def pushScene(self, scene): try: Input.resetKeyPresses() ImgObj.clickableObjs = [] if scene == "TestScene": scene = TestScene(self.engine) elif scene == "ParticleTest": scene = ParticleTest(self.engine) else: scene = WorldScenes.create(self.engine, scene) self.addScene = scene except ImportError: print scene + " has not yet been implemented or does not exist"
def popScene(self, scene): if scene in self.scenes: Input.resetKeyPresses() self.scenes.remove(scene) else: print scene + " has not been pushed yet"