics Mod": USsetOption, "Trade Resource Panel": TradeResourcePanel.TradeResourcePanel(), "Dead Civ Scoreboard Mod": CvMainInterface.CvMainInterface(), "City Pending Growth": Civ4lerts.Civ4lertsOption(), "City Pending Unhealthy": Civ4lerts.Civ4lertsOption(), "City Pending Angry": Civ4lerts.Civ4lertsOption(), "City Growth": Civ4lerts.Civ4lertsOption(), "City Growth Unhealthy": Civ4lerts.Civ4lertsOption(),