Beispiel #1
0
def endGameSequence(centerPos1, centerPos2, rotationRobot1, rotationRobot2, distance, buffer, speed, displaywidth, displayheight):
    distance1 = distance
    distance2 = distance
    futureForward1 = [centerPos1[0] + speed * math.cos(rotationRobot1), centerPos1[1] + speed * math.sin(rotationRobot1)]
    futureBackward1 = [centerPos1[0] - speed * math.cos(rotationRobot1), centerPos1[1] - speed * math.sin(rotationRobot1)]

    if not Line_Functions.isHittingAnyBoundary(futureForward1, distance, 30, displaywidth, displayheight) and not Line_Functions.isIntersecting(futureBackward1, centerPos2, distance, distance, 20):
        print "Move Forward 1"
        startBounce(0, 'f', 0.5)

    elif not Line_Functions.isHittingAnyBoundary(futureBackward1, distance1, 30, displaywidth, displayheight)and not Line_Functions.isIntersecting(futureBackward1, centerPos2, distance1, distance2, 20):
        print "Move Backward 1"
        startBounce(0, 'b', 0.5)
    else:
        print "Stop 2"
        stop(1)

    futureForward2 = [centerPos2[0] + speed * math.cos(rotationRobot2), centerPos2[1] + speed * math.sin(rotationRobot2)]
    futureBackward2 = [centerPos2[0] - speed * math.cos(rotationRobot2), centerPos2[1] - speed * math.sin(rotationRobot2)]

    if not Line_Functions.isHittingAnyBoundary(futureForward2, distance2, 30, displaywidth, displayheight)and not Line_Functions.isIntersecting(centerPos1, futureForward2, distance1, distance2, 20):
        print "Move Forward 2"
        startBounce(1, 'f', 0.5)
    elif not Line_Functions.isHittingAnyBoundary(futureBackward2, distance2, 30, displaywidth, displayheight)and not Line_Functions.isIntersecting(centerPos1, futureBackward2, distance1, distance2, 20):
        print "Move Backward 2"
        startBounce(1, 'b', 0.5)
    else:
        print "Stop 2"
        stop(1)
        futureForward1 = [
            centerRobot1[0] + speed * math.cos(rotationRobot1),
            centerRobot1[1] + speed * math.sin(rotationRobot1),
        ]
        futureBackward1 = [
            centerRobot1[0] - speed * math.cos(rotationRobot1),
            centerRobot1[1] - speed * math.sin(rotationRobot1),
        ]
        # pygame.draw.circle(gameDisplay, green,(futureBackward1), 15, 0)

        # print "Robot 1 Boundary, backward: ", Line_Functions.isHittingAnyBoundary(futureBackward1, distance1, 30, displaywidth, displayheight)
        # print "Robot 1 Collision, backward: ", Line_Functions.isIntersecting(futureBackward1, centerRobot2, distance1, distance2, 20)
        # print "Center 1: ", centerRobot1, " ", "Future Backward 1: ", futureBackward1, " ", "Center 2: ", centerRobot2

        if not Line_Functions.isHittingAnyBoundary(
            futureForward1, distance1, 30, displaywidth, displayheight
        ) and not Line_Functions.isIntersecting(futureForward1, centerRobot2, distance1, distance2, 20):
            print "Move Forward 1"
            Movement.startBounce(0, "f", 0.5)
        elif not Line_Functions.isHittingAnyBoundary(
            futureBackward1, distance1, 30, displaywidth, displayheight
        ) and not Line_Functions.isIntersecting(futureBackward1, centerRobot2, distance1, distance2, 20):
            print "Move Backward 1"
            Movement.startBounce(0, "b", 0.5)
        else:
            print "Stop 1"
            Movement.stop(0)

        futureForward2 = [
            centerRobot2[0] + speed * math.cos(rotationRobot2),
            centerRobot2[1] + speed * math.sin(rotationRobot2),