Beispiel #1
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def get_supply(box, num_players, nC, nV):
    """
    :param box: dictionary containing starting lists of action cards
    :param num_players: number of players
    :param nC: starting number of curse cards
    :param nV: starting number of each victory card
    :return: dictionary of 10 randomly selected action cards and a
    prescribed amount of coin, victory, and curse cards (according
    to this function)
    """
    boxlist = [k for k in box]
    random.shuffle(boxlist)
    random10 = boxlist[:10]
    supply = defaultdict(list, [(k, box[k]) for k in random10])

    # The supply always has these cards
    supply["Copper"] = [Dominion.Copper()] * (60 - num_players * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC

    return supply
Beispiel #2
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    def test_draw(self):
        self.player = Dominion.Player("Annie")

        # Clear the hand and deck completely
        self.player.hand = []
        self.player.deck = []

        # The draw condition should work on 1 card
        self.player.deck.append(Dominion.Estate())
        self.player.draw()

        # Our deck should now be empty, and our hand should have one card.
        self.assertEqual(len(self.player.deck), 0)
        self.assertEqual(len(self.player.hand), 1)

        # Drawing from an empty deck will cause the deck to be replaced with the discard pile.
        self.player.draw()

        # We didn't have a discard pile, so the deck should still be empty.
        self.assertEqual(len(self.player.deck), 0)

        self.player.discard.append(Dominion.Cellar())

        self.player.draw()

        # Now the deck and discard should have zero cards, but the hand should have 2 cards
        self.assertEqual(len(self.player.deck), 0)
        self.assertEqual(len(self.player.hand), 2)
        self.assertEqual(len(self.player.discard), 0)
Beispiel #3
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def initSupply(box, player_names):
    nC, nV = getCursesAndVictories(player_names)
    #Pick 10 cards from box to be in the supply.
    boxlist = [k for k in box]
    random.shuffle(boxlist)
    random10 = boxlist[:10]
    supply = defaultdict(list, [(k, box[k]) for k in random10])

    #The supply always has these cards
    supply["Copper"] = [Dominion.Copper()] * (60 - len(player_names) * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC

    supply_order = {
        0: ['Curse', 'Copper'],
        2: ['Estate', 'Cellar', 'Chapel', 'Moat'],
        3: ['Silver', 'Chancellor', 'Village', 'Woodcutter', 'Workshop'],
        4: [
            'Gardens', 'Bureaucrat', 'Feast', 'Militia', 'Moneylender',
            'Remodel', 'Smithy', 'Spy', 'Thief', 'Throne Room'
        ],
        5: [
            'Duchy', 'Market', 'Council Room', 'Festival', 'Laboratory',
            'Library', 'Mine', 'Witch'
        ],
        6: ['Gold', 'Adventurer'],
        8: ['Province']
    }

    return supply, supply_order
    def setUp(self):
        # Get player names
        # player_names = ["Annie","*Ben","*Carla"]
        self.player_names = testUtility.GetPlayers()

        # number of curses and victory cards
        if len(self.player_names) > 2:
            self.nV = 12
        else:
            self.nV = 8
        self.nC = -10 + 10 * len(self.player_names)
        # Refactored Get boxs
        self.box = testUtility.GetBoxes(self.nV)
        # refactored supplu order
        self.supply_order = testUtility.SupplyOrder()

        # Pick 10 cards from box to be in the supply.

        self.supply = defaultdict(list)

        # The supply always has these cards
        self.supply["Copper"] = [Dominion.Copper()]
        self.supply["Silver"] = [Dominion.Silver()]
        self.supply["Gold"] = [Dominion.Gold()]
        self.supply["Estate"] = [Dominion.Estate()]
        self.supply["Duchy"] = [Dominion.Duchy()]
        self.supply["Province"] = [Dominion.Province()]
        self.supply["Curse"] = [Dominion.Curse()]

