Beispiel #1
0
 def set_delegate(self):
     self.delegate = EventDelegate(self)
Beispiel #2
0
class Game(GameChild, Animation):
    
    resources_path = None

    def __init__(self, config_rel_path=None, type_declarations=None):
        self.init_gamechild()
        self.config_rel_path = config_rel_path
        self.type_declarations = type_declarations
        self.set_configuration()
        self.init_animation()
        self.align_window()
        pygame.init()
        self.set_children()
        self.subscribe_to(QUIT, self.end)
        self.subscribe_to(self.get_custom_event_id(), self.end)
        self.clear_queue()
        self.delegate.enable()
        

    def init_gamechild(self):
        GameChild.__init__(self)

    def set_configuration(self):
        self.configuration = Configuration(self.config_rel_path,
                                           self.resources_path,
                                           self.type_declarations)

    def init_animation(self):
        Animation.__init__(self,
                           self.configuration.get("display", "frame-duration"))

    def align_window(self):
        if self.configuration.get("display", "centered"):
            environ["SDL_VIDEO_CENTERED"] = "1"

    def set_children(self):
        self.set_display()
        self.set_delegate()
        self.set_input()
        self.set_audio()
        self.set_screen_grabber()

    def set_display(self):
        self.display = Display(self)

    def set_delegate(self):
        self.delegate = EventDelegate(self)

    def set_input(self):
        self.input = Input(self)

    def set_audio(self):
        self.audio = Audio(self)

    def set_screen_grabber(self):
        self.screen_grabber = ScreenGrabber(self)

    def sequence(self):
        self.delegate.dispatch_events()
        self.update()
        display.update()

    def update(self):
        pass

    def end(self, evt):
        if evt.type == QUIT or self.is_command(evt, "quit"):
            self.stop()