Beispiel #1
0
 def onAssetButtonClick(self):
     project_name = unicode(self.tProj.text())
     if project_name:
         assets_names = PillarsAssetClient.getAllAssetsByName(project_name)
         selui = SelectItemDialog(title = "Assets", items = assets_names)
         if selui.exec_() == QtGui.QDialog.Accepted:
             sel = selui.getSelected()
             self.tAsset.setText(sel)
             self.tTask.setText('')
             return True
         else:
             return False