        # initialize the trash
        self.trash = []

        self.player = Dominion.Player('Annie')
Beispiel #5
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def SetSupply(supply):
    supply["Copper"] = [Dominion.Copper()] * (60 - len(player_names) * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC
Beispiel #6
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def addDefaultSupplyCards(supply, nV, nC, player_names):
    supply["Copper"] = [Dominion.Copper()] * (60 - len(player_names) * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC
Beispiel #7
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def updateSupplyWithoutTreasure(supply, player_names, nV, nC):
    supply["Copper"] = []
    supply["Silver"] = []
    supply["Gold"] = []
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC
Beispiel #8
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def generateSupplies(nV, nC, supply, player_names):
    supply["Copper"] = [Dominion.Copper()] * (60 - len(player_names) * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC
    return supply
Beispiel #9
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def add_required_supplies(supply, nV, nC, player_names):
    # The supply always has these cards
    supply["Copper"]=[Dominion.Copper()]*(60-len(player_names)*7)
    supply["Silver"]=[Dominion.Silver()]*40
    supply["Gold"]=[Dominion.Gold()]*30
    supply["Estate"]=[Dominion.Estate()]*nV
    supply["Duchy"]=[Dominion.Duchy()]*nV
    supply["Province"]=[Dominion.Province()]*nV
    supply["Curse"]=[Dominion.Curse()]*nC
Beispiel #10
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def SupplyBaseStart(supply, player_names, nV, nC):
    supply["Copper"] = [Dominion.Copper()] * (60 - len(player_names) * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC
    return supply
Beispiel #11
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def supplyCards(nC, nV, player_names, supply):
    #The supply always has these cards
    supply["Copper"]=[Dominion.Copper()]*(60-len(player_names)*7)
    supply["Silver"]=[Dominion.Silver()]*40
    supply["Gold"]=[Dominion.Gold()]*30
    supply["Estate"]=[Dominion.Estate()]*nV
    supply["Duchy"]=[Dominion.Duchy()]*nV
    supply["Province"]=[Dominion.Province()]*nV
    supply["Curse"]=[Dominion.Curse()]*nC
Beispiel #12
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    def test_action_balance(self):
        player = Dominion.Player('Annie')
        # base deck has nothing to balance, expect 0
        self.assertEqual(0, player.action_balance())

        # add one action card to change the balance variable, which will change return value to non-zero
        player.deck = [Dominion.Copper()] * 7 + [Dominion.Estate()
                                                 ] * 3 + [Dominion.Thief()] * 1
        self.assertIsNot(0, player.action_balance())
Beispiel #13
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def addStandardCards(supply, numPlayers, nC, nV):
    supply["Copper"] = [Dominion.Copper()] * (60 - numPlayers * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC

    return supply
Beispiel #14
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def GetStandardSupply(supply, player_names, nV, nC):
    #The supply always has these cards
    supply["Copper"] = [Dominion.Copper()] * (60 - len(player_names) * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC
    return supply
Beispiel #15
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    def test_calcpoints(self):
        player = Dominion.Player('Tony')
        self.assertEqual(10, len(player.stack()))

        # asserts the player has 3 points
        self.assertEqual(3, player.calcpoints())

        #adds an Estate victory card to deck and asserts player has 4 points
        player.deck = player.deck + [Dominion.Estate()]
        self.assertEqual(4, player.calcpoints())
Beispiel #16
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def GetSupply(box, random10, player_names, nV, nC):
    supply = defaultdict(list, [(k, box[k]) for k in random10])
    # The supply always has these cards
    supply["Copper"] = [Dominion.Copper()] * (60 - len(player_names) * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC
    return supply
Beispiel #17
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def update_supply(supply, num_victory, num_curses, num_players):
  """
  Sets the supply of some of the items
  Modifies the given supply dict
  Nothing returned
  """
  supply["Copper"] = [Dominion.Copper()] * (60 - num_players * 7)
  supply["Silver"] = [Dominion.Silver()] * 40
  supply["Gold"] = [Dominion.Gold()] * 30
  supply["Estate"] = [Dominion.Estate()] * num_victory
  supply["Duchy"] = [Dominion.Duchy()] * num_victory
  supply["Province"] = [Dominion.Province()] * num_victory
  supply["Curse"] = [Dominion.Curse()] * num_curses
def get_supply(box, player_names, nV, nC):
    boxlist = [k for k in box]
    random.shuffle(boxlist)
    random10 = boxlist[:10]
    supply = defaultdict(list, [(k, box[k]) for k in random10])
    supply["Copper"] = [Dominion.Copper()] * (60 - len(player_names) * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC
    return supply
Beispiel #19
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def getSupply(nV, nC, player_names, box):
	# Pick 10 cards from box to be in the supply.
	boxlist = [k for k in box]
	random.shuffle(boxlist)
	random10 = boxlist[:10]
	supply = defaultdict(list, [(k, box[k]) for k in random10])

	# The supply always has these cards
	supply["Copper"] = [Dominion.Copper()] * (60 - len(player_names) * 7)
	supply["Silver"] = [Dominion.Silver()] * 40
	supply["Gold"] = [Dominion.Gold()] * 30
	supply["Estate"] = [Dominion.Estate()] * nV
	supply["Duchy"] = [Dominion.Duchy()] * nV
	supply["Province"] = [Dominion.Province()] * nV
	supply["Curse"] = [Dominion.Curse()] * nC
Beispiel #20
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    def test_draw(self):
        player = Dominion.Player('Annie')
        self.assertEqual(5, len(player.deck))  # starting deck size
        self.assertEqual(5, len(player.hand))  # starting hand size

