Beispiel #1
0
def SemiNDSi(siSkill,dummySkill,delay,on,attackSpeed):
    Terminal.SetCheckBox("Auto Attack",False)
    Terminal.SetRadioButton("SIRadioMelee",True)
    Terminal.SetCheckBox("MonkeySpiritsNDcheck",False)
    count = 0
    if siSkill != 32120055:
        delay = 30*math.ceil(delay*1000 * (10+attackSpeed)/480)/1000
    print("The delay for skill {} is {}, starting si".format(siSkill,delay))
    if siSkill in [5311000,5301000]:
        sleepTime = 0.161
    elif siSkill not in [25101000,25121000]:
        sleepTime = 0.211
    else:
        sleepTime = 0.101
    while Field.GetCharacterCount()<=1 and Field.GetEliteState() !=2 and len(Field.GetMobs())>0 and not Terminal.IsRushing() and GameState.IsInGame() and not Terminal.GetRadioButton("SIRadioDragon") and on:
        Terminal.SetCheckBox("Skill Injection",True)
        Terminal.SetLineEdit("SISkillID",str(siSkill))
        Terminal.SetCheckBox("Melee No Delay",True)
        Terminal.SetSpinBox("SkillInjection",17)
        time.sleep(sleepTime)
        #Terminal.SetCheckBox("Melee No Delay",False)
        Terminal.SetLineEdit("SISkillID",str(dummySkill))
        time.sleep(0.043)
        Terminal.SetCheckBox("Skill Injection",False)
        time.sleep(delay+0.05)
        #if Terminal.IsRushing():
        #    break
        if (siSkill == 27111303 or siSkill == 27121303) and not(Character.HasBuff(2,20040220) or Character.HasBuff(2,20040219)):
            break
        count += 1
    print("Si ended due to break options")
Beispiel #2
0

if GameState.IsInGame() and not Terminal.IsRushing():
    time.sleep(1)

    for harvest in collectID:
        herbore = Field.FindReactor(harvest)
        if herbore.valid:
            print("Found herb/Ore with ID {0}".format(herbore.id))
            SCLib.UpdateVar("noReactorInMap", False)
            break
        else:
            print("Did not find any herb/Ore with ID {0}".format(harvest))
            SCLib.UpdateVar("noReactorInMap", True)
    if herbore.valid:
        if Field.GetCharacterCount() != 0:
            ChangeChannels()
        else:
            maxX = herbore.x - 1
            minX = herbore.x - 60
            maxY = herbore.y + 10
            minY = herbore.y - 10
            newX = herbore.x - 1
            newY = herbore.y - 9
            if pos.x < minX or pos.x > maxX or pos.y < minY or pos.y > maxY:
                if TeleportAttempt < 3:
                    ResetHarvestAttempt()
                    print("Teleporting Attempt {0}".format(
                        SCLib.GetVar("TeleportAttempt") + 1))
                    Character.Teleport(newX, newY)
                    SCLib.UpdateVar("TeleportAttempt",