Beispiel #1
0
## Copyright (c) 2009 The BUG Mod.
##
## Bug System: EmperorFool (thanks!)
## Author Glider1

from CvPythonExtensions import *
import BugUtil
import CvUtil
import BugCore
import Popup as PyPopup
import CvEventInterface
import PyHelpers

gc = CyGlobalContext()
RevDCMOpt = BugCore.game.RevDCM
PICK_RELIGION_EVENT = CvUtil.getNewEventID("PickReligion")
PyPlayer = PyHelpers.PyPlayer
PyInfo = PyHelpers.PyInfo
PyCity = PyHelpers.PyCity
PyGame = PyHelpers.PyGame
localText = CyTranslator()


#RevolutionDCM
#Class ReligionControl responds to "calls back" from the DLL via the BUG system. 
#This has been done by declaring the attachment in RevDCM.xml. BUG will then instanticiate 
#the class and attach it's DLL call backs.

class ReligionControl:
	def doHolyCity(self):
		if RevDCMOpt.isOC_LIMITED_RELIGIONS():
##-------------------------------------------------------------------

from CvPythonExtensions import *
import CvUtil
import BugUtil
import BugCore
import PlayerUtil
import Roman
import RandomNameUtils
import random
import Popup as PyPopup
import BugData


SD_MOD_ID = "UnitCnt"
RENAME_EVENT_ID = CvUtil.getNewEventID("UnitNaming.Rename")

gc = CyGlobalContext()
localText = CyTranslator()

UnitNamingOpt = BugCore.game.UnitNaming

phonetic_array = ['Alpha', 'Bravo', 'Charlie', 'Delta', 'Echo', 'Foxtrot', 'Golf', 'Hotel', 'India', 'Juliet', 'Kilo', 'Lima', 'Mike',
                  'November', 'Oscar', 'Papa', 'Quebec', 'Romeo', 'Sierra', 'Tango', 'Uniform', 'Victor', 'Whiskey', 'Xray', 'Yankee', 'Zulu']

greek_array = ['Alpha', 'Beta', 'Gamma', 'Delta', 'Epsilon', 'Zeta', 'Eta', 'Theta', 'Iota', 'Kappa', 'Lambda', 'Mu', 'Nu', 'Xi',
               'Omicron', 'Pi', 'Rho', 'Sigma', 'Tau', 'Upsilon', 'Phi', 'Chi', 'Psi', 'Omega']

ordinal_array = 'th st nd rd th th th th th th'.split()

#def BUGPrint (stuff):
## Modified from reminder by eotinb
## by Ruff and EF
##-------------------------------------------------------------------
## Reorganized to work via CvCustomEventManager
## using Civ4lerts as template.
## CvCustomEventManager & Civ4lerts by Gillmer J. Derge
##-------------------------------------------------------------------
## EF: Turned into a real queue, can be disabled
##-------------------------------------------------------------------

from CvPythonExtensions import *
import CvUtil
import SdToolKit
import ScreenResolution as SR

STORE_EVENT_ID = CvUtil.getNewEventID()
RECALL_EVENT_ID = CvUtil.getNewEventID()

GC = CyGlobalContext()
GAME = GC.getGame()
TRNSLTR = CyTranslator()

g_reminders = None

# Used to display flashing end-of-turn text
g_turnReminderTexts = ""

# Used to receive network messages
g_hasNetMessage = hasattr(CyPlayer, "addReminder")

Beispiel #4
0
## A New Dawn Mod Code
##

from CvPythonExtensions import *
import BugOptions
import BugCore
import CvUtil
GC = CyGlobalContext()
AutomatedOpts = BugCore.game.AutomatedSettings

MODDEROPTION_EVENT_ID = CvUtil.getNewEventID("Modder Options")
CANAUTOBUILD_EVENT_ID = CvUtil.getNewEventID("CanAutoBuild")
CANPLAYERAUTOBUILD_EVENT_ID = CvUtil.getNewEventID("CanPlayerAutoBuild")

class AutomatedSettings:
	def __init__(self, eventManager):
		eventManager.addEventHandler("OnLoad", self.onLoadGame)
		eventManager.addEventHandler("GameStart", self.onGameStart)
		eventManager.addEventHandler("ModNetMessage", self.onModNetMessage)

	def onLoadGame(self,argsList):
		self.optionUpdate()

	def onGameStart(self,argsList):
		self.optionUpdate()

	def optionUpdate(self):
		if AutomatedOpts.isReset():
			resetOptions()
		else:
			setXMLOptionsfromIniFile()
Beispiel #5
0
## 10. return name
##-------------------------------------------------------------------

from CvPythonExtensions import *
import CvUtil
import BugUtil
import BugCore
import Roman
import RandomNameUtils
import random
import Popup as PyPopup
import BugData