        # test case for draw() method; increase hand and decrease deck
        player.draw()
        self.assertEqual(4, len(player.deck))  # deck size decreases 1
        self.assertEqual(6, len(player.hand))  # hand size increases 1

        # test case if deck is length 0, will replenish it with discard pile
        player.discard = [Dominion.Copper()] * 7 + [Dominion.Estate()] * 3
        player.deck = []
        player.draw()
        self.assertEqual(9, len(player.deck))
Beispiel #21
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def init_supply(box, nV, nC, num_players):
    boxlist = [k for k in box]
    random.shuffle(boxlist)
    random10 = boxlist[:10]
    supply = defaultdict(list, [(k, box[k]) for k in random10])

    #The supply always has these cards
    supply["Copper"] = [Dominion.Copper()] * (60 - num_players * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC
    return supply
Beispiel #22
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def getSupply(box, player_names):
    boxlist = [k for k in box]
    random.shuffle(boxlist)
    random10 = boxlist[:10]
    supply = defaultdict(list, [(k, box[k]) for k in random10])
    #determine the victory and curse cards based on the number of players
    nV = _getVictoryNum(player_names)
    nC = _getCurseNum(player_names)
    #add the treasure, victory and curse cards, the supply always has these cards
    supply["Copper"] = [Dominion.Copper()] * (60 - len(player_names) * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC
    return supply
Beispiel #23
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    def test_gameover(self):
        # set up data
        self.set_up()
        game_over = Dominion.gameover(self.supply)
        self.assertEqual(False, game_over)

        # set province cards to 0 sets gameover to true
        self.supply["Province"] = [Dominion.Province()] * 0
        game_over = Dominion.gameover(self.supply)
        self.assertEqual(True, game_over)

        # set three supply piles to empty sets gameover to true
        self.supply = testUtility.getSupply(self.nV, self.nC,
                                            self.player_names, self.box)
        self.supply["Gold"] = [Dominion.Gold()] * 0
        self.supply["Estate"] = [Dominion.Estate()] * 0
        self.supply["Duchy"] = [Dominion.Duchy()] * 0
        game_over = Dominion.gameover(self.supply)
        self.assertEqual(True, game_over)
Beispiel #24
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def create_supply(player_count):
    box = create_box(player_count)

    #Pick 10 cards from box to be in the supply.
    boxlist = [k for k in box]
    random.shuffle(boxlist)
    random10 = boxlist[:10]

    supply = defaultdict(list,[(k,box[k]) for k in random10])

    #The supply always has these cards
    supply["Copper"]=[Dominion.Copper()]*(60-player_count*7)
    supply["Silver"]=[Dominion.Silver()]*40
    supply["Gold"]=[Dominion.Gold()]*30
    supply["Estate"]=[Dominion.Estate()]*number_of_victory_cards(player_count)
    supply["Duchy"]=[Dominion.Duchy()]*number_of_victory_cards(player_count)
    supply["Province"]=[Dominion.Province()]*number_of_victory_cards(player_count)
    supply["Curse"]=[Dominion.Curse()]*number_of_curse_cards(player_count)

    return supply
    def setUp(self):

        self.player_names = testUtility.GetPlayers()

        # number of curses and victory cards
        if len(self.player_names) > 2:
            self.nV = 12
        else:
            self.nV = 8
        self.nC = -10 + 10 * len(self.player_names)
        # Refactored Get boxs
        self.box = testUtility.GetBoxes(self.nV)
        # refactored supplu order
        self.supply_order = testUtility.SupplyOrder()

        # Pick 10 cards from box to be in the supply.
        self.boxlist = [k for k in self.box]
        random.shuffle(self.boxlist)
        self.random10 = self.boxlist[:10]
        self.supply = defaultdict(list,
                                  [(k, self.box[k]) for k in self.random10])

        # The supply always has these cards
        self.supply["Copper"] = [Dominion.Copper()
                                 ] * (60 - len(self.player_names) * 7)
        self.supply["Silver"] = [Dominion.Silver()] * 40
        self.supply["Gold"] = [Dominion.Gold()] * 30
        self.supply["Estate"] = [Dominion.Estate()] * self.nV
        self.supply["Duchy"] = [Dominion.Duchy()] * self.nV
        self.supply["Province"] = [Dominion.Province()] * self.nV
        self.supply["Curse"] = [Dominion.Curse()] * self.nC

        # initialize the trash
        self.trash = []
        self.name = "Blueberry"
        self.actions = 3
        self.coins = 10

        self.player = Dominion.Player('Annie')
        self.player2 = Dominion.Player('Carla')
Beispiel #26
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def getSupply(box, player_names, nV, nC):
    """
    Returns a randomized supply for the current game. 
    Takes in arguments the current box object, supply order, 
    and the number of Victory Cards and Curses in play.
    """

    #Pick 10 cards from box to be in the supply.
    boxlist = [k for k in box]
    random.shuffle(boxlist)
    random10 = boxlist[:10]
    supply = defaultdict(list, [(k, box[k]) for k in random10])

    #The supply always has these cards
    supply["Copper"] = [Dominion.Copper()] * (60 - len(player_names) * 7)
    supply["Silver"] = [Dominion.Silver()] * 40
    supply["Gold"] = [Dominion.Gold()] * 30
    supply["Estate"] = [Dominion.Estate()] * nV
    supply["Duchy"] = [Dominion.Duchy()] * nV
    supply["Province"] = [Dominion.Province()] * nV
    supply["Curse"] = [Dominion.Curse()] * nC

    return supply
Beispiel #27
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    def test_calcpoints(self):
        self.player = Dominion.Player("Annie")

        # Clear the hand and deck completely
        self.player.hand = []
        self.player.deck = []

        self.assertEqual(self.player.calcpoints(), 0)
        # Estates are worth one point
        self.player.hand.append(Dominion.Estate())
        self.assertEqual(self.player.calcpoints(), 1)

        # Gardens count as a multiplier of points, but they are not relevant until you have at least 10 victory cards
        self.player.hand.append(Dominion.Gardens())
        self.assertEqual(self.player.calcpoints(), 1)

        # Add more gardens, to get to the boundary of 10 victory cards
        n = 0
        while n < 8:
            self.player.hand.append(Dominion.Gardens())
            n += 1

        # 1 point for the victory point + 1 point for (number of cards / 10) * 9 gardens = 10
        self.assertEqual(self.player.calcpoints(), 10)
Beispiel #28
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    ],
    6: ['Gold', 'Adventurer'],
    8: ['Province']
}

#Pick 10 cards from box to be in the supply.
boxlist = [k for k in box]
random.shuffle(boxlist)
random10 = boxlist[:10]
supply = defaultdict(list, [(k, box[k]) for k in random10])

#The supply always has these cards
supply["Copper"] = [Dominion.Copper()] * (60 - len(player_names) * 7)
supply["Silver"] = [Dominion.Silver()] * 40
supply["Gold"] = [Dominion.Gold()] * 30
supply["Estate"] = [Dominion.Estate()] * nV
supply["Duchy"] = [Dominion.Duchy()] * nV
supply["Province"] = [Dominion.Province()] * nV
supply["Curse"] = [Dominion.Curse()] * nC

#initialize the trash
trash = []

#Costruct the Player objects
players = []
for name in player_names:
    if name[0] == "*":
        players.append(Dominion.ComputerPlayer(name[1:]))
    elif name[0] == "^":
        players.append(Dominion.TablePlayer(name[1:]))
    else:
# Get player names
player_names = ["Isaac", "*Ben"]
numPlayers = len(player_names)

# number of curses and victory cards
nV = testUtility.getNumVC(numPlayers)
nC = testUtility.getNumCurses(numPlayers)

# Define box
box = testUtility.getBox(nV)

supply_order = testUtility.getSupplyOrder()

# Pick 10 cards from box to be in the supply.
supply = testUtility.makeSupply(box, numPlayers, nV, nC)

supply["Province"] = [Dominion.Estate()] * nV

# initialize the trash
trash = []

# Construct the Player objects
players = testUtility.makePlayers(player_names)

# Play the game
testUtility.play(supply, supply_order, players, trash)

# Final score
testUtility.endGame(players)
import random
import testUtility
from collections import defaultdict

#Get player names
player_names = ["*Annie", "*Ben", "*Carla"]

#number of curses and victory cards
nV, nC = testUtility.victoryCurses(player_names)

#define boxes
box = testUtility.getBoxes(nV)

################################################################################## TEST INDICATOR
#introducing a duplicate for testing
box["Village"] = [Dominion.Estate()] * 10

supply_order = {
    0: ['Curse', 'Copper'],
    2: ['Estate', 'Cellar', 'Chapel', 'Moat'],
    3: ['Silver', 'Chancellor', 'Village', 'Woodcutter', 'Workshop'],
    4: [
        'Gardens', 'Bureaucrat', 'Feast', 'Militia', 'Moneylender', 'Remodel',
        'Smithy', 'Spy', 'Thief', 'Throne Room'
    ],
    5: [
        'Duchy', 'Market', 'Council Room', 'Festival', 'Laboratory', 'Library',
        'Mine', 'Witch'
    ],
    6: ['Gold', 'Adventurer'],
    8: ['Province']