SD_MOD_ID = "UnitCnt"
RENAME_EVENT_ID = CvUtil.getNewEventID()

gc = CyGlobalContext()
localText = CyTranslator()

UnitNamingOpt = BugCore.game.UnitNaming

phonetic_array = ['Alpha', 'Bravo', 'Charlie', 'Delta', 'Echo', 'Foxtrot', 'Golf', 'Hotel', 'India', 'Juliet', 'Kilo', 'Lima', 'Mike',
                  'November', 'Oscar', 'Papa', 'Quebec', 'Romeo', 'Sierra', 'Tango', 'Uniform', 'Victor', 'Whiskey', 'Xray', 'Yankee', 'Zulu']

greek_array = ['Alpha', 'Beta', 'Gamma', 'Delta', 'Epsilon', 'Zeta', 'Eta', 'Theta', 'Iota', 'Kappa', 'Lambda', 'Mu', 'Nu', 'Xi',
               'Omicron', 'Pi', 'Rho', 'Sigma', 'Tau', 'Upsilon', 'Phi', 'Chi', 'Psi', 'Omega']

ordinal_array = 'th st nd rd th th th th th th'.split()

#def BUGPrint (stuff):
Beispiel #6
0
## A New Dawn Mod Option Code
from CvPythonExtensions import *
import BugCore
import CvUtil

GC = CyGlobalContext()
ANewDawnOpt = BugCore.game.RoMSettings

MODDEROPTION_EVENT_ID = CvUtil.getNewEventID()
MODDERGAMEOPTION_EVENT_ID = CvUtil.getNewEventID()
DIFFICULTY_EVENT_ID = CvUtil.getNewEventID()
COLOR_EVENT_ID = CvUtil.getNewEventID()
CANBUILD_EVENT_ID = CvUtil.getNewEventID()


class ANewDawnSettings:
    def __init__(self, eventManager):
        eventManager.addEventHandler("OnLoad", self.onLoadGame)
        eventManager.addEventHandler("GameStart", self.onGameStart)
        eventManager.addEventHandler("ModNetMessage", self.onModNetMessage)

    def onLoadGame(self, argsList):
        self.optionUpdate()

    def onGameStart(self, argsList):
        self.optionUpdate()

    def optionUpdate(self):
        if ANewDawnOpt.isRoMReset():
            resetOptions()
        else:
import SdToolKit
sdEcho			= SdToolKit.sdEcho
sdModInit		= SdToolKit.sdModInit
sdModLoad		= SdToolKit.sdModLoad
sdModSave		= SdToolKit.sdModSave
sdEntityInit	= SdToolKit.sdEntityInit
sdEntityExists	= SdToolKit.sdEntityExists
sdEntityWipe	= SdToolKit.sdEntityWipe
sdGetVal		= SdToolKit.sdGetVal
sdSetVal		= SdToolKit.sdSetVal
sdGroup			= "UnitCnt"

############################

RENAME_EVENT_ID = CvUtil.getNewEventID("UnitNaming.Rename")

gc = CyGlobalContext()
PyInfo = PyHelpers.PyInfo

UnitNamingOpt = BugCore.game.UnitNaming

phonetic_array = ['Alpha', 'Bravo', 'Charlie', 'Delta', 'Echo', 'Foxtrot', 'Golf', 'Hotel', 'India', 'Juliett', 'Kilo', 'Lima', 'Mike',
                  'November', 'Oscar', 'Papa', 'Quebec', 'Romeo', 'Sierra', 'Tango', 'Uniform', 'Victor', 'Whiskey', 'X-Ray', 'Yankee', 'Zulu']

greek_array = ['Alpha', 'Beta', 'Gamma', 'Delta', 'Epsilon', 'Zeta', 'Eta', 'Theta', 'Iota', 'Kappa', 'Lambda', 'Mu', 'Nu', 'Xi',
               'Omicron', 'Pi', 'Rho', 'Sigma', 'Tau', 'Upsilon', 'Phi', 'Chi', 'Psi', 'Omega']

ordinal_array = 'th st nd rd th th th th th th'.split()

def BUGPrint (stuff):
## Copyright (c) 2009 The BUG Mod.
##
## Bug System: EmperorFool (thanks!)
## Author Glider1

from CvPythonExtensions import *
import BugUtil
import CvUtil
import BugCore
import Popup as PyPopup
import CvEventInterface

gc = CyGlobalContext()
RevDCMOpt = BugCore.game.RevDCM
PICK_RELIGION_EVENT = CvUtil.getNewEventID("PickReligion")
localText = CyTranslator()


#RevolutionDCM
#Class ReligionControl responds to "calls back" from the DLL via the BUG system.
#This has been done by declaring the attachment in RevDCM.xml. BUG will then instanticiate
#the class and attach it's DLL call backs.

class ReligionControl:
	def doHolyCity(self):
		if RevDCMOpt.isOC_LIMITED_RELIGIONS():
			#This algorithm has to deal with a PLETHORA of possibilities like multiple religions
			#being founded by multiple players on the same turn.
			MAX_PC_PLAYERS = gc.getMAX_PC_PLAYERS()
			iPlayerQueue = []
			iSlotQueue = []
Beispiel #9
0
## A New Dawn Mod Code
##

from CvPythonExtensions import *
import BugOptions
import BugCore
import CvUtil

GC = CyGlobalContext()
AutomatedOpts = BugCore.game.AutomatedSettings

MODDEROPTION_EVENT_ID = CvUtil.getNewEventID()
CANAUTOBUILD_EVENT_ID = CvUtil.getNewEventID()
CANPLAYERAUTOBUILD_EVENT_ID = CvUtil.getNewEventID()


class AutomatedSettings:
    def __init__(self, eventManager):
        eventManager.addEventHandler("OnLoad", self.onLoadGame)
        eventManager.addEventHandler("GameStart", self.onGameStart)
        eventManager.addEventHandler("ModNetMessage", self.onModNetMessage)

    def onLoadGame(self, argsList):
        self.optionUpdate()

    def onGameStart(self, argsList):
        self.optionUpdate()

    def optionUpdate(self):
        if AutomatedOpts.isReset():
            resetOptions()
Beispiel #10
0
from CvPythonExtensions import *
import CvMainInterface
import CvUtil
import Popup as PyPopup
import BugCore
import BugUtil
import PlayerUtil
import SdToolKit
import autolog

SD_MOD_ID = "Reminders"
SD_QUEUES_ID = "queues"
SD_QUEUE_ID = "queue"  # old format saves a single queue

STORE_EVENT_ID = CvUtil.getNewEventID("Reminder.Store")
RECALL_EVENT_ID = CvUtil.getNewEventID("Reminder.Recall")
RECALL_AGAIN_EVENT_ID = CvUtil.getNewEventID("Reminder.RecallAgain")

gc = CyGlobalContext()

ReminderOpt = BugCore.game.Reminder
g_eventMgr = None
g_autolog = None

g_reminders = None

# Used to display flashing end-of-turn text
g_turnReminderTexts = None

# Used to receive network messages
from CvPythonExtensions import *
import CvMainInterface
import CvUtil
import Popup as PyPopup
import BugCore
import BugUtil
import PlayerUtil
import SdToolKit
import autolog

SD_MOD_ID = "Reminders"
SD_QUEUES_ID = "queues"
SD_QUEUE_ID = "queue" # old format saves a single queue

STORE_EVENT_ID = CvUtil.getNewEventID("Reminder.Store")
RECALL_EVENT_ID = CvUtil.getNewEventID("Reminder.Recall")
RECALL_AGAIN_EVENT_ID = CvUtil.getNewEventID("Reminder.RecallAgain")

gc = CyGlobalContext()

ReminderOpt = BugCore.game.Reminder
g_eventMgr = None
g_autolog = None

g_reminders = None

# Used to display flashing end-of-turn text
g_turnReminderTexts = None

# Used to receive network messages
Beispiel #12
0
## A New Dawn Mod Code
##

from CvPythonExtensions import *
gc = CyGlobalContext()
import BugOptions
import BugCore
import BugUtil
import Popup as PyPopup
import CvUtil
import PlayerUtil
import BugOptionsScreen
ANewDawnOpt = BugCore.game.RoMSettings
MainOpt = BugCore.game.MainInterface
OPTIONS_POPUP_ID = CvUtil.getNewEventID("A New Dawn Options Popup")

def blankHandler( playerID, netUserData, popupReturn ) :
	# Dummy handler to take the second event for popup
	return

def optionHandler( iPlayerID, netUserData, popupReturn ) :

	if( popupReturn.getButtonClicked() == 0 ) :
		BugOptionsScreen.showOptionsScreen()
		ANewDawnOpt.setHasRunAND(True)
	elif( popupReturn.getButtonClicked() == 1 ) :
		ANewDawnOpt.setHasRunAND(False)
	elif( popupReturn.getButtonClicked() == 2 ) :
		ANewDawnOpt.setHasRunAND(True)

## A New Dawn Mod Option Code
from CvPythonExtensions import *
import BugCore
import CvUtil

GC = CyGlobalContext()
ANewDawnOpt = BugCore.game.RoMSettings

MODDEROPTION_EVENT_ID = CvUtil.getNewEventID("Modder Options")
MODDERGAMEOPTION_EVENT_ID = CvUtil.getNewEventID("Modder Game Options")
DIFFICULTY_EVENT_ID = CvUtil.getNewEventID("Difficulty")
COLOR_EVENT_ID = CvUtil.getNewEventID("Color")
CANBUILD_EVENT_ID = CvUtil.getNewEventID("CanBuild")

class ANewDawnSettings:
	def __init__(self, eventManager):
		eventManager.addEventHandler("OnLoad", self.onLoadGame)
		eventManager.addEventHandler("GameStart", self.onGameStart)
		eventManager.addEventHandler("ModNetMessage", self.onModNetMessage)

	def onLoadGame(self,argsList):
		self.optionUpdate()

	def onGameStart(self,argsList):
		self.optionUpdate()

	def optionUpdate(self):
		if ANewDawnOpt.isRoMReset():
			resetOptions()
		else:
			setXMLOptionsfromIniFile()
Beispiel #14
0
import Popup as PyPopup
import BugCore
import BugUtil
import SdToolKit
import autolog
import string

# BUG - Mac Support - start
BugUtil.fixSets(globals())
# BUG - Mac Support - end

# globals

SD_MOD_ID = "AbandonCity"

ABANDON_CITY_DEMOLISH_BUILDING_EVENT_ID = CvUtil.getNewEventID("AbandonCity.Active")

gc = CyGlobalContext()
localText = CyTranslator()
PyPlayer = PyHelpers.PyPlayer
PyInfo = PyHelpers.PyInfo

#AbandonCityOpt = BugCore.game.AbandonCity
g_modEventManager = None
g_eventMgr = None
g_autolog = None

# parameters for modders.
bSettlersAndWorkers = True 	# "Treu means settlers and workers are produced.  False to just produce workers.
iPopulationForSettlers = 10 	# If producing settlers then produce 1 per each full city population of iPopulationForSettlers
iPopulationForWorkers = 3 	# produce 1 per each full city population of iPopulationForWorkers. 
Beispiel #15
0
## A New Dawn Mod Code
##

from CvPythonExtensions import *
gc = CyGlobalContext()
import BugOptions
import BugCore
import BugUtil
import Popup as PyPopup
import CvUtil
import PlayerUtil
ANewDawnOpt = BugCore.game.RoMSettings
MainOpt = BugCore.game.MainInterface

MODDEROPTION_EVENT_ID = CvUtil.getNewEventID("Modder Options")
MODDERGAMEOPTION_EVENT_ID = CvUtil.getNewEventID("Modder Game Options")
DIFFICULTY_EVENT_ID = CvUtil.getNewEventID("Difficulty")
COLOR_EVENT_ID = CvUtil.getNewEventID("Color")
CANBUILD_EVENT_ID = CvUtil.getNewEventID("CanBuild")

class ANewDawnSettings:
	def __init__(self, eventManager):
		eventManager.addEventHandler("OnLoad", self.onLoadGame)
		eventManager.addEventHandler("GameStart", self.onGameStart)
		eventManager.addEventHandler("GameStart", self.onGameStart)
		eventManager.addEventHandler("ModNetMessage", self.onModNetMessage)

	def onLoadGame(self,argsList):
		self.optionUpdate()
		MainOpt.setShowOptionsKeyReminder(True)